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Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.

 
 
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  #451    
Old October 21st, 2005 (11:16 AM).
dan48's Avatar
dan48 dan48 is offline
     
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    Thanks blizzy., Now I can get started with work on this pokemon game. Thank you so so much!.

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      #452    
    Old October 22nd, 2005 (7:08 AM).
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    D-jo4000 D-jo4000 is offline
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      i have a problem. i'm making a mario game in rpgmaker2003 but i can't get my mario charset right. can someon please help me.
      Attached Images
      File Type: png mario20033.PNG‎ (3.7 KB, 9 views) (Save to Dropbox)
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        #453    
      Old October 22nd, 2005 (8:51 AM).
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      Pokemon563 Pokemon563 is offline
         
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        Does any one know where i can find a running script for RPG Maker Xp? Thnkz in advance

        ~Pokemon563~
          #454    
        Old October 22nd, 2005 (10:04 AM).
        Blizzy Blizzy is offline
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          Quote:
          Originally Posted by Pokemon563
          Does any one know where i can find a running script for RPG Maker Xp? Thnkz in advance

          ~Pokemon563~
          Code:
          class Game_Player < Game_Character
            alias update_old update
            def update
              if Input.press?(Input::SHIFT)
                @move_speed = 4.3
              end
              if not Input.press?(Input::SHIFT)
                @move_speed = 3.8
              end
              update_old
            end
          end
          here ya go.
          put it in a new script above main.
          alto, i haven't found a clue how to change graphic
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            #455    
          Old October 22nd, 2005 (10:54 AM).
          Benpokemaster's Avatar
          Benpokemaster Benpokemaster is offline
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            How do you add maps with different tilesets into one game? When i do it the maps get all messed up.... like something like this


            Map1:Hero's house (tileset fr/lg inside)

            Map 2: pallet town (tileset fr/lg outside)
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              #456    
            Old October 22nd, 2005 (10:56 AM).
            Blizzy Blizzy is offline
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              Quote:
              Originally Posted by Benpokemaster
              How do you add maps with different tilesets into one game? When i do it the maps get all messed up.... like something like this


              Map1:Hero's house (tileset fr/lg inside)

              Map 2: pallet town (tileset fr/lg outside)
              this is fairly simple.
              right click on the mapname and select 'map properties'
              then click on 'tileset' and choice your tileset
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                #457    
              Old October 22nd, 2005 (11:01 AM).
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              Benpokemaster Benpokemaster is offline
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                That didn't work.The tileset i uploaded didn't show up
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                  #458    
                Old October 22nd, 2005 (11:46 AM).
                Dunsparce's Avatar
                Dunsparce Dunsparce is offline
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                  Quote:
                  Originally Posted by Dunsparce
                  I still need a reformatted Advance Johto Chipset that works in RPG Maker 2003?

                  I also need chipsets of these for 2003:

                  Sevii Islands Chipsets (Even the "Routes" and the Memorial Pillar and the Trainer Tower and the Dotted Hole and the Tanoby Ruins, ect.)

                  FR/LG Gym Inside Chipsets

                  Seafom Islands/Icefall Cave Chipsets (Including the sliding ice and the cracking Ice)

                  Trainer Tower (Inside including the roof) Chipset

                  A FR/LG Style Traditional Japanese Building Chipeset (From the XP Chipset including Tin Tower/ Burned Tower/ Strange Bell Thing)

                  Inside Chipset for the Japanse-Style Buildings

                  One or more of these would do.
                  Is anyone even listening to me?
                    #459    
                  Old October 22nd, 2005 (11:59 AM).
                  Pokemon563's Avatar
                  Pokemon563 Pokemon563 is offline
                     
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                    does anyone have a pokemon style bag script for RMXP that they would liek to let me use for my game Pokemon Copperlite? i will be sure to give full credit to the maker.
                    ::Edit::
                    also a pokemon catching script would be helpful, im not sure if there has been one made but.....
                      #460    
                    Old October 22nd, 2005 (2:00 PM).
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                    Tigt the Bandit Tigt the Bandit is offline
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                      Hey, I'm looking for Game Boy Color Pokemon game resources, from Gold/Silver/Crystal. I already know about PokemonElite2000, I was hoping there would be other sites.

