Haha, thanks...
Now, Update Time!
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That's all for today! Keep an eye out for more updates.
Eventually... when I see it's the right time =Pwow the snow tile look great :)
partly because i love snow and partly because of the maps xD
anyway when well we be seeing some scripts?
ThanksCool updates I really like it you are very good.
No, this isn't. I was doing what was shown in the map rating thread... I inserted these a bit ago.Ah so thats what ou were working on when i was talking to you.... nice updates
wow brand new updates,you have been working really hard on this.Well guys! Another big update!
New tiles... again xD
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That should be enough to show what's to come in Distant!
~Disturbed =D
Yeah, I've decided that your palettes do look better on that one map, with slight not eyeburning fixings.Impressive new and progressive updates, Disturbed,
I'm not sure I like the Kyledove tiles (they just seem to not look good to me on a FireRed ROM).
I seem to like FR tiles by default better, maybe with small adjustments.
Thanks =Di love the title screen! it is so awsome
There are definetely going to be alot more tiles coming up later this week.Good updates, Disturbed!!
I love the tiles!!
Wish you Good Luck~
Hopefully, we'll see some screens on them soon!Hey, Jake! This looks great! All of the tiles look wonderful! I just hope the scripts will be as good as the tiles(I bet they will). Luck~
Thanks for the offer, but I'm good right now.if you need any basic scripting that doesn't involve moving i can help
I swear, that thing is the only thing that attracts attention xDWoW!
Very Nice Title Screen!!!!
I like it.... Its sooo cool...Anyways! Good Luck
Do you know how to make a script like that? If so, I need to bum it and look at it, just to get a general idea of it.P.S. It's Cacti not Cactuses ; )We've decided to set the tone for realism, if you were all paying any attention at all to the features, you would know what I'm about to put here. While in the clutches of the desert, your steps will be recorded. Every 200 steps, it will say something like "It's hot and exhausting!" and as soon as you take the 300th step, you'd faint and be ported to the nearest Pokémon Center. How do you avoid this?In the cave (the entrance is shown in a screenie above) you meet someone and he tells you about the desert. He gives you a knife, and you will have to cut cactuses, for the liquids contained in them. Every time you do so, your 'step counter' will reset. Everytime you enter a building, other than the Pokemon Center, Mart, or Gym, it will continue to tick along.
What's so special about this desert?
We've decided to set the tone for realism, if you were all paying any attention at all to the features, you would know what I'm about to put here. While in the clutches of the desert, your steps will be recorded. Every 200 steps, it will say something like "It's hot and exhausting!" and as soon as you take the 300th step, you'd faint and be ported to the nearest Pokémon Center. How do you avoid this?In the cave (the entrance is shown in a screenie above) you meet someone and he tells you about the desert. He gives you a knife, and you will have to cut cactuses, for the liquids contained in them. Every time you do so, your 'step counter' will reset. Everytime you enter a building, other than the Pokemon Center, Mart, or Gym, it will continue to tick along.
Actually, I don't =PDo you know how to make a script like that? If so, I need to bum it and look at it, just to get a general idea of it.P.S. It's Cacti not Cactuses ; )
ThanksWow thats looking awesome!
I really like the exhaustion idea Disturbed!
ThanksThat is cool Disturbed, nice work so far, GL of this hack.
Maybe try one other than what you used before, theres more than 1 emulator for GBA =PThe desert feature's very innovative. Great job, man, keep it goin'.
I'd definitely download this when it's done. Unfortunately, the emulator virused my computer last time.
You don't script o.O Seriously?Actually, I don't =P
But my scripters do =D