Is it normal for the sailor in Olivine's Cafe to not give me the Strenght HM? He just says that the food here makes him stronger...Do I have to do something else first in game?
So this rollout PP thing for AI trainers. I'm not able to reproduce this. In what case did it happen? What trainer, mons? What moves did you reveal (this causes AI to change behaviour on some stuff in corner cases)? What mons did you use? Abilities? Do you have a save where it's straightforward to reproduce?
Yes, do you want a copy?
ON IT!
I know you've sort of clarified before, but what does setting "perfect IV's" do?
Your starters automatically have perfect IV's? or... checking?
thanks rangi, is it the true version or faithful?
I believe HMs such as Rock Smash and Strength got buffs to them so they are better than they were, but other than that, they are bout the same and need the Move Deleter.- HMs: Are they still in the old format? Will they be easily overwriteable? Replaced by items? Buffed so It'll be worth learning them? (Such as Surf)
Thanks in advance!
I've been testing a bit more and found these things:
-Are the guards that check your badges supposed to not look at you if you walk by their side?
-Lance's lv57 Dragonite freezes the game when he uses a move (I had to use savestates to get past him).
-Is it possible to make Karen's room less brighter? It looks weird because the player and Karen have a darker palette than the rest of the room.
-In Quiet Cave, can the surf and bike music be silenced too?
-The Berry tree between Shamouti Island and Beautiful Beach dissapears when I go to Beautiful Beach-
-The new music is really good! It would be awesome if you added some kind of "sound test" at the new game/continue screen (unlockable by beating Green).
Found a bug. But apparently I was standing in front of the salesman at Yellow Forest and before I even attempted to buy anything he walked into the same spot I was standing in. Then from there forth. Everywhere I walked his sprite is just stuck inside me until I go out either side of the doors of that checkpoint.
It wasn't harmful or anything and reseted itself when I walked out and went back in, and I haven't been able to replicate it to get a screenshot. But I couldn't help but laugh for a moment because I felt I was walking around possessed by a salesman. lol
I was using the current patch you have, 9ab21eb
person_event SPRITE_CLERK, 4, 6, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, YellowForestGateClerkScript, -1