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GoGoJJTech
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  • Nah, I wasn't trying to say you should change it. In fact, I even enjoy using Giratina. I just thought it was ironic.
    Yeah. The only problem is this: there is a limited amount of moves... Total of like 4000+
    Once they are all used up, you can't add more moves to Pokemon.

    So, I'm going to revamp the pokedex!!
    250 pokemon. Which ones from should I include?
    Gen 1-5.
    Have you taken a close look at Giratina's two formes before, by any chance? Normal forme has 6 wing spikes, 6 ribs, and 6 legs, while Origin Forme has 6 tentacles, 6 ribs, and 6 spikes on its tail.
    I'm a Christian too, but I just found it ironic that your avatar was Giratina.
    Sorry, a classmate is over at my place. We're doing a huge programming/hacking project, most likely finished in a couple hours. I'll be on PC the whole time...
    Also, one of the things that we've made I've put in the Toolbox; it should appear tonight.
    I really wish so too. I'll be on at around 6:30, I guess.
    I've still always been working on the hack, but it's been really slow becuse of exams.
    Yeah it is! And please keep me up to date!

    Do you know of any good tutorials to add pokemon and movesets to Fire red?
    I'm trying to add Electivire to my game... so far, i can't edit a moveset for him.
    I put the pokemon in the 252 slot (where the ??????? usually are)
    Sure^^
    And yeah, I changed the palette. I have tried to export the palette through tile molester, but importing it does nothing.....
    That's a good idea. I played with the colors in Nameless sprite editor and screwed up the coloring of the types
    Arrrggg!! So close!
    Now I just need to figure out which colors to use...

    I am using Nameless sprite editor, and trying to figure out which palette to use
    The uncompressed image runs off the side of the palette. Do I just continue it on the next line?
    also, do you know which offset the types are at? I can't find it now! never mind... just found it....
    E95DBC
    Yeah, I got that much... I just don't know how to apply it..... Lol
    Anytime I try to apply the palette from the rom itself (using the offset where the types are located, nothing happens)
    Thanks^^
    I was still getting the error..... But your clarification with the +1 really helped!
    Thank you
    Now I need to figure out how to apply the palette from the types to the offset
    Sorry man... been busy....
    Yeah. I still need a bit of help with it.... here's my problem:

    So this is what I get when I compile the code. The offset where I put my images is 1EAB60.

    1f b4 15 48 01 78 49 00 14 48 00 68 11 4b c0 18
    40 18 03 88 00 2b 16 d0 58 00 c0 18 80 00 0c 49
    40 18 84 7a 60 00 24 18 a4 01 0e 48 00 19 0c 49
    30 22 0b df 0b 48 00 19 60 30 09 49 1e 22 12 01
    89 18 30 22 0b df 1f bc 07 4c 20 68 07 49 08 47
    04 0c 25 08 58 32 00 00 6d b1 03 02 40 b1 03 02
    00 18 00 06 60 ab 1e 08 48 b1 03 02 7d a1 13 08


    Now, I just don't get what is meant here:
    @0813A130: 0x2F
    @0813A17B: 0x47
    @0813A1A0: [Pointer to Routine, plus 1 (one).]

    I know where the offsets are, but what do I do with and 0x2F, 0x47, and what the heck is [Pointer to Routine, plus 1 (one).]????

    If I just imput this code over the one that is already in it's place: it opens fine.... but then I select pokemon, and it gives me a black screen of death......
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