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Scripting Tutorial - PokeScript

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PlasticPokeball

Another Beginner Hacker
19
Posts
16
Years
  • Seen Feb 18, 2008
Hey thanks for the tutorial, but I'm having a few issues with the give Pokemon script.

I don't know. I copied your script with the Eevee and it worked. But when I changed its level to 20 it appeared as 32 in the game. I also tried with a Snorlax and it worked, but I made a script for it to be level 25 and it ended it up being level 37.

Is there a reason for this 12 level difference?
 
1,104
Posts
16
Years
Hey thanks for the tutorial, but I'm having a few issues with the give Pokemon script.

I don't know. I copied your script with the Eevee and it worked. But when I changed its level to 20 it appeared as 32 in the game. I also tried with a Snorlax and it worked, but I made a script for it to be level 25 and it ended it up being level 37.

Is there a reason for this 12 level difference?

That because they're in hex.
givepokemon 0x85 0x20 0x0 - Is the same as - Givepokemon (Eevee) (Level 32) (No item)
but....
givepokemon 133 20 0 - is the same as - givepokemon (Eevee) (Level 20) (No item)


If the number has a "0x" in front of it, it's in hexadecimal(eg. 0x14). The great thing about Pokescript, you can just use a decimal Number(eg. 20)
 

/Circa

a face in the clouds.
881
Posts
16
Years
Sorry I haven't updated lately, school has started, so i'm on computer around half an hour each day, where I can just check threads.
Though in my spare time I haven't worked on this, i've been looking through other in-game scripts to find some other specials or things I haven't learnt.
I've also been working with scriptEd.

So again, sorry, i'll try keep it updated when I can.
(It's just I got signed up by a manager in tennis, so thats more important now..)

Edit:

About the hex thing, I like doing my scripts with more raws and hex commands because it makes me feel a bit safer with rom corruption and so on, and because I know it will turn out right.
If anyone wants to find out the hex numbers or letters look at thethethethe's hex scripting tutorial, it should have a list.
 

Binary

え?
3,977
Posts
16
Years
  • Age 29
  • Seen Apr 7, 2014
Ahhh finally you've added more advanced scripting,
The tutorial is great...more simple and easier than the other tutorials. Great work!

~C3LEBI
 
4
Posts
16
Years
  • Seen Feb 5, 2008
hey i got a problem i click compile on my script then it says runtime error 5, in valid procedure call or arguement wat is this and how do i fix this? this is my script

#org $begin
lock
faceplayer
checkflag 0x200
if b_true goto $alreadygotone
message $wantpoke
$wantpoke 1 =Hey,\nI Grats on graduating!\pHere is your \ngraduatin pokemon, \pWant it now?
boxset 5
compare LASTRESULT 1
if 1 goto $getseviper
message $toobad
$toobad 1 =Oh, well you will \nneed it.
boxset 6
release
end
#org $getseviper
lock
message $getone
$getone 1 =Ok go see \nyour home room teacher, \pshe chose this pokemon for you! \n Remember just to the left.
boxset 6
givepokemon 0x7B 0x5 0x0
message $received
$received 1 =PLAYER received Seviper!
boxset 6
setflag 0x200
release
end
#org $alreadygotone
lock
faceplayer
message $howsit
$howsit 1 =I Know your the one \p\v\h01 What the hell? \ndo you mean? \p Um Do not worry.
boxset 6
release
end
 

hayvan999

Psychic power!
47
Posts
16
Years
  • Seen Aug 2, 2011
ok i need some help with legenderie pokemon scripting. i am using advance map and im not using the code stuff in the notepad. u know how in pokemon emerlad groudon like comes up to you then you battle it? well i tried creating 1 new script in advance map then i matched the offset to the one in terra cave etc etc. so i just made it look exactly like in terra cave. but when i go to the spot where i stand and groudon comes up i freeze up and i cant move! can any1 help me
 
4
Posts
16
Years
  • Seen Feb 5, 2008
wer u talking to me? itman? if so ty i will try it i dont get wat u mean tho wat varnumbers/ unown numbers
 
Last edited:

+Sneasel™

It's a meeee, itman!
1,032
Posts
16
Years
wer u talking to me? itman? if so ty i will try it i dont get wat u mean tho wat varnumbers/ unown numbers

k, click the script square in advance map:

Look to the right at the properties.
Look for unown + var numbers.

They should be all 0's

Fill them in like this:

03 00
52 40

Leave the rest blank.
 
4
Posts
16
Years
  • Seen Feb 5, 2008
um soz but my problem is wen i right click on my RBC file then compile script it comes up with an error or something

does any1 no the answer to my question? heres my questino againo,

#org $begin
lock
faceplayer
checkflag 0x200
if b_true goto $alreadygotone
message $wantpoke
$wantpoke 1 =Hey,\nI Grats on graduating!\pHere is your \ngraduatin pokemon, \pWant it now?
boxset 5
compare LASTRESULT 1
if 1 goto $getseviper
message $toobad
$toobad 1 =Oh, well you will \nneed it.
boxset 6
release
end
#org $getseviper
lock
message $getone
$getone 1 =Ok go see \nyour home room teacher, \pshe chose this pokemon for you! \n Remember just to the left.
boxset 6
givepokemon 0x7B 0x5 0x0
message $received
$received 1 =PLAYER received Seviper!
boxset 6
setflag 0x200
release
end
#org $alreadygotone
lock
faceplayer
message $howsit
$howsit 1 =I Know your the one \p\v\h01 What the hell? \ndo you mean? \p Um Do not worry.
boxset 6
release
end


and here is the error log

Logging started5/02/2008 12:29:03 PM
#PROCESS: base\Includes.psh F:2 for Input
/----------------------------------------
|
\- Processed 0 Lines

