I'm not sure if any of these were mentioned, (probably were) but here is some things I think should be implemented.
-Touch Screen/Dual Screen (I think this one is pretty important, maybe some think other wise.)
I know this was already done for previous versions, but I think it would be good to add to the current.
-Debug Menu Quick Find?
I think something like this was mentioned already, but it would be SO useful.
Basically add a option at the start of the debug menu, that allows you to select the first letter of the name you're searching for. This would apply to Meta Data/Warp To Map/Add Item/ Add Pokemon, ect.
(I could understand if something like this might not be worth doing, but it sure would be useful.)
-Following Pokemon
I know this was added for previous versions, I think it would be a nice extra to add to the current.
I know there is an event added by default to essentials to allow a player to follow/team battle with you.
It would be nice to have something similar but for your lead pokemon to follow you. It's also a feature in most pokemon games, even Pokemon Yellow.
-Two sided trainer card
I'd assume this would be fairly easy to do. It feels like there should be a back to a trainer card with additional info/badges, or what ever would be most useful.
I can't really think of anything else that is more important at the moment.
If I think of anything else, I'll post. :P
Perhaps a way to order items and pokemon by number in the Editor/Debug selection.
Since evolutions of pokemon tend to be one after the other in pokedex number.
Eh. You can use Page Up and Page Down to quickly scroll through any list. If you're looking for a thing in the list, you're going to know what it's called, and alphabetical order is perfectly understandable.-Debug Menu Quick Find?
I think something like this was mentioned already, but it would be SO useful.
Basically add a option at the start of the debug menu, that allows you to select the first letter of the name you're searching for. This would apply to Meta Data/Warp To Map/Add Item/ Add Pokemon, ect.
(I could understand if something like this might not be worth doing, but it sure would be useful.)
Touch Screen/Dual Screen already has a script, look up the Essentials D.S. Kit
Following Pokemon already has a script as well, of the same name, with the latest version made by me. It's fairly easy to install.
^ Base Essentials will likely always be an offline/single-player thing. Why? Because making a game online/multiplayer is not just adding in a few lines of code. It's also owning a server to handle all the bandwidth of players interacting, and you'd need one server for each game made with Essentials. As such, if a game wants online features, it's on the game-creator's end to provide them, not Maruno's.
Take a look at any of the main series Pokémon games, and you'll notice that they're not MMOs. They're single-player games, with (optional) limited connectivity aspects allowing interaction with other games. Since Essentials is about recreating the main series games (give or take), MMO elements don't belong in it.The only reason I don't really agree with you, is because a lot of the code in v16.1 and PokeMMO Kit are very similar. Also, if you are making a server, it's pretty unlikely you're planning on making multiple servers, aside from maybe a server for testing purposes. Tool wise isn't the issue, it's code wise. I have all the tools needed, and you're right, it is up to me to have the tools. You can't use tools without the scripts/code for online functionality.
PokeMMo Kit basically is Essentials V16.1, aside from the fact, obviously there is networking/ online features in the MMO Kit, and V16.1 is still being developed to this day, while MMO Kit isn't. I'm sure there is a lot of changes/improvements code wise, but I see tons of very similarities between the two.
For me it really comes down to logic
-How hard would this be to do? (Not too hard "I'd assume" seeing the similarities in code, and it's already been done before.)
-How useful would it be as opposed to not be. (Pretty obvious it's more useful than less.)
I personally think it would make more sense to have a cross/option of offline/online. Would it really be that hard to implement both online and offline? I think it makes so much more sense to have the choice between online/offline, but that's simply my opinion. It just seems much more logical, even if it is more difficult to do.
By the way, I mean absolutely no disrespect in any way to this project, or anyone.
Take a look at any of the main series Pokémon games, and you'll notice that they're not MMOs. They're single-player games, with (optional) limited connectivity aspects allowing interaction with other games. Since Essentials is about recreating the main series games (give or take), MMO elements don't belong in it.
When I think of MMOs, I think of chat windows and logging on to servers and multiple players walking around in the same map. Those kinds of things are what I'm against. When you say MMO, you might actually mean "battling and trading with other players", which are features which have been in every Pokémon game, and which obviously are on the list of things Essentials would like to have. I would argue that you shouldn't use the term "MMO" to describe this, because it can be interpreted in multiple ways.
For the foreseeable future, I personally have no interest in any kind of online connectivity. I'd rather get the stuff that already exists working well first. You're welcome to have a go at it yourself.
Never. That's simply not what Essentials is about. The closest you'll get is a third-party spin-off pack, if someone bothers to make one.Basically I'm just asking if you ever plan to add MMO type of online functionality to Essentials or not.
Just a straight yes or no would be nice, I'm just confused in the long term intentions for Essentials.
At any point in development do you plan this type of online functionality, or never ever?
Never. That's simply not what Essentials is about. The closest you'll get is a third-party spin-off pack, if someone bothers to make one.
I have no idea what that means. Are you talking about tilesets?I'm doubtful of saying this since there are templates but I think since it is "Essentials" it would be good to have maybe that template from newtiteuf at least.
I have no idea what that means. Are you talking about tilesets?
Oh sorry I should've been more specific what I meant was a Overworld sprite template this can include from just the normal walking one to the ones for a trainer(surfing, fishing, fishing while surfing, bike, and running). I'm just saying this just in case of a possibility although I think you guys might just say that people can just search for it.
Nope, this has already been addressed many timesCould you make it Compatible with RMMV.
The better mapping and tile system means nothing. Android compatibility means nothing. Essentials is written in Ruby. RPG Maker MV uses Java. Ruby same not Java, and one can't really port from one to the other.it has a better mapping and tile system also it would open android platform for the pokemon hackers.
ROM Hacking same not Fan Game Development.pokemon hackers.
MV uses Javascript, not JavaNope, this has already been addressed many times
The better mapping and tile system means nothing. Android compatibility means nothing. Essentials is written in Ruby. RPG Maker MV uses Java. Ruby same not Java, and one can't really port from one to the other.
ROM Hacking same not Fan Game Development.
That said, someone could make an Essentials-like kit for RPG Maker MV, but that's not the same as making Essentials for MV. As such, Maruno won't be the one doing it.