                      Thanks.
                        #461    
                      Old October 22nd, 2005 (2:36 PM).
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                      Pokemon563 Pokemon563 is offline
                         
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                        Ok well heres the picture of the error i need fixed(below)



                        and heres the script that makes this the level up box appear(BTW i didnt write the script, i got it off of the forums at rmxp.net..credit goes to "illustrationism")
                        Code:
                        #================================================
                        # ====Create a new script above main and put all that code in it. ======
                        #================================================
                        #
                        #
                        #
                        #
                        #
                        # Window_BattleStatus
                        #
                        # XRXS_BP10. LEVEL UP!\͏㏸\EBhE plus! 
                        # by  ݓy
                        #
                        # vFXRXS.RGSSǃJX^}CY
                        #
                        #
                        #Script found at http://f26.aaa.livedoor.jp/~xxms/RPGXP_XRXS_BP10.htm
                        #Modified by Sutebe-san
                        #
                        #
                        #==============================================================================
                        #  JX^}CY|Cg
                        #==============================================================================
                        class Scene_Battle
                        LEVEL_UP_SE = "" # xAbvSEB""ŖB
                        LEVEL_UP_ME = "Audio/ME/PkmRS-LevelUp" # xAbvME
                        end
                        class Window_SkillLearning < Window_Base
                        SKILLLEARN_SE = "Audio/SE/106-Heal02" # XLKSEB
                        end
                        #==============================================================================
                        #  Window_LevelUpWindow
                        #------------------------------------------------------------------------------
                        # @ogIAxAbvꍇɃXe[^X\EBhEłB
                        #==============================================================================
                        class Window_LevelUpWindow < Window_Base
                        #--------------------------------------------------------------------------
                        #  IuWFNg
                        #--------------------------------------------------------------------------
                        def initialize(x, y, actor, last_lv, up_hp, up_sp, up_str, up_dex, up_agi, up_int)
                        # super(x, y, 160, 192)
                        super(x-x, y-64, 160, 192+64)
                        
                        self.contents = Bitmap.new(width - 32, height - 32)
                        self.visible = false
                        self.back_opacity = 400
                        refresh(actor, last_lv, up_hp, up_sp, up_str, up_dex, up_agi, up_int)
                        end
                        #--------------------------------------------------------------------------
                        #  tbV
                        #--------------------------------------------------------------------------
                        def refresh(actor, last_lv, up_hp, up_sp, up_str, up_dex, up_agi, up_int)
                        self.contents.clear
                        self.contents.font.color = system_color
                        self.contents.font.size = 20
                        self.contents.font.name = $fontface
                        self.contents.draw_text( 20, 0, 160, 24, "LEVEL UP!!")
                        self.contents.font.size = 20
                        self.contents.font.name = $fontface
                        self.contents.draw_text( 0, 28+64, 160, 24, $data_system.words.hp)
                        self.contents.draw_text( 0, 50+64, 160, 24, $data_system.words.sp)
                        self.contents.font.size = 20
                        self.contents.font.name = $fontface
                        self.contents.draw_text( 0, 0+64, 80, 24, "Level")
                        self.contents.draw_text( 0, 72+64, 80, 24, $data_system.words.str[0,3])
                        self.contents.draw_text( 0, 94+64, 80, 24, $data_system.words.dex[0,3])
                        self.contents.draw_text( 0, 116+64, 80, 24, $data_system.words.agi[0,3])
                        self.contents.draw_text( 0, 138+64, 80, 24, $data_system.words.int[0,3])
                        self.contents.draw_text(76, 0+64, 128, 24, "=")
                        self.contents.draw_text(76, 28+64, 128, 24, "=")
                        self.contents.draw_text(76, 50+64, 128, 24, "=")
                        self.contents.draw_text(76, 72+64, 128, 24, "=")
                        self.contents.draw_text(76, 94+64, 128, 24, "=")
                        self.contents.draw_text(76, 116+64, 128, 24, "=")
                        self.contents.draw_text(76, 138+64, 128, 24, "=")
                        self.contents.font.size = 20
                        self.contents.font.color = normal_color
                        self.contents.draw_text( 0, 0+64, 72, 24, "+" + (actor.level-last_lv).to_s, 2)
                        self.contents.draw_text( 0, 28+64, 72, 24, "+" + up_hp.to_s, 2)
                        self.contents.draw_text( 0, 50+64, 72, 24, "+" + up_sp.to_s, 2)
                        self.contents.draw_text( 0, 72+64, 72, 24, "+" + up_str.to_s, 2)
                        self.contents.draw_text( 0, 94+64, 72, 24, "+" + up_dex.to_s, 2)
                        self.contents.draw_text( 0, 116+64, 72, 24, "+" + up_agi.to_s, 2)
                        self.contents.draw_text( 0, 138+64, 72, 24, "+" + up_int.to_s, 2)
                        self.contents.font.size = 20
                        self.contents.font.name = $fontface
                        self.contents.draw_text( 0, 0+64, 128, 24, actor.level.to_s, 2)
                        self.contents.draw_text( 0, 26+64, 128, 24, actor.maxhp.to_s, 2)
                        self.contents.draw_text( -40, 26, 128, 24, actor.name, 2)
                        self.contents.draw_text( 0, 48+64, 128, 24, actor.maxsp.to_s, 2)
                        self.contents.draw_text( 0, 70+64, 128, 24, actor.str.to_s, 2)
                        self.contents.draw_text( 0, 92+64, 128, 24, actor.dex.to_s, 2)
                        self.contents.draw_text( 0, 114+64, 128, 24, actor.agi.to_s, 2)
                        self.contents.draw_text( 0, 136+64, 128, 24, actor.int.to_s, 2)
                        end
                        end
                        #==============================================================================
                        #  Window_SkillLearning
                        #------------------------------------------------------------------------------
                        # @xAbvȂǂɃXLKꍇɂ\EBhEłB
                        #==============================================================================
                        class Window_SkillLearning < Window_Base
                        #--------------------------------------------------------------------------
                        #  JCX^Xϐ
                        #--------------------------------------------------------------------------
                        attr_reader :learned # XLKǂ
                        #--------------------------------------------------------------------------
                        #  IuWFNg
                        #--------------------------------------------------------------------------
                        def initialize(class_id, last_lv, now_lv)
                        super(160, 64-32, 320, 64)
                        
