Demo Download: https://store.steampowered.com/app/814370/Monster_Sanctuary
Hey all!
i thought the poke community might be interested in my project, so i decided to create a thread here.
It is not based on actual pokemons but my own ideas & creations.
Also it is based on the idea of having a monster collecting game with metroidvania like exploration + visuals!
Story
Monster Sanctuary is a land that is populated by monsters. Only a minority of humans is populating
that land, gathered together in the Keeper Stronghold. Although the hostile nature of the monsters, the
inhabitants of the Stronghold learned to grow and train them. For that they have a special class: The Monster Keeper.
As the youngest heir of an ancient bloodline of proud Monster Keepers, you step out into the world to
follow in your ancestors' footsteps. You will gather a party of monsters to grow and train. You are aided
by a Spectral Wolf, the familiar of your bloodline. Meanwhile, a series of unsettling events worries the
experienced Keepers of the Monster Sanctuary. This is the beginning of a journey to unravel the cause
of this mystery that threatens the peace between humans and monsters.
Gameplay
You are exploring in 2D sideview and by collecting items or monsters you are able to unlock new areas.
The base combat setup is 3 vs 3. The monster actions consume mana but you regenerate a certain
amount of mana every turn. Mana management is an important gameplay feature.
I tried to make the combats very strategical. There is a combo count in place that increases the damage of consecutive attacks in the same turn.
- every hit of an attacks increases it
- every heal applied increases it
- every buff applied increases it
It makes sense to have supportive monster act first and do high hit count attacks or support actions to
maximize the damage of the monsters acting last. So the order you do your actions matters!
As a player you are motivated to play efficient by a combat result that ranges from 1 to 5 stars, based
on your efficiency. By getting a high rating, you increase the chances to receive rare items. Among rare
items there are Monster Eggs. This is the main way in the game how you increase your monster party.
You hatch those eggs!
I also put a quite some effort in adding the possibility to individualize the monsters. Every monster has
an unique skill tree where you as a player decide which direction you want your monster to evolve.
There are a lot of active and passive skills with many synergies. Skills can have a lot of different themes
- Damage, healing, buffs, debuffs, critical hits, shielding and more.
Also you can further individualize your monsters by equipping them like in RPGs and improving certain stats.
Development
I'm developing the game mostly alone, doing the programming, pixel art, music, sfx, game design, level
design all by myself. My brother is helping me with ideas, story and dialogues.
Tools i'm using:
Engine - Unity Engine
IDE - Visual Studio
Pixel Art - Photoshop
Music/SFX - FL Studio
Gifs - Fraps+VirtualDUB
I'm eager to hear your Feedback!
If you want to follow the project:
https://monster-sanctuary.com
Last edited: