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The player's Pokémon coordinates are in the PokeballPlayerSendOutAnimation class. I think the reason that you didn't manage to get it to work was that you were looking at the PokeballSendOutAnimation class, which is similar but deals with enemy Pokémon.
hey omega, i was wondering could ya give me all the actual sprites of the fakemon for my game in one pm, i need to set up there sprites with their data while im fixing up some of the maps.
hey omega after you finish up with raptor cause i know how busy you are. could ya please help me get solar and lunar back on track, i just took a break from it for some personal reasons that are now getting alot more serious.