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Patch: Pokemon Fire Red Patch 1020/1460 Rombases UPDATE 6/23/16 Beta 1.1 Released

pokefreak890

The One that will make everything great
853
Posts
9
Years
    • Seen May 18, 2023
    Just one more question
    Where can i find key stone and mega stones in your rombase?
    THANKS IN ADVANCE☺

    You will have to add them in yourself with either A-mart if you want them in a pokemart or advance map to put it somewhere in the game

    G3HS Keeps on getting this error since I edited some overworld sprites. I have the picture of the error right here:

    Spoiler:


    I followed the installation steps since It was working when I was adding all the Alolan Pokemon's names... I don't know why I got the error, Seems like I can't fix it until I get help (And I need help on how to access Pokemon that are Beyond Mega Diancie)

    (Picture Link of Error: http://imgur.com/S0zZez6)

    EDIT: Tried adding the rest of Alola's sprites. Still got the error. I'm starting to think it's an issue with the editor itself

    Don't add sprites with G3HS it creates issues use advance series to add your sprites instead it's way safer and better
    you can add anything in G3HS as long as it's not related to sprites in anyway
     
    9
    Posts
    7
    Years
    • Seen Nov 18, 2017
    Don't add sprites with G3HS it creates issues use advance series to add your sprites instead it's way safer and better
    you can add anything in G3HS as long as it's not related to sprites in anyway

    I did use Advance Sprite for all Alolan Pokemon. My issue is that after I edited some overworld sprites, G3HS seemingly keeps on giving me that error. I'm trying to look for Editors (Pokemon, Trading, Pokedex) that has an Easily Editable INI and Won't crash whenever I open the ROM (I think it might be G3HS because my ROM Loads up fine in PGE, there are the issues with Some Pokemon and All Pokemon beyond Volcanion giving me an error, but I can edit some Pokemon, edit abilities and attacks, and edit items)
     

    RuFF

    Hope you're having a RuFF day!
    365
    Posts
    11
    Years
  • How do I remove double wild battles? Also I found a bug in colored stats.
    soJRgts.png

    Exp. Points and Next Lv. values are colored.
     
    12
    Posts
    7
    Years
    • Seen Sep 26, 2018
    Just one more thing what is the item number of key stone and the mega stones

    Just in case i need to create a battle in which the opponent gives u a mega stone after losing
     
    112
    Posts
    8
    Years
    • Seen Mar 15, 2024
    Just one more thing what is the item number of key stone and the mega stones

    Just in case i need to create a battle in which the opponent gives u a mega stone after losing

    Just use G3T Item editor, it doesn't even require an INI.
     

    RuFF

    Hope you're having a RuFF day!
    365
    Posts
    11
    Years
  • How do I remove double wild battles? Also I found a bug in colored stats.
    soJRgts.png

    Exp. Points and Next Lv. values are colored.

    I fixed the bug in colored stats where Exp. Points and Next Lv. values are colored.
    sG0Gl0u.png

    By adding the Reverting the font colour back to black routine by Spherical Ice.

    Code:
    .thumb
    @ 00 49 08 47 XX XX XX XX at 081371F0
    
    ldr r1, [r2]
    ldrb r2,[r1,#0xE]
    add r2,#0xF
    lsl r2,r2,#0x18
    lsr r2,r2,#0x18
    ldr r6, blackfont
    ldr r1, =(0x081371FA+1)
    bx r1
    
    .align 2
    blackfont: .word 0x08463FA4 @ In a vanilla FR ROM, this contains: 00 0E 0A 00
    where XX XX XX XX is the location of each routine +1.

    I guess the creater of this base forgot to add it.

    Does anyone know how to remove the double wild battle in this rom base?
     
    19
    Posts
    7
    Years
    • Seen Sep 18, 2017

    I fixed the bug in colored stats where Exp. Points and Next Lv. values are colored.
    sG0Gl0u.png

    By adding the Reverting the font colour back to black routine by Spherical Ice.

