Klippy

L E G E N D of

Age 28
Male
Disneyland
Seen April 13th, 2020
Posted May 16th, 2019
16,382 posts
14.5 Years

DAY ONE - CHOICES

You may select EITHER Scenario A or Scenario B. Please be advised of all attribute-based requirements and keep in mind the differences between danger levels AND loot possibilities on each scenario. All loot has limits - be aware of them.


CHARACTER INTRO


It was well past midnight and the moon was bright in the sky. Screeching car tires echoed through the night. Kin looked up from his cot and out the window. A vehicle was driving down the road quickly, swerving here and there to avoid abandoned cars. The driver suddenly lost control, slamming into one of the corpses on the road, and the vehicle crashed into a building just outside the shelter. Kin hopped out of bed, limping from his bad knee and the cold night. He rushed downstairs and out the door to check in with the night guard.

A young woman had crashed her Volkswagen Bug into the toy store across the street. Two of the guards were bringing her into the shelter as Kin assessed the damage from behind the fence. The door shut behind him with an echo. The store didn't look too badly damaged, but the car was totaled. His men had siphoned the last of the gas in the car and brought it in for the generator. Kin sighed, relieved the young woman was alive, but annoyed that she had to ruin one of their buildings in town.

He limped back inside. The crash survivors were all asleep and Tobias, his cat, was nestled near the door that went back upstairs. Kin scratched the cat's head, then limped over to the young woman, unconscious from the car crash. He checked her over for bites or scratches, but nothing indicated she was bitten. He looked up and smiled at the survivors. He was glad for them. Glad they had survived.

Kin opened the door to the staircase and Tobias jaunted up the flight of stairs. Kin limped his way up slowly before laying down on his cot. Tobias was already nestled by the window, seemingly asleep. Kin closed his eyes and, before long, he was asleep too.


Bright sunlight let the survivors of the flight know it was morning. The shuffle of feet above them and the slamming of doors woke the entire group up. Before anyone could even get up, Kin walked in to greet everyone and fill everyone in on what the situation was.

Mornin', folks. Glad to see you all up. You're all lookin' a bit worse for wear, but heck...after the night you had, I couldn't fault you. But listen...I've got some stuff to fill you in on before we go any further and it's not the best news in the world. Bratton got word by radio that the military is pulling out of Washington. Someone let one of those creepers in accidentally and the entire refugee camp ya'll were expecting to get to has been overrun. He's been trying to reach his captain, but he's only gettin' static back.

Unfortunately, that's the bad news. The good news is that you're all safe here for now and we're set up pretty decently for hardly any time to prepare. I'm gonna need some help though. Bratton's handling defenses, recon, and other tasks like that for the time, but he's put me in charge of day-to-day survival and safety. This is where ya'll are gonna have to come in. I've got a bum leg and can't do much traveling, especially not into town. I'm damn useful with a gun, but the one I've got hasn't got a round to spare right now.

I'm going to need ya'll to split into two teams to do some looting for us. We're running damn low on food, but the folks in town here are either behind these fences or fled for Washington early on when this started, so there's still a bit of stuff around to collect. I need one team to head over to the Food Mart on Main Street (Scenario A). There's gotta be some grub left there. Get what you can and bring it back so we can add it to our shelter's food supply. You're gonna have to be extra careful though. The zombies made it into town last night from your crash and the ones that haven't moved on are lingering around the town.

If that doesn't sound too appealing, you'll need to help me begin preparing to defend this place. The fences we have up will do fine in a pinch, but if those zombies start noticing us, too many of 'em will cause the fences to collapse. You'll be taking a trip out of town, about an hour's walk, to the Home Fixin' store to gather up some wood, nails, and all those other things we need to start fortifying the fence (Scenario B). Right now, we're sittin' at about a quarter of the strength we need to keep the fences up, so I'll need a good amount to get things started on it. You'll have less zombies to worry about out there. It's the middle of nowhere, but there's been talk of looters taking advantage of the chaos and stealin' **** from around here.

Anyway, it's up to you folks. I won't force you to pick either task, but they gotta get done.


