But what Tajiri says in this interview is particularly interesting — that every Pokemon was originally planned to have a pre-determined monetary value assigned by Game Freak, and if you traded two Pokemon, one player would have to whip out their in-game wallet to pay the difference in value. That would also signal to players which Pokemon are better than others based on their price — essentially ranking Pokemon with an official tier list. It's also interesting this idea wasn't scrapped voluntarily, but because Game Freak's amateur programmers lacked the ability to code the feature into the game. Just think how that could've evolved into players hunting for wild Pokemon, then selling them to the shop for cash — kinda like a bounty system. With lots of Pokemon to buy and sell, cash could've been a lot more valuable in the Pokemon world. Pretty fun to think about.