                        self.contents = Bitmap.new(width - 32, height - 28) # 킴Ɓ\
                        self.visible = false
                        self.back_opacity = 160
                        @learned = false
                        refresh(class_id, last_lv, now_lv)
                        end
                        #--------------------------------------------------------------------------
                        #  tbV
                        #--------------------------------------------------------------------------
                        def refresh(class_id, last_lv, now_lv)
                        for i in 0...$data_classes[class_id].learnings.size
                        learn_lv = $data_classes[class_id].learnings[i].level
                        # ̃xAbv͈͂ŏKXL̏ꍇ
                        if learn_lv > last_lv and learn_lv <= now_lv
                        @learned = true
                        # SE̍Đ
                        if SKILLLEARN_SE != ""
                        Audio.se_play(SKILLLEARN_SE)
                        end
                        # e`
                        skill_name = $data_skills[$data_classes[class_id].learnings[i].skill_id].name
                        self.contents.clear
                        self.contents.font.name = $fontface
                        self.contents.draw_text(0,0,448,32, skill_name + " learned !!")
                        self.visible = true
                        # C[v
                        loop do
                        # Q[ʂXV
                        Graphics.update
                        # ͏XV
                        Input.update
                        # t[XV
                        update
                        # ʂ؂ւ烋[v𒆒f
                        if @learned == false
                        break
                        end
                        end
                        # C[v܂
                        end
                        end
                        end
                        #--------------------------------------------------------------------------
                        #  t[XV
                        #--------------------------------------------------------------------------
                        def update
                        # C {^ꂽꍇ
                        if Input.trigger?(Input::C)
                        @learned = false
                        self.visible = false
                        end
                        end
                        end
                        #==============================================================================
                        #  Window_BattleStatus
                        #==============================================================================
                        class Window_BattleStatus < Window_Base
                        #--------------------------------------------------------------------------
                        #  ljEJCX^Xϐ
                        #--------------------------------------------------------------------------
                        attr_accessor :level_up_flags # LEVEL UP!\
                        end
                        #==============================================================================
                        #  Scene_Battle
                        #==============================================================================
                        class Scene_Battle
                        #--------------------------------------------------------------------------
                        #  At^[ogtF[YJn
                        #--------------------------------------------------------------------------
                        alias xrxs_bp10_start_phase5 start_phase5
                        def start_phase5
                        xrxs_bp10_start_phase5
                        # l EXP擾
                        @exp_gained = battle_exp
                        # EXP l
                        for i in 0...$game_party.actors.size
                        actor = $game_party.actors[i]
                        if actor.cant_get_exp? == false
                        last_level = actor.level
                        actor.exp -= @exp_gained
                        if actor.level < last_level
                        @status_window.level_up_flags[i] = false
                        end
                        end
                        end
                        # ݒ
                        @exp_gain_actor = -1
                        # UgEBhE\
                        @result_window.visible = true
                        end
                        #--------------------------------------------------------------------------
                        #  t[XV (At^[ogtF[Y)
                        #--------------------------------------------------------------------------
                        alias xrxs_bp10_update_phase5 update_phase5
                        def update_phase5
                        @level_up_phase_done = false if @level_up_phase_done != true
                        # C {^ꂽꍇ
                        if Input.trigger?(Input::C)
                        # EBhE‚Ď̃AN^[
                        @levelup_window.visible = false if @levelup_window != nil
                        @status_window.level_up_flags[@exp_gain_actor] = false
                        @level_up_phase_done = phase5_next_levelup
                        end
                        if @level_up_phase_done
                        if @phase5_wait_count < 2
                        # UgEBhEvisible=truełsŽ
                        @result_window.opacity = 0
                        @result_window.back_opacity = 0
                        @result_window.contents_opacity = 0
                        end
                        # Ăі߂
                        xrxs_bp10_update_phase5
                        # xAbvĂꍇ͋ogI
                        battle_end(0) if @levelup_window != nil and @phase5_wait_count <= 0
                        end
                        end
                        #--------------------------------------------------------------------------
                        #  ̃AN^[̃xAbv\
                        #--------------------------------------------------------------------------
                        def phase5_next_levelup
                        begin
                        # ̃AN^[
                        @exp_gain_actor += 1
                        # Ō̃AN^[̏ꍇ
                        if @exp_gain_actor >= $game_party.actors.size
                        # At^[ogtF[YJn
                        return true
                        end
                        actor = $game_party.actors[@exp_gain_actor]
                        if actor.cant_get_exp? == false
                        # ݂̔\͒lێ
                        last_level = actor.level
                        last_maxhp = actor.maxhp
                        last_maxsp = actor.maxsp
                        last_str = actor.str
                        last_dex = actor.dex
                        last_agi = actor.agi
                        last_int = actor.int
                        # 퓬ol̍Ď擾
                        actor.exp += @exp_gained
                        # 
                        if actor.level > last_level
                        # xAbvꍇ
                        @status_window.level_up(@exp_gain_actor)
                        # UgEBhE
                        @result_window.visible = false
                        # SE̍Đ
                        if LEVEL_UP_SE != ""
                        Audio.se_play(LEVEL_UP_SE)
                        end
                        # ME̍Đ
                        if LEVEL_UP_ME != ""
                        Audio.me_stop
                        Audio.me_play(LEVEL_UP_ME)
                        end
                        # LEVEL-UPEBhE̐ݒ
                        actors_size = [$game_party.actors.size, 4].max
                        x_shift = 160 + (640 - 160*actors_size)/(actors_size - 1)
                        x = x_shift * @exp_gain_actor
                        y = 128
                        @levelup_window = Window_LevelUpWindow.new(x, y, actor, last_level,
                        actor.maxhp - last_maxhp, actor.maxsp - last_maxsp, actor.str - last_str,
                        actor.dex - last_dex, actor.agi - last_agi, actor.int - last_int)
                        @levelup_window.visible = true
                        # Xe[^XEBhEtbV
                        @status_window.refresh
                        # XLKEBhE̐ݒ
                        @skilllearning_window = Window_SkillLearning.new(actor.class_id, last_level, actor.level)
                        # EFCgJEgݒ
                        @phase5_wait_count = 40
                        return false
                        end
                        end
                        end until false
                        end
                        
