the new corrupted aren't finalised. some are quite different (cacturne) others are just recolours. eventaully I just whipped up thoes sprites in a few minutes. expect fully corrupted sprites in v0.6
If I use New Game+ will I still have all the Pokemon that I have at there same levels and such they were at before I did this? Cause I worked hard leveling up there Pokemon. I don't want to lose them.
No, sadly. For balance reasons, Your levels will be reset to around level 5 if you use new game+
But that (and storybased items) are the only things reset. Any stat boosters used will still apply (HP up, Atk up etc). Your Pokemon's movelist will remain the same this includes naturally learned moves AND TM moves. And you pokemon will stay at the same evolutionary state.
(Lv5 blastoise with surf, hydro pump, ice fang, etc.)
v0.5 is ontrack to being released sometime tonight, There is a small chance of it slipping to tommorow though. Just spent the last few hours testing through the game to check for game-breaking glitches. Im 80% done testing.
It'll likely be late when I post it, so ill post some info about it now.
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The new beta will have around 30minutes new gameplay.
-New Events: Flashbacks(4), Marina(3), History of AIs(elm), XDR encounter, Train Ticket.
-New Areas: Route 11, Khubla Desert South, Khubla Village, Tomb of the Sand King, Portus City(under construction), Route 12, Rainbow Tower(under construction)
-New Pokemon: Cacnea (khubla desert south), Shroomish (route 8)
-Eeveeon is avaliable.
-Regirock Summon
-Just for this beta... when you obtain regirock, you'll also obtain Lugia and Moltres. the latter two will be removed in v0.6. and will have to be obtained legitimetly.
Also for this beta, I'm fusing the Day/Night system with the Tile mode feature.
If you use the d/n system, you'll have 4 options
Normal
Night
Gen1
Gen3
(I was originally planning v0.5 to go up to the next AI, so I had already created the feature, but I had to bring forward the release of v0.5 to solve the lag. so I've fused it with the day/night system for now, it will get it's own item next update )
-vs bars
-rebalanced enemies(plus new EXP yeild)
-Database restructured
-Pokedex
-other minor stuff
-The rainbow is incomplete. But you can walk around it if you want. I've disabled saving inside the rainbow tower(and route 12) because if it could cause problems if that area is majorly changed.
-glitch fixes
-Optimisation to reduce lag(hopefully)