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FireRed hack: Pokemon Distant

What Should Change?


  • Total voters
    90
  • Poll closed .
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Surf

...
1,196
Posts
15
Years
    • Age 29
    • Rust
    • Seen Jul 31, 2011
    Haha, thanks...

    Now, Update Time!

    Dst2222_01.png
    Dst2222_02.png
    Dst2222_03.png

    Dst2222_04.png
    Dst2222_05.png
    Dst2222_06.png

    Dst2222_07.png
    Dst2222_08.png
    Dst2222_09.png


    That's all for today! Keep an eye out for more updates.

    Ah so thats what ou were working on when i was talking to you.... nice updates
     
    1,906
    Posts
    15
    Years
    • Age 30
    • Seen Oct 21, 2019
    wow the snow tile look great :)
    partly because i love snow and partly because of the maps xD
    anyway when well we be seeing some scripts?
    Eventually... when I see it's the right time =P

    Cool updates I really like it you are very good.
    Thanks

    Ah so thats what ou were working on when i was talking to you.... nice updates
    No, this isn't. I was doing what was shown in the map rating thread... I inserted these a bit ago.
     
    1,906
    Posts
    15
    Years
    • Age 30
    • Seen Oct 21, 2019
    Well guys! Another big update!
    New tiles... again xD

    Dst222245_14.png
    Dst222245_15.png
    Dst222245_16.png


    That should be enough to show what's to come in Distant!
    ~Disturbed =D
     

    Lady Berlitz

    Cinnamon ♪
    1,770
    Posts
    16
    Years
  • Impressive new and progressive updates, Disturbed,
    I'm not sure I like the Kyledove tiles (they just seem to not look good to me on a FireRed ROM).
    I seem to like FR tiles by default better, maybe with small adjustments.
     
    1,906
    Posts
    15
    Years
    • Age 30
    • Seen Oct 21, 2019
    Impressive new and progressive updates, Disturbed,
    I'm not sure I like the Kyledove tiles (they just seem to not look good to me on a FireRed ROM).
    I seem to like FR tiles by default better, maybe with small adjustments.
    Yeah, I've decided that your palettes do look better on that one map, with slight not eyeburning fixings.

    i love the title screen! it is so awsome
    Thanks =D
    Good updates, Disturbed!!

    I love the tiles!!

    Wish you Good Luck~
    There are definetely going to be alot more tiles coming up later this week.

    ~Current Status~
    Making a nighttime forest, location of the Dark/Ghost type "Gym" leader.
     

    TB Pro

    Old-timer
    2,708
    Posts
    19
    Years
  • Hey, Jake! This looks great! All of the tiles look wonderful! I just hope the scripts will be as good as the tiles(I bet they will). Luck~
     

    maximum911

    Beggining Scripter
    104
    Posts
    16
    Years
    • Seen Nov 1, 2009
    if you need any basic scripting that doesn't involve moving i can help
     
    1,906
    Posts
    15
    Years
    • Age 30
    • Seen Oct 21, 2019
    New updates!

    Hey, Jake! This looks great! All of the tiles look wonderful! I just hope the scripts will be as good as the tiles(I bet they will). Luck~
    Hopefully, we'll see some screens on them soon!
    if you need any basic scripting that doesn't involve moving i can help
    Thanks for the offer, but I'm good right now.

    WoW!
    Very Nice Title Screen!!!!
    I like it.... Its sooo cool...Anyways! Good Luck
    I swear, that thing is the only thing that attracts attention xD


    UPDATE TIME!
    Yes, it's that time again!

    I am going to be making 3 desert maps, most of which will be seen in Beta One!
    Dst222245545_01.png
    Dst222245545_02.png
    Dst222245545_03.png


    What's so special about this desert?
    We've decided to set the tone for realism, if you were all paying any attention at all to the features, you would know what I'm about to put here. While in the clutches of the desert, your steps will be recorded. Every 200 steps, it will say something like "It's hot and exhausting!" and as soon as you take the 300th step, you'd faint and be ported to the nearest Pokémon Center. How do you avoid this?In the cave (the entrance is shown in a screenie above) you meet someone and he tells you about the desert. He gives you a knife, and you will have to cut cactuses, for the liquids contained in them. Every time you do so, your 'step counter' will reset. Everytime you enter a building, other than the Pokemon Center, Mart, or Gym, it will continue to tick along.
     

    TB Pro

    Old-timer
    2,708
    Posts
    19
    Years
  • We've decided to set the tone for realism, if you were all paying any attention at all to the features, you would know what I'm about to put here. While in the clutches of the desert, your steps will be recorded. Every 200 steps, it will say something like "It's hot and exhausting!" and as soon as you take the 300th step, you'd faint and be ported to the nearest Pokémon Center. How do you avoid this?In the cave (the entrance is shown in a screenie above) you meet someone and he tells you about the desert. He gives you a knife, and you will have to cut cactuses, for the liquids contained in them. Every time you do so, your 'step counter' will reset. Everytime you enter a building, other than the Pokemon Center, Mart, or Gym, it will continue to tick along.
    Do you know how to make a script like that? If so, I need to bum it and look at it, just to get a general idea of it.P.S. It's Cacti not Cactuses ; )
     

    Dratii

    Working on something new...
    195
    Posts
    15
    Years
    • Seen Oct 24, 2023
    What's so special about this desert?
    We've decided to set the tone for realism, if you were all paying any attention at all to the features, you would know what I'm about to put here. While in the clutches of the desert, your steps will be recorded. Every 200 steps, it will say something like "It's hot and exhausting!" and as soon as you take the 300th step, you'd faint and be ported to the nearest Pokémon Center. How do you avoid this?In the cave (the entrance is shown in a screenie above) you meet someone and he tells you about the desert. He gives you a knife, and you will have to cut cactuses, for the liquids contained in them. Every time you do so, your 'step counter' will reset. Everytime you enter a building, other than the Pokemon Center, Mart, or Gym, it will continue to tick along.

    That is cool Disturbed, nice work so far, GL of this hack.
     

    Confuse

    the points never matter
    515
    Posts
    15
    Years
  • The desert feature's very innovative. Great job, man, keep it goin'.

    I'd definitely download this when it's done. Unfortunately, the emulator virused my computer last time.
     
    1,906
    Posts
    15
    Years
    • Age 30
    • Seen Oct 21, 2019
    Wow, hammered with replies O.O
    4 in 15 minutes xD

    Do you know how to make a script like that? If so, I need to bum it and look at it, just to get a general idea of it.P.S. It's Cacti not Cactuses ; )
    Actually, I don't =P
    But my scripters do =D

    Wow thats looking awesome!
    I really like the exhaustion idea Disturbed!
    Thanks

    That is cool Disturbed, nice work so far, GL of this hack.
    Thanks
    The desert feature's very innovative. Great job, man, keep it goin'.

    I'd definitely download this when it's done. Unfortunately, the emulator virused my computer last time.
    Maybe try one other than what you used before, theres more than 1 emulator for GBA =P
     
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