                        def battle_exp
                        bexp = 0
                        # [v
                        for enemy in $game_troop.enemies
                        # Gl~[BԂłȂꍇ
                        unless enemy.hidden
                        # llj
                        bexp += enemy.exp
                        end
                        end
                        return bexp
                        end
                        
                        end
                        i am using Blizzy's starter kitt so i am not sure if the error has to do with the script i posted or a script in Blizzy's Kitt.....so this prolly would have to be answered by Blizzy i dont know...but

                        thanks in advance if some one can help me

                        ~Pokemon563~
                          #462    
                        Old October 22nd, 2005 (3:40 PM).
                        Blizzy Blizzy is offline
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                          can u explain what the error is?

                          if the error has to do with the layering
                          (eevee above the window)
                          you should add:
                          Code:
                          self.z = 9999999
                          __________________

                            #463    
                          Old October 22nd, 2005 (3:47 PM). Edited October 22nd, 2005 by Pokemon563.
                          Pokemon563's Avatar
                          Pokemon563 Pokemon563 is offline
                             
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                            Quote:
                            Originally Posted by Blizzy
                            can u explain what the error is?

                            if the error has to do with the layering
                            (eevee above the window)
                            you should add:
                            Code:
                            self.z = 9999999
                            yea thats the error i was talking about.....where do i put that coad anywhere in the script?
                            ::Edit::
                            Nevermind i figured it out Thank you so much Blizzy
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                            Pokemon Copperlite!!!
                            http://www.pokecommunity.com/showthread.php?t=53784 CHECK IT OUT......ITS MADE WITH RMXP
                              #464    
                            Old October 23rd, 2005 (8:14 AM).
                            Tigt the Bandit's Avatar
                            Tigt the Bandit Tigt the Bandit is offline
                            WWII... ON ICE!
                               
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                              Quote:
                              Originally Posted by Tigt the Bandit
                              Hey, I'm looking for Game Boy Color Pokemon game resources, from Gold/Silver/Crystal. I already know about PokemonElite2000, I was hoping there would be other sites.

                              Thanks.

                              Just in case it was lost on the previous page.
                                #465    
                              Old October 23rd, 2005 (9:37 AM).
                              Bam's Avatar
                              Bam Bam is offline
                                 
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                                where do u download RPG maker 2003? i want to start to make a game!
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                                TY to DCB!
                                Ty to XD!
                                TY to midnight_dragon!
                                TY to Nintendo Freak!
                                TY to Alana!
                                TY to Latios Lover!
                                TY to Angel Air!
                                TY to Ho-Roudon!
                                  #466    
                                Old October 23rd, 2005 (9:42 AM).
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                                Cursed Cursed is offline
                                Godking Ragnarok CXVII
                                   
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                                  Not sure if it's still down, but rmdownloads.com has it.
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                                  Now restarted! All crit appreciated!
                                    #467    
                                  Old October 23rd, 2005 (9:56 AM).
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                                  AmaranthProject AmaranthProject is offline
                                     
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                                    yeah rmdownloads is down because of bandwith usage, try crankeye.com
                                      #468    
                                    Old October 23rd, 2005 (1:08 PM). Edited October 24th, 2005 by Plusle7888.
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                                    Plusle7888 Plusle7888 is offline
                                       
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                                      On RM2k3, two problems:
                                      1. Error with name input.
                                      2. How do I show the hero's name in text? (Like /n[001] in RMXP.)

