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Chains: A Johto Story
Johto is a region rich in history and legends, boundlessly full of culture and traditions. One tradition it shares with almost every other region though, is that of a trainer's journey. Every year, young trainers bid their homes farewell as they set out to explore the wonders of their region in pursuit of their hopes and dreams. Stories of these journeys have been passed down across generations, but those are stories. The truth is often watered down for the ears of children and the wider world is full dark realities that you may be forced to confront.
Explore Johto in a new way. Dig deep beyond the surface of the region as you undertake your very own journey. Enjoy the euphoria of success, suffer the sting of defeat and be a part of a grand story.
Explore Johto in a new way. Dig deep beyond the surface of the region as you undertake your very own journey. Enjoy the euphoria of success, suffer the sting of defeat and be a part of a grand story.
How the RP Works
This is a small, plot-driven RP for 3-4 people. The story follows a group of beginner trainers who together are setting off on their journeys and is broken up into story arcs that for the most part are dictated by routes and cities.
Each member of the group will have their own goals, and you will be able to explore those goals to their fullest extent. However, this RP is also quite plot intensive and chapters may also have required objectives that need to be completed before we can move on to the next part. The pursuit of each character's ambitions might drive the story at first, but ultimately is the secondary plot.
In Chains, like Mirrors before it, you are playing as a group who already know each other and are more or less travelling together. That means that this will likely be a very JP heavy roleplay. This does not mean that your characters will be with each other at every moment though, you are free to and encouraged to explore locations on your own as well. In fact, it will often make the plot easier to enact if your characters are not always together.
Each area will have a set of predefined Pokemon available that will consist of Pokemon typical of that route in the game as well as extras from other regions. These may be tailored to the participants to an extent. You are able to catch as many of these Pokemon as you like and at will. However, you may only evolve or teach a move to one Pokemon per chapter under most circumstances. Chains will more follow the anime style and thus levels do not exist. Instead you should use the level up chart as a loose guide for teaching new moves, but can teach any move your Pokemon can legally learn using your available slot. This includes TM and tutor moves. Trade evolution does not exist.
In Chains, Mega Evolution and Z Moves are both canon (no dancing required). I am open to discussing customised Mega Forms or Z Moves.
Each member of the group will have their own goals, and you will be able to explore those goals to their fullest extent. However, this RP is also quite plot intensive and chapters may also have required objectives that need to be completed before we can move on to the next part. The pursuit of each character's ambitions might drive the story at first, but ultimately is the secondary plot.
In Chains, like Mirrors before it, you are playing as a group who already know each other and are more or less travelling together. That means that this will likely be a very JP heavy roleplay. This does not mean that your characters will be with each other at every moment though, you are free to and encouraged to explore locations on your own as well. In fact, it will often make the plot easier to enact if your characters are not always together.
Each area will have a set of predefined Pokemon available that will consist of Pokemon typical of that route in the game as well as extras from other regions. These may be tailored to the participants to an extent. You are able to catch as many of these Pokemon as you like and at will. However, you may only evolve or teach a move to one Pokemon per chapter under most circumstances. Chains will more follow the anime style and thus levels do not exist. Instead you should use the level up chart as a loose guide for teaching new moves, but can teach any move your Pokemon can legally learn using your available slot. This includes TM and tutor moves. Trade evolution does not exist.
In Chains, Mega Evolution and Z Moves are both canon (no dancing required). I am open to discussing customised Mega Forms or Z Moves.
Sign-Up Sheet
Please do your best here as on account of the very small number of people I'll be accepting into the RP I'm going to be fairly picky. Also, I'm not requiring a history section as it would cause conflict or push things onto other characters, but as a group we need to consider how our characters know each other and should probably keep that in mind as we write.
Name:
Age: 14-18 (I'm using 16 as the middle ground here and would rather not have too much variation in either direction).
Goal:
Appearance: Either a written description or a short written description with an image
Personality:
Starter: Name/Gender/Ability/Up to 6 moves
Name:
Age: 14-18 (I'm using 16 as the middle ground here and would rather not have too much variation in either direction).
Goal:
Appearance: Either a written description or a short written description with an image
Personality:
Starter: Name/Gender/Ability/Up to 6 moves
Rules
1. GM word is law
2. All RPT/PC rules apply
3. Real shocker here, the RP is rated M.
4. Keep in contact and try not to hold each other up. It's okay if the RP doesn't move super fast, but try to be reliable.
5. As always, have fun or die. ;)
2. All RPT/PC rules apply
3. Real shocker here, the RP is rated M.
4. Keep in contact and try not to hold each other up. It's okay if the RP doesn't move super fast, but try to be reliable.
5. As always, have fun or die. ;)
Players
Someone as Someone Else
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