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Male
Seen 7 Hours Ago
Posted 1 Week Ago
57 posts
1.9 Years


DOWNLOAD DEMO 2.2
(ends a bit after the third Gym)




Introduction

Welcome to the Onwa Region, a region far away from Kanto and Johto. Onwa is the setting for Pokmon Coral Version, a romhack that sets out to recreate the feeling of playing Pokmon Gold, Silver, and Crystal for the first time. Journey through Onwa meeting interesting characters, earning the 8 Onwa League Badges, and working your way towards challenging the Onwa Pokmon League.

Pokmon Coral Version features a simple story akin to the first two generations of Pokmon with many interesting characters and locations to see along the way. Things aren't completely what they seem, however. There has been talk of a group of ruffians abusing Pokmon and using them in their money-making schemes. That can't be good news...


Features
  • Entirely new region to explore with its own story to experience.
  • Pokmon from all seven generations available to catch.
  • Choose from any of the six starters from the first two generations of Pokmon.
  • Entirely new soundtrack featuring songs composed specifically for the game.
  • Physical/Special Split.
  • Added Fairy Type.
  • Moves from newer generations of Pokmon.
  • Re-balanced movepools that are more inline with current generations.
  • Running shoes with unique running animation.
  • Change the color of the player sprite at anytime by visiting the wardrobe in your room.
  • Pokmon no longer need to know HM moves to use them on the overworld. If you've obtained the HM, have the necessary badge, and the Pokmon CAN learn it, they can use it!
  • Many more features to come in the future!



Soundtrack




Screenshots





Credits

Spoiler:
pret - pokecrystal disassembly
Quidomee - Graphics
SaxophoneofTime - Music
Rangi - Physical/Special Split
Chamber_ - Extension 255 icons/minis
FroggestSpirit - Running Shoes
Blue Emerald - Gen III & IV Devamp Sprites
COMBOY - Gen V Devamp Sprites
Jozzer26 - Additional Graphics
Chamber_ - Additional Graphics
Solo - Additional Graphics
Pokmon Grape - Additional Graphics
JaceDeane - Additional Graphics
SirWhibbles - Additional Graphics

Special Thanks to /heg/ on /vp/.

If you see something created by you and you are uncredited, let me know and I'll add you to the list.

If I have used something of yours that you wish to have removed from the game, let me know and I will.

Old downloads: DOWNLOAD DEMO 1.2
(ends shortly after the first Gym)

Pia Carrot

Age 24
Male
Seen 1 Day Ago
Posted August 18th, 2019
819 posts
9.2 Years
Nice to see you finally have a thread here. Good luck!


Male
Seen 7 Hours Ago
Posted 1 Week Ago
57 posts
1.9 Years
Thanks for the positive feedback, everyone.

in your hack will there be the hoenn starter ???
No. The Hoenn starters are not planned to be included. Just the Kanto and Johto starters.

I hope movepools will be updated to modern standards, a venusaur without Sludge Bomb is so wrong these days
I'm reworking movepools to be as close as they can be to current generations as I can. There are obviously going to be some moves that I can't include due to space limitations for the amount of moves available, but things like Sludge Bomb on Venusaur are definitely going to be included. I guess I should add that to the features list.
Female
NY
Seen 8 Hours Ago
Posted 1 Week Ago
689 posts
3.2 Years
Nice, a permanent place for Coral updates! I'll be keeping an eye on this thread.

Any idea what part of your post is stretching the page out so wide? Maybe the Soundcloud embed? Edit: it's those long strings of "_"s. Please shorten them?
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.4.0 or 2.4.0++
Tilemap Studio (GitHub): GB, GBC, and GBA tilemap and Town Map editor — version 2.0.0
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated September 15, 2019
Male
Seen 7 Hours Ago
Posted 1 Week Ago
57 posts
1.9 Years
Nice, a permanent place for Coral updates! I'll be keeping an eye on this thread.