                                      *Edit* Never mind.
                                      1. Was just buggy version of RM2k3.
                                      2. Was using it wrong. \n[1] not /n[1].
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                                        #469    
                                      Old October 23rd, 2005 (1:22 PM).
                                      Dunsparce's Avatar
                                      Dunsparce Dunsparce is offline
                                      The Land Snake Pokemon
                                         
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                                        I still need a reformatted Advance Johto Chipset that works in RPG Maker 2003!!!

                                        I also need chipsets of these for 2003:

                                        Sevii Islands Chipsets (Even the "Routes" and the Memorial Pillar and the Trainer Tower and the Dotted Hole and the Tanoby Ruins, ect.)

                                        FR/LG Gym Inside Chipsets

                                        Seafom Islands/Icefall Cave Chipsets (Including the sliding ice and the cracking Ice)

                                        Trainer Tower (Inside including the roof) Chipset

                                        A FR/LG Style Traditional Japanese Building Chipeset (From the XP Chipset including Tin Tower/ Burned Tower/ Strange Bell Thing)

                                        Inside Chipset for the Japanse-Style Buildings

                                        One or more of these would do.
                                          #470    
                                        Old October 23rd, 2005 (2:56 PM). Edited October 23rd, 2005 by Dark Quill.
                                        Dark Quill's Avatar
                                        Dark Quill Dark Quill is offline
                                        Shadow of a demon
                                           
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                                          Uh yeah, I'd like to request some sprites. Nothing big, just the anims for a few Pokemon.
                                          I've seen so many custom Pokemon sprites that I feel I must ask;
                                          Can someone make the walking sprites and stuff for the following Pokemon?

                                          Sandshrew
                                          Sandslash *
                                          Larvitar

                                          *I'd perfer the Sandslash ones first, or at all, since that'll be the main one I'm using.

                                          A very big thanks to anyone who can help.
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                                            #471    
                                          Old October 23rd, 2005 (3:45 PM).
                                          dan48's Avatar
                                          dan48 dan48 is offline
                                             
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                                            How do you make an hp bar show for the enemy during a battle. Please if someone knows could they answer. I really need this answered. Also an hp bar for your party member to.
                                              #472    
                                            Old October 23rd, 2005 (3:50 PM).
                                            Bam's Avatar
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                                              ok so i just downloaded RM2K3 and it looks great! but i have one problem, when i put down terrain and stuff its from a game that looks like final fantasy or something like that. how do i get pokemon stuff so i can make a game? i downloaded a chipset and tried to import it didnt work. can some1 help me? TY!
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                                                #473    
                                              Old October 23rd, 2005 (3:54 PM).
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                                              Dark Quill Dark Quill is offline
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                                                The Pokemon Regal demo has a huge set of sprites and stuff.
                                                It has a HP bar for your party member, but I don't remember seeing one for the enemy.
                                                Sorry, my help is pretty useless.
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                                                  #474    
                                                Old October 23rd, 2005 (3:57 PM).
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                                                  i really need some1 to answer my question so i can start to make a sweet game!
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                                                  TY to DCB!
                                                  Ty to XD!
                                                  TY to midnight_dragon!
                                                  TY to Nintendo Freak!
                                                  TY to Alana!
                                                  TY to Latios Lover!
                                                  TY to Angel Air!
                                                  TY to Ho-Roudon!
                                                    #475    
                                                  Old October 23rd, 2005 (4:00 PM).
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                                                  dan48 dan48 is offline
                                                     
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                                                    Are you sure I can use that? Is the demo an open source or just a play demo because then I cant. Please does someone know how to do this.
                                                    How do you make an hp bar show for the enemy during a battle. Please if someone knows could they answer. I really need this answered. Also an hp bar for your party member to.
                                                     
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