    Code:
    .thumb
    @ 00 49 08 47 XX XX XX XX at 081371F0
    
    ldr r1, [r2]
    ldrb r2,[r1,#0xE]
    add r2,#0xF
    lsl r2,r2,#0x18
    lsr r2,r2,#0x18
    ldr r6, blackfont
    ldr r1, =(0x081371FA+1)
    bx r1
    
    .align 2
    blackfont: .word 0x08463FA4 @ In a vanilla FR ROM, this contains: 00 0E 0A 00
    where XX XX XX XX is the location of each routine +1.

    I guess the creater of this base forgot to add it.

    Does anyone know how to remove the double wild battle in this rom base?

    If someone know if the double battle hack was inserted using the asm method(old one) or the github one by jia.... (his name is lengthy) then I can help out but if any other method were used then I dunno 😜
     

    RuFF

    Hope you're having a RuFF day!
    365
    Posts
    11
    Years
  • If someone know if the double battle hack was inserted using the asm method(old one) or the github one by jia.... (his name is lengthy) then I can help out but if any other method were used then I dunno 😜


    I found out how to remove double wild battles. Simply change the bytes 0A 00 20 00 0B 00 20 00 0C 00 20 00 0D 00 20 from EF72FA to 0A 00 00 00 0B 00 00 00 0C 00 00 00 0D 00 00. This will make double wild battles to have 0% chance of being encountered.
     
    19
    Posts
    7
    Years
    • Seen Sep 18, 2017

    I found out how to remove double wild battles. Simply change the bytes 0A 00 20 00 0B 00 20 00 0C 00 20 00 0D 00 20 from EF72FA to 0A 00 00 00 0B 00 00 00 0C 00 00 00 0D 00 00. This will make double wild battles to have 0% chance of being encountered.

    Then that means its inserted using the asm method....
    the way you described told will make the encounter chances sero actually they can be totally removed :)
     

    Criminon

    Forever Spriting
    265
    Posts
    11
    Years
  • So I've been pretty busy. I have added all of Gen 7 into the game. It's the same 1040 patch, however I have added all of 7th gen, including alolan pokemon. Obviously not all moves are in, so they are replaced with pound, but every pokemon has the correct amount of moves. Abilities that are not in are left blank. TMs are not finished. Habitats and egg moves are not either. Evolutions are in, stats are in, etc etc. I have also updated previous sprites and added shadows below pokemon that should be hovering, etc. I'm pretty sure I included a hex hack that would allow evolution to work as well.

    (To rephrase, everything is in that I possibly could put in. All of their moves are not pound lol. Just the ones that haven't been created. Moves from 7th gen).

    1rCQb5n.png
    9Pxf02F.png

    otyHUJN.png
    oJOTZ4H.png


    Enjoy guys. I'll be updating this a bit, but it's basically done. (a lot of pokemon icons aren't finished)

    Download:
    https://www.dropbox.com/s/uywkrfh0q71ws72/Gen 7 Added.ups?dl=0

    Edit:
    Actually I just confirmed, I forgot to add the hex hack to this so it would allow these pokemon to evolve without a national dex. If anyone could link that to me, I would appreciate it. Forgot where I saw it.
     
    Last edited:
    7
    Posts
    7
    Years
    • Seen Jan 28, 2023
    Edit:
    Actually I just confirmed, I forgot to add the hex hack to this so it would allow these pokemon to evolve without a national dex. If anyone could link that to me, I would appreciate it. Forgot where I saw it.

    Just Google "unconditional branch fire red", it's the first result. Can't link it, don't have the 5 posts.
     
    1
    Posts
    7
    Years
    • Seen May 4, 2017
    what is this rom version ?

    FireRed ???? version

    gba download url link please ..

    ups patch faild help me please...

    message(ups patch version : Tsukuyomi UPS V0.01 ~byuu)
    ----------------------------------
    To directly patch source file, a temporary file is being made.
    Upon successful patching, the target file will be replaced with this.

