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Hey Akame, I noticed you learn ASM and are contributing nicely to the community. I'm wondering if you'd be interested in helping me with this battle engine project I'm working on? :D
You just have to set to ignore or ask. I have the same problem patching my most recent version to the original that I used so it's not a difference in roms.
Ok well. I'll get you a most recent patch. I did try it on a clean rom that only had expanded ability names and that didn't work. https://www.mediafire.com/?w7bman3rqrj39si
Did the type change when you used a normal move? And yeah, I don't believe the ability buffer is the problem. I think it's the game changing the type that's the problem. If you read my last message it said that I found that it was the byte write that was the problem. It buffered the ability and successfully got the right type but it didn't put it back. I had tested it on a clean Fire Red rom and even that didn't work.
I can do that. Last night I opened up the logging tool on VBA-M and found that the game can't write back the type change. It said there was an illegal byte write at (00)000000 at (08)76019C. So it's possible that it doesn't have the pointer loaded when it writes the byte back.