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Old August 2nd, 2011 (4:46 PM). Edited August 2nd, 2011 by link12552.
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link12552 link12552 is offline
to measure how far we wonder
     
    Join Date: Dec 2007
    Location: The blue one
    Age: 21
    Gender: Male
    Nature: Calm
    Posts: 203

    UPDATE ALPHA 3

    I had an interesting story about what I'd been doing for the past month typed here, but then Chrome crashed. So Alas... I begin with no interesting back-story

    New Features:

    • Import Palettes (*.ACT, *.BMP, *.PNG)
    • Full support for expanded ROMs
    • Safety Repointing
    • Advanced Repointing
    • SMART Repointing
    • UI Enhancements

    Now I could go through each of the new features in detail, but that might get boring.
    So I've incorporated them into a short-collection of events (a story if you will) to make up for my lack thereof previously.

    I'll begin here with the Navigate window.
    Nothing to Exciting just a routine edit of the title screen.
    I quickly type in the offset, select 256 color, grayscale, the right width and I'm off.

    Here I am in a small version of the editor, very small actually, about to begin my edit.
    I notice the black block at the top of the ruler as a new feature, showing me what color I have active, and think to myself, "Self, GrayScale's so boring, and it might cause issues with colors in game."
    "HAVE NO FEAR, NSE IS HEAR", "Who said that?" I quickly ask myself...
    "Oh wait, I did...chuckle"

    I fire up VBA and wait for the title screen of Firered to appear.
    I go to tools and export the background palette as "bg.act" selecting Adobe Color Table.
    Strangely it comes out as "bg.pal", "Silly programmers and their little mistakes", I say to myself as I change the extension back to ".act"

    Now, the real fun begins.
    I go back to NSE, which had been waiting patiently this whole time, and venture into new Territory.
    I go File>Import>Color Table.
    Suddenly a brand new, shiny windows gleams in my face, practically asking "May I help you sir?", "Yes you may", I say as I load the exported palette file from my desktop.
    I switch to 256 color mode, hit import and...
    SHAZAM!
    I'm suddenly swept out of a dull gray world and into the wonderful world of color.
    No longer must I be forced to own Photoshop to succeed...

    "What to do?" I asked myself, an alien planet at my feet. I take a minute to ponder.
    I finally decide on my first steps, not leaps, but steps. I will transform the white text of the word FireRed to a more fire-ish red.
    I open up the palette viewer and mix it with the power of NSE's fill button.
    A few clicks later and FireRed looks like a different word (in a good way)
    Now All I have to do is get my masterpiece into the game...

    I venture over to File>Save and click_
    The familiar save data form appears and I feel at home. But then I notice something new. I'm using a 32mb ROM...
    So I might as well have some fun with it.
    I type in 1DDDDDD and click save.
    A Message appears. "0x1DDDDDD is not a safe offset... ...safe offsets end in multiuples of four (ex. 0, 4, 8, C).
    "Thanks NSE, last thing I want is a corrupt pointer."
    I change the offset to 1D00000 and hit save again.

    This time another window appears...
    I'm actually expecting this one. I give a quick look to any offsets that are being repointed (just one) and press repoint.

    I excitedly fire up VBA, anxiuos to see if my magic has worked...
    HUZZAH! HUZZAH! It has!
    I dance around excitedly.
    And then the curtains close and the lights fade.
    And the audience, YOU, applause...
    - "Thank You"

    P.S. Let me know if you like the first post. I finally added some style

    __________________