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Teh Blazer
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  • No, in the original Pokemon game, you set an overly-arrogant, egotistical, twerp of a child with absolutely no reason to be so arrogant, you set him in his place and he's a little punk about it. Not as dark as it seems.
    Sounds too cliche. No, this hack is a bit dark. I mean, we're dealing with a kidnapped child, we can't be all happy-happs.
    Godly, eh?
    Weren't you the one that just told me my characters were bland? I mean, so far we've only met, what, five, three of 'em being bit parts, two of 'em ordinary people in an extraordinary situation. Hmmm. Maybe I need to reevaluate my writing skills.
    Kat. And you did step on my spirit animal. Luckily it's a turtle with a hard shell.

    I've actually been considering it. Recruiting some writing actors, for lack of a better phrase. People who's sole job is to roleplay and pretend to be Derek, or a Sinclaire family member. That way I don't have to split my mind apart trying to be 10 different people.
    That if you're truly naive enough to believe that simply promising your computer away for something as trivial as a video project, you are sorely, sorely mistaken.
    Even if i was i couldn't tell you! Gingers are the new everything!

    Ice cream you :3 well we better walk over and ask.

    You know the sad thing we have over 10 cows on my farm :o

    (Oh yea hows your game bro i haven't been here so often kinda got school exams and stuff coming up.. thought i would check up, since i am sick at home!)

    Hey there! Do you remember the question you asked in the simple question thread a few days ago:
    "Is there a command in scripting that changes the song and keeps it that way even after a battle?"
    While I was messing around with some scripting I think I figured out how. Try using playsong 0x(song) 0x1, instead of 0x0. A bit late but it was an interesting thing I found, I didn't think it was even possible, so I thought I should inform you. :P
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