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Old January 16th, 2009 (7:50 AM).
Andryandrew Andryandrew is offline
Italian Asm Hacker
    Join Date: Mar 2007
    Age: 24
    Nature: Timid
    Posts: 117
    Originally Posted by Teruri View Post
    Game: Fire Red
    Type: Map Script (the one you set in a-map) guess it's called level script here
    Editor: XSE
    #org 0x8011E6
    checkflag 0x3E9
    if 0x1 goto 0x88011F1

    #org 0x8011F1
    movesprite 0x4 0x9 0xE
    spritebehave 0x4 0x3
    movesprite 0x1 0xA 0xC
    spritebehave 0x1 0x3
    movesprite 0x2 0x21 0xA
    spritebehave 0x2 0x3
    movesprite 0x3 0x22 0xA
    spritebehave 0x3 0x3

    What this should do is: after a certain event move the 4 person's blocking the road to certain spots on the map. However: the sprites won't move.
    If I add setflag after the movesprite and enter the flag number in a map (like you do with hidesprite), the sprites dissapears.

    What should I do to make the sprite move?
    I'm not sure but for my experience i notice that applymovement and movesprite won't work if the people are in a range of two tiles over the screen

    Sorry for my bad English... I'm Italian
    Anybody that is a GBA ASM hacker is cool!
    I'm a GBA ASM hacker --> I'm cool :D

    Made Day-Night Routine! You can find the thread HERE