Thanks so much for the tute, but in YAPE, i can't make the new pokemon evolve into another new pokemon...plz help??
Are you following the directions? Simple question I know but it's often the cause for peoples mishaps, misreading or missing a small part of the tutorial. Open your rom and selct the pokemon you want to evolve, next head straight to other stats / evolutions, click the box on the right called 'add', next simply click the drop down list to select the pokemon you want it to evolve into. then you have to select evolution type, here is where most people go wrong, as the default is breeding and so your pokemon will not evolve unless you change this, there are many options, stone, level etc. im guessing its level you want, next just change the level at which you want the evolution to take place. I suggest a low level to begin with to test whether the evolution works (which it should if youve follwed all the directions) then simply changed it to the desired level later on.
How do you edit the over world sprite for it, like when its in the Pokemon menu? and these are usually animated so do you need a gif or separate frames? Some please help :L
You have 2 options when editing a pokemons mini sprite, for a long time all you could use was pokepic, which is a useful tool in itself, however the program wasnt designed for firered etc.
What i would recomend now is Wichu's advance series kit, it provides three tools that let you edit a pokemons sprite really easily, its position on the screen and its mini sprite, the tools can be found under, emulation, toolbox, advance series. however your rom must be a US base for these tools to work as ini do not exhist for other countries, i believe there may be a german ini but what use is that?
IMPORTANT - WHY IS YOUR IMAGE NOT INDEXED?
So many people, especially recently have been asking why, when they follow the steps perfectly, their image is not indexed when they attempt to import it into unLZ. This is because you have a later version of the program paint that does not work with this method. This is because the Paint program that came with windows XP and the like will keep an images palette the same as whatever was opened in it, no matter how you edit the image. However, later versions (In an attempt to be more useful) Do not have this feature, as it is seen as a draw back that will limit your colour choosing capabilities, so, when you copy your first image back over the indexed image, you are essentially leaving yourself with a perfect replica of what you began with, ie, not an indexed image. The only way that I see to remedy this, is to download and install an earlier version of Paint. Though there may be other ways, I have not found them yet.
- The other, and probably more simple option is to reverse the background and the black colours manually using the left/right click rubber and pipette method, before inserting them into Irfan View, this way way you swap these colours they will change to be the correct way round and you will not have to open the file in paint after, remember though to not select the background colour as transparent, doing so prevents this method from working. The only slight problem with this technique is that your sprite may have one or two small imperfections. To avoid this load your sprite into Irfan View, decrease colour depth, then open in paint, address any imperfections with colours chosen from the image, then continue with swapping the colours etc. Hope this helps.