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  • I certainly have a good intuition when it comes to code. If asked "how can I do this?", I can imagine where and how "this" would come into play, and then I imagine pseudo-code that would do "this". I don't properly remember any syntax, though, so I couldn't give anything more useful than "go here and insert something like..." comments.

    I suppose being a more technically-minded (i.e. understanding scripts) person would help one come up with some better quality features, since that person would also be able to imagine how it would actually work, not just "wouldn't it be cool if...?" comments like real-time battles in RPG Maker XP (they're probably possible, but a huge project in itself). On the other hand, people not tied down by knowing the limitations of the system may imagine some bigger and better stuff - unfortunately, it'd probably be impossible. I find the little features more interesting anyway, like the aforementioned effectivenesses or inserting a "Caught at Level 5 in Viridian Forest" message.

    My battle system is essentially nothing more than a re-skinning. The problem with redesigning the battle screen in particular is, I think, that the code for it is all over the place. It'd be very difficult to find what goes where and figure out how to change it in the right way - this would probably be the main reason I could recruit a scripter to help me (but not before I have a go myself).

    I do like the games that don't try to copy the official ones exactly. All this touch screen and pokémon following nonsense in particular is, I think, not very interesting at all. I'd rather play the official games than those knock-offs, to be honest. No, being different is what's good, even if it won't be quite as popular as yet another Gold/Silver remake.
    A
    Lol, I'm feeling fine now.
    My friend is coming over in a bit. So if he leaves at a decent time, I can try and crank a spritesheet out tonight. tommorow I have to help my dad work all day, so ugh. idk.
    But yeah... g2g, ttyl! lol
    A
    Hey man, thanks for stepping in.
    Btw, I was going to work on a sprite last night... but for some reason I just felt really weird.
    I couldn't focus, I was really tired, and my eyes were all itchy. So got off the comp pretty early.
    I hope your not in a rush for them :x
    I'll get another one done asap.
    I may be better than some at seeing how the code works, but I'd strongly argue against the idea that I'm even good at RGSS, let alone "one of the best". But thanks for the compliment.

    I have a concept for a game at the moment, which I'm very slowly piecing together. It'll be at least months before anything significant comes of it, though, since I tend to drift in and out of projects all the time. I have a few ideas to put in my game that I've not seen anywhere else (although I don't look at every single game available, and haven't actually downloaded any to play), and if I'm smug for a moment they're really cool ideas. But given the nature of this forum, I'd rather not reveal any of these ideas before using them myself, just so I can get in there first and introduce them to the forum (after then, though, I might be happy to share my knowledge). And, if I'm honest, all my ideas are just manipulations of existing bits of scripts - I'm sure I couldn't create something new from scratch. But still, they're interesting manipulations, some more ambitious than others (I may even have to succumb to recruiting a scripter to help out with, say, the redesigned battle screen).

    Seriously, don't hold your breath for anything from me.



    I'm tempted to make a thread into which people can throw ideas for extra features to inspire people, but I fear it wouldn't produce much more than "make Pikachu follow you around" and "real time battles".

    One idea I have, which I'm not sure if I want to implement in my game, is to make the type modifications for secondary types only contribute half as much. This would make Onix and Rhyhorn different in terms of strengths/weaknesses, and allow for primary Flying types (if people are willing to rearrange the types for some pokémon). The problem with this idea is that balancing would be a nightmare.

    But it's that kind of interesting little idea that I fear we wouldn't see in such a thread, which is why I'm hesitating to create it. Opinions?
    Umm... Everything was included.
    The only reason I didn't have a lot of "visuals" was because the game doesn't use a lot of visuals, and there is no "plot", because it all just unfolds as you go.
    In other words, I may as well have just been asked to write a plot for "The Sims".
    Also, sorry I double-posted it.
    I didn't realize that it had to await moderation because it only showed that screen for like 2 seconds and then redirected me to the forums.
    Only after hitting submit again did I see the message on that page.
    Your advice has shown me well my game is better than ever all thanks to you. Ohh and i have an update please check it out.

    and thanks again
    Lol thanks a lot Neo and I'm glad you liked the art. The hair was from the old blonde haired hero I had made but with a few add ons ;) glad you like the new sig too, I'll probably make a few designs every month. I'm proud to support Protectors since it's one of my favoite games here.
    Heeey Neo o3o I had a question! I BELIEVE it was somewhere in the CG section, but maybe not; do you know where the file download was for the D/P Game Music? Like all the BGMs, SEs, etc, etc. I'm almost positive I found it here sometime before, but maybe not o-o
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