    Applying patch file 'C:\roms\1460 patch latest version with completed mega evolution and bug fixes.ups' ...
    Reading file 'C:\roms\Pokemon - Fire Red Version (U) (V1.1)\Pokemon - Fire Red Version (U) (V1.1).gba' ...
    Target file is 'C:\roms\Pokemon - Fire Red Version (U) (V1.1)\Pokemon - Fire Red Version (U) (V1.1).gba.utm' ...
    Patch application will take approximately 0 minute(s), 16 second(s).
    Please be patient ... UI will not be responsive during this time.

    Failed! Input checksum is invalid.
     
    534
    Posts
    11
    Years
    • Age 26
    • Seen Jul 24, 2023
    what is this rom version ?

    FireRed ???? version

    gba download url link please ..

    ups patch faild help me please...

    message(ups patch version : Tsukuyomi UPS V0.01 ~byuu)
    ----------------------------------
    To directly patch source file, a temporary file is being made.
    Upon successful patching, the target file will be replaced with this.

    Applying patch file 'C:\roms\1460 patch latest version with completed mega evolution and bug fixes.ups' ...
    Reading file 'C:\roms\Pokemon - Fire Red Version (U) (V1.1)\Pokemon - Fire Red Version (U) (V1.1).gba' ...
    Target file is 'C:\roms\Pokemon - Fire Red Version (U) (V1.1)\Pokemon - Fire Red Version (U) (V1.1).gba.utm' ...
    Patch application will take approximately 0 minute(s), 16 second(s).
    Please be patient ... UI will not be responsive during this time.

    Failed! Input checksum is invalid.
    Use a version 1.0 Fire Red GBA ROM.
     
    88
    Posts
    8
    Years
    • Seen May 10, 2017
    Hey,

    Great base. However I am getting a bit of an irritating bug with it. Trainers seem to user random items to attempt to cure status conditions (ie, "Leader Vanilla used MACHO BRACE to heal sleep")

    The trainers do not have any items attached to the pokemon, nor do they have any trainer items.

    I have absoltely no idea what is causing it or how to fix it!

    Any suggestions?

    Thanks!
     
    30
    Posts
    6
    Years
    • Seen Aug 24, 2023
    My little cousin recently got hit with a illness and can't leave his house for quite a while... I wanted to make a game that would keep him happy while he is going through his personal hell...

    So basically, he hates all generations except the first and second... but he LOVES mega evolution...

    so I am hoping to use this Fire Red file to create a game just for him... but I want to get rid of all Pokemon outside of Kanto and Johto region's (including their mega evolutions)

    So can anyone help me with this? Thank you
     
    88
    Posts
    8
    Years
    • Seen May 10, 2017
    My little cousin recently got hit with a illness and can't leave his house for quite a while... I wanted to make a game that would keep him happy while he is going through his personal hell...

    So basically, he hates all generations except the first and second... but he LOVES mega evolution...

    so I am hoping to use this Fire Red file to create a game just for him... but I want to get rid of all Pokemon outside of Kanto and Johto region's (including their mega evolutions)

    So can anyone help me with this? Thank you

    Just use this base. The Pokedex only shows up to the highest number you´ve encountered, so if you don´t include any pokemon after Celebi then you have no issue. Simply remove the Gen 3 pokes from the wild and battles and insert mega evos. After that, the only other stuff I can think of would be to sever the link between stuff like Mismagius and Misdreavus.
     
    30
    Posts
    6
    Years
    • Seen Aug 24, 2023
    Just use this base. The Pokedex only shows up to the highest number you?ve encountered, so if you don?t include any pokemon after Celebi then you have no issue. Simply remove the Gen 3 pokes from the wild and battles and insert mega evos. After that, the only other stuff I can think of would be to sever the link between stuff like Mismagius and Misdreavus.

    But it wouldn't say he completed the pokedex..
     
    5
    Posts
    7
    Years
    • Seen Jul 26, 2023
    In Advanced Pok?mon Sprite editor, whenever I select a Pok?mon after UNOWN? it says "Data is not LZ77 Compressed" I just want to know if I can ignore that for every Pok?mon whilst adding my own.
     
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