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Tool: The Official DayAndNight-Thread

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Mastermind_X

ASM-Hacker
92
Posts
17
Years
  • Hey there,
    maybe you remember some screenshots showing the unpack-algorithm plus a date referring to October 2008. Obviously, this release date can't be maintained anymore... I had to delay the tool again due to personal reasons - sorry for that.
    But enough of the bad news. Here are the good ones:

    The Tool called is now in the "open beta" state - the first stable version will be V0.1.2. The Day-Night-System is now working for several versions of Pokemon Ruby, Sapphire and Emerald - hopefully for yours too - the beta test took us much time.

    As you can see in the screenshot below, there will be a "password system". Maybe you'll say "awww, that sux MX!!" but i have two reasons for introducing these passwords:

    1) I don't feel like fixing about 10000 ROMs where some "intelligent" people tried to edit the very sensitive, ASM-based D/N-S manually.
    2) The "password" is your personal checksum and the unpacking key as well. It's calculated by 2 "StartCodes" in the ROM-Header. These 2 StartCodes contain 16 bytes - each - and are completely assignable by the user. So you can write 32chars in your ROM-header which nobody can change - if someone tries it, the D/N-S is disabled. So this is YOUR possibility to put your (or mine *gg*) copyright. =)

    UPDATE
    Okay. That's basically how it will work. A D/NS minisite and some screenshots can be found here:
    http://sfc.pokemon-inside.net/dayandnight.php


    UPDATE II
    Some of you will have noticed that I released a first candidate to the public. It can be found on SFC.

    greetz
    MX
     
    Last edited:

    Darthatron

    巨大なトロール。
    1,152
    Posts
    18
    Years
  • Great screen shots. I can't wait for the release so we can finally see all the hacks that never get completed, but have Day/Night. :o Nah... But, good job on this.

    *claps*
     

    X-aveon

    IS BACK!!!!!!!!!!!!!!!!!!!
    233
    Posts
    16
    Years
    • Seen Jun 25, 2012
    wow. this is amazing! i didn't know you made tools! i will surely try this!

    question.

    does it work on emerald (english), and fire red (english)?
     
    219
    Posts
    16
    Years
  • Ohhaha~ohhaha~oh...!!!!!Sorry,I just laughed and couldn't close my mouth after I saw this amazing news.This is the biggest news what I saw in this half year(The 2nd biggest one was XSE running perfect in Chinese XP ).
    Keep doing,we're waitng for it~!
     

    tImE

    It's still me, 44tim44 ;)
    673
    Posts
    17
    Years
  • YES!

    Yes... Yes, Yes... Yes, Yes, Yes... Yes...

    I have waited so long for this, I've tried almost every possible way
    of implanting a D&N- system in my Hack (Levelscript, ASM Pallet editing event etc.)
    but all have failed...

    And now this comes....
    I LOVE* YOU M_X!!!

    Can't wait for it to come out ;)


    //44tim44

    *I hope you understand I don't mean sexually... o_o...
     

    Binary

    え?
    3,977
    Posts
    16
    Years
    • Seen Apr 7, 2014
    Wow, this is going to be great. The screenshots look great. Can't wait for the actual tool. Great work MX.
     

    Green Charizard

    pɹɐzıɹɐɥɔ uǝǝɹƃ
    251
    Posts
    19
    Years
  • That's brilliant. Congratulations on this! I cannot wait to see it in action. A lot of people are very keen to see this!

    At the moment the Sys is designed for RSE in all languages. It will follow for FR/BG later...

    The latter of that sentence is very interesting. :)

    Best of luck for this!
    ~GC
     

    Argent Crusader

    Isn't Falstad dead?
    300
    Posts
    17
    Years
  • Oh, this is VERY interesting.
    But, I have a little question.
    How you're suposed to change the palletes on the various secondary tilesets? I mean, the program shows a VBA-like pallete viewer, wich covers the main tileset and the current secondary. What happens if you want to apply the D/N system on all secondary tilesets? Is there a way to change them?
     

    Zeikku™

    Johto remaker
    1,119
    Posts
    16
    Years
  • Oh, this is VERY interesting.
    But, I have a little question.
    How you're suposed to change the palletes on the various secondary tilesets? I mean, the program shows a VBA-like pallete viewer, wich covers the main tileset and the current secondary. What happens if you want to apply the D/N system on all secondary tilesets? Is there a way to change them?

    Editable in Hex, the pallettes are loaded from the RAM if I'm correct.
     

    X-aveon

    IS BACK!!!!!!!!!!!!!!!!!!!
    233
    Posts
    16
    Years
    • Seen Jun 25, 2012
    i am surely going to use this. i hope you do good and there's no bugs!
     

    Mastermind_X

    ASM-Hacker
    92
    Posts
    17
    Years
  • Oh, this is VERY interesting.
    But, I have a little question.
    How you're suposed to change the palletes on the various secondary tilesets? I mean, the program shows a VBA-like pallete viewer, wich covers the main tileset and the current secondary. What happens if you want to apply the D/N system on all secondary tilesets? Is there a way to change them?

    The palette above is just an example. The preferences are dynamically set for all palettes.

    i am surely going to use this. i hope you do good and there's no bugs!

    Don't worry, there will be A HUGE amount of bugs. XD In fact we're facing new problems all the time. But nothing is impossible... =P
    That's why I'll release the tool for a public beta. ^^
     
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