#PROCESS: pkmadv\includes.psh F:2 for Input
/------------------------------------------
|1: fulllog False
|#PROCESS: pkmAdv/Commands.psh F:3 for Input
|/------------------------------------------
||Duplicate Entry: if
||Duplicate Entry: gosub
||Duplicate Entry: jump
||Duplicate Entry: callstd
||Duplicate Entry: textra
||Duplicate Entry: message $1
||Duplicate Entry: if $1 jump $2
||Duplicate Entry: if $1 gosub $2
||Duplicate Entry: tif $1
||Duplicate Entry: fif $1
||Duplicate Entry: compare var $1 val $2
||Duplicate Entry: compare var $1 int $2
||Duplicate Entry: compare var $1 pointer $2
||Duplicate Entry: compare pointer $1 var $2
||Duplicate Entry: compare pointer $1 byte $2
||Duplicate Entry: compare pointer $1 pointer $2
||
|\- Processed 0 Lines
|
|#PROCESS: pkmAdv/texttable.psh F:3 for Input
|/-------------------------------------------
||
|\- Processed 0 Lines
|
|#PROCESS: pkmAdv/items.psh F:3 for Input
|/---------------------------------------
||
|\- Processed 0 Lines
|
|#PROCESS: pkmAdv/stdpoke.psh F:3 for Input
|/-----------------------------------------
||
|\- Processed 0 Lines
|
|71: Autobank True
|74: fulllog True
|
\- Processed 820 Lines

so wats wrong? ty in advance

no answers? reallY ? why does no one know? plz im desperate
 
Last edited:

hayvan999

Psychic power!
47
Posts
16
Years
  • Seen Aug 2, 2011
ok i need some help with legenderie pokemon scripting. i am using advance map and im not using the code stuff in the notepad. u know how in pokemon emerlad groudon like comes up to you then you battle it? well i tried creating 1 new script in advance map then i matched the offset to the one in terra cave etc etc. so i just made it look exactly like in terra cave. but when i go to the spot where i stand and groudon comes up i freeze up and i cant move! can any1 help me



some1 answer my question plz
 

PlasticPokeball

Another Beginner Hacker
19
Posts
16
Years
  • Seen Feb 18, 2008
Again, thanks for the tutorials, but can I request something?

If possible can you come up with some kind of steal pokemon script?

For example, you're walking down a route and a trainer challenges you to a battle. In that battle you have the ability to catch all of that trainer's pokemon. Can you find a script that would accomplish this? Thanks in advance.

That is the most important but another request to add on to that, once again, if you want to, would be like a yes/no script in battle. When you catch a specific pokemon in the battle a yes/no box would appear asking you to send it somewhere. If yes, you lose the pokemon caught and gain an item, if no, you keep the pokemon. This is quite complicated I know, but it's a crucial feature in a hack I'm working on. It would be greatly appreciated.
 
92
Posts
16
Years
I've just inserted the script, and this happeneds:
frzb0.png


EDIT.
Script:

#org $start
lock
faceplayer
message $hi
boxset 6
release
end

#org $hi
= Hi mate!
 

PlasticPokeball

Another Beginner Hacker
19
Posts
16
Years
  • Seen Feb 18, 2008
To Madridista,

Your script can be corrected in two ways. First the easy way:

#org $start
lock
faceplayer
message $hi
$hi 1 = Hi mate!
boxset 6
release
end

OR, the way you probably were looking for:

#org $start
lock
faceplayer
message $hi
boxset 6
release
end

#org $hi
$hi 1 = Hi mate!
 

tkallab

Should have been in Dissidia
1,031
Posts
16
Years
Hey i did that oran berrt thing but it doesn't work!
Here's the script:

#org $begin
lock
faceplayer
checkflag 0x200
if b_true goto $iloveem
message $oran
$oran 1 =I love Oran berries!\nDo you?
setflag 0x200
boxset 5
compare LASTRESULT 1
if 1 goto $hereyago
message $idiot
$idiot 1 =Well...\nThat's because you're an idiot!
boxset 6
$iloveem 1 =I just love Oran berries!\nI will call you names if you don't like 'em!
boxset 6
$hereyago 1 =Then you are my buddie!\nHere's an Oran berry!
boxset 6
giveitem 0x8B 0x1
release
end

what did i do worng?
 

PlasticPokeball

Another Beginner Hacker
19
Posts
16
Years
  • Seen Feb 18, 2008
Madridista, are you using PokeScript? If you are, check the tutorials (any of them) and maybe try again? I may have made a mistake when typing it up here.

Unless someone can prove me wrong, you probably had a bad ROM to begin with.
 

Jack of Bl♠des

Former goderator
194
Posts
16
Years
Yes, a place for Ruby movement scripts. I'm really grateful that you posted that, and I also find your tutorial easy to understand, even though I already know how to script.
 
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