Once Kin finished, he let the flight survivors know the locations of the two stores on a map and left them to decide where they were going. After getting themselves ready, the group departed together. The main gate was opened by the guard who wished them luck as they stepped out into a trash-littered street full of a few corpses and abandoned vehicles.

The group noticed a zombie nearby, but the guard told them he would handle it. He pulled out a long machete as he approached the man. He raised the machete up, then lowered it quickly as it sliced through the zombie's head. The zombie collapsed and the guard patted the zombie's pockets for loot. He reached into the zombie's left pocket and pulled something out. It was a plane ticket from Flight 846. The name on the ticket read "Baker, William". The guard threw the ticket away, wished the group luck again, and walked back behind the gate, closing it.

The two groups then went their separate ways.

Scenario A
Spoiler:

Requirements


Agility: 2

Objectives


Objectives are goals you need to accomplish to advance the plot further. In order to continue on in the story, your character must accomplish these tasks during your day (post). Optional objectives are just that: optional. You can do them if you wish, but remember that the focus will always be on the main objectives.

☣ Get to the Food Mart on Main Street
☣ Avoid or kill zombies around and in the Food Mart
☣ Gather as much food as is available (check the limits and weights)

Danger Level


Danger Level indicates the amount of hazards you may face in this area. Zombies are a clear threat, but the higher the presence, the more dangerous they become. Hover your cursor over the threats to see their danger levels and whether you will need to expend agility to take care of them.



Available Loot


This area displays what loot you may find and collect at this location. Hover your cursor over all loot items and weapons to see their weight cost. Remember your Strength, as all items you pick up take up inventory space.



Scenario B
Spoiler:

Requirements


Agility: 2

Objectives


Objectives are goals you need to accomplish to advance the plot further. In order to continue on in the story, your character must accomplish these tasks during your day (post). Optional objectives are just that: optional. You can do them if you wish, but remember that the focus will always be on the main objectives.

☣ Get to the Home Fixin' store an hour's walk from town
☣ Avoid looters in the store (YOU CANNOT KILL THEM)
☣ Gather as many parts and supplies as is available (check the limits and weights)

Danger Level


Danger Level indicates the amount of hazards you may face in this area. Zombies are a clear threat, but the higher the presence, the more dangerous they become. Hover your cursor over the threats to see their danger levels and whether you will need to expend agility to take care of them.



Available Loot


This area displays what loot you may find and collect at this location. Hover your cursor over all loot items and weapons to see their weight cost. Remember your Strength, as all items you pick up take up inventory space.



Shelter
The shelter is the essential location for surviving a zombie plague like this. Throughout the story, repairing the shelter will become a necessary task and plot advances will hinge upon the safety and stability of the shelter. Events will occur that increase the chances of compromise to the shelter, so be aware of tasks. This area will display the current upgrades and integrity of the shelter.

FOOD: [23/100]
GAS: [57/100]
SAFETY: [27/100]
MORALE: [75/100]

Group Perception
Perception is how you know what the group thinks of you. In your posts, you may (not required) include thoughts of the other survivors around you. Whether you like them or not, find them weird or dangerous, and whatever else you feel deserves a reaction/thought. The following GM post will display the average group perception of your character of the previous session. Try not to let your perception become dangerously bad!

POSITIVE - SLIGHTLY POSITIVE - MIXED - SLIGHTLY NEGATIVE - NEGATIVE - NO OPINION

Mark Forrester - "family man", "could handle himself", "could be ally or threat"
Athena Crawford - "a bit unhinged", "need extra looking after", "unpredictable",
Alynx Cooper - "motherly", "reminded...of his wife" "wild eyes", "suspected...good at manipulating"
Alejandra Vasquez - "confused", "from seemingly nowhere"
Syren Shizumi
Dennis Plum
Nathan Hawke - "boisterous, but decent", "a threat"
Dick Remly - "stumbled into the apocalypse", "didn't seem prepared", "well enough"
Cassie Holloway - "in control", "need extra looking after", "far too calm",
Timothy McGreggor - "part-military", "military man", "older, rugged looking"
Alexandra Brikosi