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  • Hey HackMew, if the HM animation routine messed up a little, could it display a Missingno instead of the Pokemon using the HM?
    Hey hackmew im working on my hack and my rom got deleted but i saved my maps on photobucket, is there anyway to upload them to a new rom.
    Hi, i have some problem with YAPE. I can't load my rom with it. So i can't edit the text desription in pokedex.
    Can you help me or do you know another tool for this?
    Thanks.
    Hey do you still have a copy of the checktileset routine?
    If you do please could you PM it me.
    My copy isn't in my hacking folder and it's sleeping somewhere under terrabytes of data in the hard drive which has our home server's back ups.
    Hey, since your hack is a G/S remake, do you know where I can find Enrico Marini's revamped G/S trainer sprites? (I had no luck with google -_-)
    Hey I had an idea about OW sprites.
    Does the game have a certain byte or value somewhere that determines which overworld sprite is the player?
    Your tutorial helped me understand quite a bit. ^^

    Later today I'm going to try to make the asm with your tutorial, the pokemon decryption tutorial and some other resources/tutorials I might find. It'll probably be full of errors, but atleast I try...

    Anyway, if I'm done with my (crappy) asm routine would you point out the errors and such?

    Thanks in advance!

    (In case you can't remember: http://www.pokecommunity.com/showthread.php?p=4886250#post4886250)
    just made a banner and put it on my forum but
    im still trying to make it better.

    and find help for my hack pokemon odyssey
    Okay. Well, you know how I said I previously didn't understand how the Envelope in Voice type 1 works? Well, I got a nice little wikipedia article that helped jog my memory.

    Turns out, the synth envelope has four parts, Attack, Decay, Sustain and Release. Well, the byte values correspond with that (8-bit of course), and the higher the value of the byte, the faster the phase.
    Well, I just do what I normally do when I insert sprites. You know with the image and pals exported one at a time, but I did have to re-point the offset :/
    Hey, how would you go about changing the Pokémon in the intro of a ROM? I tried replacing Nidoran with a new Pokémon, but that just froze my ROM. I know I have to use hex, but any idea what to do?
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