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Add New Pokemon In 15 Easy Steps!

@ above - OKAY.
@sazandora11 - Reread the tutorial. (:
@janj - yes, that is a problem.
@ziprider - Repoint the text. But honestly, it's kind of pointless b/c the pokedex doesn't work for new pokemon ATM.
@complans - you're doing it wrong. :)
That's as far up as I'm willing to look. X)
 
How do you edit the over world sprite for it, like when its in the Pokemon menu? and these are usually animated so do you need a gif or separate frames? Some please help :L
 
Thanks so much for the tute, but in YAPE, i can't make the new pokemon evolve into another new pokemon...plz help??

Are you following the directions? Simple question I know but it's often the cause for peoples mishaps, misreading or missing a small part of the tutorial. Open your rom and selct the pokemon you want to evolve, next head straight to other stats / evolutions, click the box on the right called 'add', next simply click the drop down list to select the pokemon you want it to evolve into. then you have to select evolution type, here is where most people go wrong, as the default is breeding and so your pokemon will not evolve unless you change this, there are many options, stone, level etc. im guessing its level you want, next just change the level at which you want the evolution to take place. I suggest a low level to begin with to test whether the evolution works (which it should if youve follwed all the directions) then simply changed it to the desired level later on.

How do you edit the over world sprite for it, like when its in the Pokemon menu? and these are usually animated so do you need a gif or separate frames? Some please help :L

You have 2 options when editing a pokemons mini sprite, for a long time all you could use was pokepic, which is a useful tool in itself, however the program wasnt designed for firered etc.
What i would recomend now is Wichu's advance series kit, it provides three tools that let you edit a pokemons sprite really easily, its position on the screen and its mini sprite, the tools can be found under, emulation, toolbox, advance series. however your rom must be a US base for these tools to work as ini do not exhist for other countries, i believe there may be a german ini but what use is that?

IMPORTANT - WHY IS YOUR IMAGE NOT INDEXED?
So many people, especially recently have been asking why, when they follow the steps perfectly, their image is not indexed when they attempt to import it into unLZ. This is because you have a later version of the program paint that does not work with this method. This is because the Paint program that came with windows XP and the like will keep an images palette the same as whatever was opened in it, no matter how you edit the image. However, later versions (In an attempt to be more useful) Do not have this feature, as it is seen as a draw back that will limit your colour choosing capabilities, so, when you copy your first image back over the indexed image, you are essentially leaving yourself with a perfect replica of what you began with, ie, not an indexed image. The only way that I see to remedy this, is to download and install an earlier version of Paint. Though there may be other ways, I have not found them yet.

- The other, and probably more simple option is to reverse the background and the black colours manually using the left/right click rubber and pipette method, before inserting them into Irfan View, this way way you swap these colours they will change to be the correct way round and you will not have to open the file in paint after, remember though to not select the background colour as transparent, doing so prevents this method from working. The only slight problem with this technique is that your sprite may have one or two small imperfections. To avoid this load your sprite into Irfan View, decrease colour depth, then open in paint, address any imperfections with colours chosen from the image, then continue with swapping the colours etc. Hope this helps.
 
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hey everyone! please please please could you help me?? im the one who does all the sprites and stuff for pokemon shadow grey but we cant get unlzgba to work, we can put in the palette and everything, and the pictures we use are properly indexed. we looked at loads of tutorials but none of them have an answer, we can do all the stuff with fsf and offsets but when we put in the sprite and click write to rom it doesnt stay on the rom and doesnt tell me why.
please help! thanx x
 
I don't understand the part you say 'Switch em bla bla bla'
 
Help!!!!!

I'm new to hacking and I have inserted my sprite. However when it appears in a battle it appears very fuzzy. Also, The appears which make it look all weird can someone help me please.
If someone will tell how to take a pic on VBA or NO$GBA I will include a pic.
Thanks! :)
 
Yes and No.
We can add cry in 252 - 276, but the pointer for these pokemon is the same as Unown.
If we can change pointer of the cry, we can use cry.

(Exemple, if you add sprite in 252 - 276, you must change the pointer of image or palette in RS Ball, for the cry is the same thing).


RUBY AXVE offsets

Table : 452590


251 Celebi : 5AF4F4
252 : 5B036C
253 : 5B0BCC
254 : 5B168C
255 : 5B1FD8
256 : 5B2C34
257 : 5B413C
258 : 5B4BD4
259 : 5B5804
260 : 5B65E4
261 : 5B7184
262 : 5B8890
263 : 5B9220
264 : 5B9C88
265 : 5BA220
266 : 5BAD3C
267 : 5BB690
268 : 5BBC90
269 : 5BC594
270 : 5BD744
271 : 5BE3B0
272 : 5BED58
273 : 5C0A2C
274 : 5C29AC
275 : 5C3554
276 : 579C4C
277 Treecko : 5C29AC
So, its possible to add 25 new pokemons without replacing older pokemons?
 
Even after i tried all these steps it still didn't work, the background color still appears. Help please
 
so ummmm idk if this question been answer but
so i did all these steps and then i try to import my pokemon and then it says error.image not indexed idk what to do
 
so ummmm idk if this question been answer but
so i did all these steps and then i try to import my pokemon and then it says error.image not indexed idk what to do
Same here, I followed those steps at least 10 times.
 
Having trouble!

I think i am screwing up around the step where you open both pictures in paint and copy the one onto the other. When i try and import my picture it says it is not indexed, but i can import the picture that looks wrong (the one that i changed the RBGs of)

does anyone know how i can fix this? i really want to put gen 4 evolutions in my ruby hack!
 
Does anybody know why the sprite turns back to the ? with the name "?????????"

I chose the ??? type (curse) in poke edit pro so it may be why it's causing problems. Also I overwrite poocheyana.
 
For anyone having trouble with this method, download the advance series pack and use the sprite editor, it is much easier. I managed to take 10 pokemon front/back/shiny sprites and put them all in my rom in under an hour
 
For anyone having trouble with this method, download the advance series pack and use the sprite editor, it is much easier. I managed to take 10 pokemon front/back/shiny sprites and put them all in my rom in under an hour

Took me about a day to put 3 sprites (MissingNo. GHOST (red/blue/yellow) and a special joke pokemon I'll keep to myself. ;) )
 
I was wondering.. Can you have a different pallete for the front sprite and a different pallete for the back sprite?
 
can anyone point me to a tutorial to do this in Pokemon Black? i am starting my own hacked rom :)
 
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