• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
V
Reaction score
24

Profile posts Latest activity Postings About

  • Everything in the list (numbers, names, caught icon, presumably your icons as well) is positioned in the def drawItem in class Window_Pokedex. However, the area in which these things are visible is defined by the line @sprites["pokedex"]=Window_Pokedex.new(blahblablah) further down.

    Shift the area to the left a bit, then in drawItem move the text to the right by the same amount, to keep it in the same place. This will give you more space on the left of the list to put your Pokémon icons in.
    Well, there's a few steps to it. The sprites and the text boxes are displayed in the class PokemonLoadScene (although the text itself is chosen elsewhere). What I did was create the def pbSetParty in that class, with a parameter of "trainer", and called it immediately after pbSetAuxiliaryWindow is called. The party is trainer.party, which is why "trainer" is a parameter - it wouldn't otherwise be accessible in pbSetParty.

    You'll need to change the viewport's z to 99998, so that the Pokémon appear above the windows. The Pokémon icons themselves are instances of PokemonIconSprite, with a z of 99999.

    That's a rough guide. If you know what you're doing, that should be enough of an explanation.
    You mean Essentials?

    No release date yet. I still have a number of things to do and design, plenty of information to be checked, and further necessary tweaks as and when I think of them. It's an involved process, and I have no idea how long it'll take. My best guess right now is somewhen in April, but that assumes a lot of things (e.g. that I'll have time to work on it, that I'll actually work on it rather than play Minecraft or Pokémon Colosseum, etc., etc.).
    Hmmm, I really don't know which is best, I made this script in hopes of someone being able to connect to mySQL through RGSS but it seems as if it's not working
    there are no x, y properties, try ox, oy (i think). if still not working try:
    for img in @sprite
    img.x-= 10
    end
    you mean on the gts page on the website? Its just getting information from the database. All gts trades are kept in a database

    I'm planning on putting more details about the pokemon on there, as well as getting rid of those that have been traded but not downloaded back yet
    Its this error when I have a pokemon with less than four moves, so when I click on fight, the fight icon does not dispose then it displays the moves they have, after a bit the move name, pp total, and the pp amount text disappears but the type image stays. Note it only happens with pokemon less than four moves. http://i39.tinypic.com/w6zgvc.png
  • Loading…
  • Loading…
  • Loading…
Back
Top