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Your suggestions for Essentials

21
Posts
6
Years
  • For an open-world project, where arena bosses can be fought in any order, it would be nice to be able to set the level of a trainer's Pokémon to the same level as the highest of the player's team. With a minimum level like 50 for example, if the player has no Pokémon with a level higher than 49. The ability to take the highest level of the player's team, and add or remove levels. +1, -2, etc.
     
    6
    Posts
    3
    Years
    • Seen Feb 20, 2023
    Something like the battle status summary from the last few gens would be great.

    Your suggestions for Essentials


    Would be a nice improvement if it also showed your pokémon's current effective stats (post-stat stage multipliers and so on).
     
    21
    Posts
    6
    Years
  • With the idea of a game offering different story branches, I think it would be interesting to offer the possibility of starting a new game while keeping the Pokémon stored on the PC. It would be like a New Game +. Obviously, these Pokémon from the old savegame could be moved to the PC, but they wouldn't be able to join the team unless certain conditions were met. For example, it would not be possible to bring a Pokémon above level 5 into the team at the start of the game. An RMXP variable could be set in the scripts so that Pokémon could be retrieved according to adjustable conditions. For example, if;
    - Variable 50 == 0, then Pokémon of level 5 and below are retrievable from the team.
    - Variable 50 == 1, then Pokémon of level 20 and below are recoverable from the team.
    - Etc...​
    In this example, the variable could go up to a value of 9 before all Pokémon from the previous save can be recovered, by adding +1 to Variable 50 after each victory against arena champions and the league.
    If arenas are not the center of the story, then Variable 50 can gain +1 based on key moments in the story, or various events as in an open-world game.

    It would be a good idea for the player to keep his name and ID number, so that he can rename his "old" Pokémon, and for the experience gained not to be affected by the trade bonus, unless the player wants to change player character. It would be enough to propose a choice when launching this New Game.

    EDIT: If the game has multiple regions, it might be interesting to use this system too.
     
    Last edited:

    Tag365

    Mr. Skuntank
    4
    Posts
    6
    Years
    • Seen May 3, 2024
    Can you make it so pressing a button makes it show your Pokémon's exact HP total instead of the HP gauge like the GBA and DS games?
     
    824
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    9
    Years
  • In older versions of Essentials, PgUp and PgDown allowed you to scroll through menus on a page-by-page basis, but when I went from 18.2 to 21.1, this feature seems to have been lost? Can it come back?
     
    1,682
    Posts
    8
    Years
    • Seen yesterday
    In older versions of Essentials, PgUp and PgDown allowed you to scroll through menus on a page-by-page basis, but when I went from 18.2 to 21.1, this feature seems to have been lost? Can it come back?
    It's not lost, it was just remapped. Try S and D.
     
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