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  • That one egg in your signature isn't a Manaphy, sorry to say. ;_;

    It is either a Beldum or a Nosepass, due to the heritage. ;3
    Yeah, I get ever worser messages :P
    Anyway, I'm online too now so if you want we can talk on MSN.
    Umm i never put "checkflag 0x82F" and if you meant "setflag 0x82F" then how am i supposed to get the running shoes.:S
    I'll make a video so you can see, and then i will show you the scripts so you can check if everything is ok.
    Btw I've just made a simple mum script, but for some reason it keeps on repeating.
    This is the script:
    Spoiler:
    I'm good.:)
    I've been making tiles, and inserting them into my hack.
    (Tired of it, but still making progress.);)
    Now I'm trying to fix that Prof:Oak script you made. :(
    Hey cooley!
    I love that video. ^_^
    Oh by the way I'm still trying to fix that script, cause it has afew bugs in it.
    (I'm crap at scripting.):P
    Anyway how are youu?:)
    Trust me, I already read it.
    I might not be a mod, but that does not mean I can't help clean the forums up a little...
    And when a random kid comes in and starts messing with people, and calling ME names for helping him out, then he can gtfo, am I right?
    Sort-of, but do you know the difference between XSE-style and PKSV-style #define? XSE's #define is a find/replace operation on the whole script, while PKSV's #define adds it to a list of defined values and waits until it encounters a token exactly like it. That way, if you do this:
    #define food 0x3
    messagebox @needfood
    In PKSV, this would work normally (as if you didn't #define it, because you never used it) while in XSE this would rename "@needfood" to "@need0x3" ;)
    Anyway, I'm going to get to work on labels, text, and pointer scanner.
    I would allow text search to return a pointer to the text and do a
    #org 0xOriginal-Pointer
    = text
    And then, I would probably make a pointer scanner which would do something like this:
    #org 0xsomewhere
    #ptr 0xOriginal-Pointer
    #org 0xsomewhere-else
    #ptr 0xOriginal-Pointer
    (Or I might put it in a listbox, but that way it's not so easy to compile)
    And this way you could combine the 2, edit the text, and change pointers at the same time (using #dynamic, most likely, although I could make it do this automatically... hmm)

    I'm also thinking of facilitating loops, etc, by creating a new linkedlist containing labels - it would consist of 2 variables, one is the codeblock it links to and the other is the offset from the start of the codeblock... this way you could do something like:
    #org @somewhere
    lock
    faceplayer
    :label1
    call @somewhere-else
    compare 0x8000 0x0
    if 0x1 goto :label1
    end
    Yeah... I've compiled the "other half" of my most significant improvement so far, although it is a little lax on syntax check, it should work fine. I have to sleep now, so unfortunately it'll have to wait 'till tomorrow ;)

    Do you remember how PKSV started? First it was this little command-line program that could only decompile... Now it has a full syntax-highlighted GUI, superfast compiling/decompiling (look at it in DbgView), THUMB and level script support, movement (XSE still doesn't have this, wtf), braille, text, movement helper, script generator, auto updates, autocomplete, free space finder and #dynamic support, G/S/C support, pokemart, version overrides, ... XD I can't wait until I get some real DPP commands, unfortunately I have no idea even where to start, the only working command is "wildbattle"! XD

    I'm considering adding a text search and pointer scan option, too.
    Yeah well, when they blatantly do this, I am going to report them. I don't LIKE being a snitch all the time, but when people get on my nerves, I go ahead and report them. Besides, I only tried helping, but NOOO, lol.
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