Any idea what part of your post is stretching the page out so wide? Maybe the Soundcloud embed?
Looks fine over here. Are you on mobile? It might be the underscores I'm using as breaking lines. I just eyeballed it and they look fine on my end. I'll try removing them.

looneyman1

The Psycho Pokemon

Male
Seen 4 Hours Ago
Posted 1 Week Ago
1,007 posts
6.1 Years
good to hear about move listings. I can understand the issue to space however, goes without saying. many fangames remove some moves entirely to account for the issue you mentioned which may be what you might end up having to do by the look of things. But for some other pokemon one can easilly replace one mve for another without using up data space. Parasect losing Giga Drain for Razor Leaf could be doable for example, since Leech Life got a huge buff in sun and moon as it is.

Then again parasect is a mushroom zombie insect so I razor leaf makes no sense for it...as such in some cases you might need to devise a whole new move for some pokemon to use.

looneyman1

The Psycho Pokemon

Male
Seen 4 Hours Ago
Posted 1 Week Ago
1,007 posts
6.1 Years
Can't wait! By the way if Hoenn stater ain't gonna be on the game... how many pokemon are gonna be there? Is Piplup gonna be in the game? (Please said yes) xD
Three set of starters would be cool one way or another, even if one set isnt obtainable at the start and is a gift/wild encounter/trade. A trio I always try to strive for is Venusaur, Feraligatr/Empoleon/Greninja, and Blaziken/Infernape/Delphox. The reason I specifically like venusaur is that it was my first pick in the original red, and holds the best memories in the pokemon series for me.

Though if I could get a Rowlet I'd go for a different combo entirely since in my copy of Sun I got super lucky to get a shiny, jolly rowlet with very good IVs in attack and speed thus I had an amazing game to play at the time.
Male
Seen 7 Hours Ago
Posted 1 Week Ago
57 posts
1.9 Years
Last time I tried to reply to this thread, it said my post had to be approved by a moderator, and that was a while ago, so I'm trying this again.

Can't wait! By the way if Hoenn stater ain't gonna be on the game... how many pokemon are gonna be there? Is Piplup gonna be in the game? (Please said yes) xD
Three set of starters would be cool one way or another, even if one set isnt obtainable at the start and is a gift/wild encounter/trade. A trio I always try to strive for is Venusaur, Feraligatr/Empoleon/Greninja, and Blaziken/Infernape/Delphox. The reason I specifically like venusaur is that it was my first pick in the original red, and holds the best memories in the pokemon series for me.

Though if I could get a Rowlet I'd go for a different combo entirely since in my copy of Sun I got super lucky to get a shiny, jolly rowlet with very good IVs in attack and speed thus I had an amazing game to play at the time.
The only starters that will be available are the first 2 generations'. So, Bulbasaur, Charmander, Squirtle, Chikorita, Cyndaquil, and Totodile. I only have the original 251 slots available for Pokemon + a few, so I can't waste 9 slots on another generation's starters. Sorry.

Please finish this hack, it looks like it would be fun. I have close ties with a store that specializes in making rom hacks into cartridges, would you be ok if they did that when you had the complete version.
This would be cool, but I'm nowhere near close to completing the game. If the offer still stands as I get closer to development, then I'll see.
Female
NY
Seen 8 Hours Ago
Posted 1 Week Ago
689 posts
3.2 Years
Excellent, I've been looking forward to this!

• BGB complains that the ROM checksum fails, but it plays correctly. I patched the same Crystal 1.0 (UE) ROM that pokecrystal builds by default.
• The intro music and Sunset Bay music fit right in with the standard tracks. Kind of surprised there wasn't a custom title theme too.
• Changing your clothing color works perfectly! (The overworld part, at least; the trainer card doesn't update yet, nor does the Town Map icon.) I like how you fit in eight colors, with darker nighttime hues, and the change SFX are appropriate.
• I mixed up Cap'n Stern and his brother Abner; Mom said that Capn' Stern was looking for us, but then his brother is the one giving out Pokémon, and they're both doing so in lieu of Prof. Spruce from the intro. What about if their dialog started with "ABNER:" or "STERN:"?
• Cool physical/special split icons!
• I hope the lighthouse will be more explorable later.
• Thank you for making Berry trees tile-based since there's no PAL_OW_TREE.
• The guard complains I don't have a Pokégear and won't let me onto Route 1, but I always had one, along with a Map Card.
• Can you move the day-of-week box to the very top-right corner?
• Tucking Berry trees into the very corners makes them less noticable; maybe relocate them a bit?
• Glint City is beautifully designed. Not even by devamping later-gen tiles, just by using what already works in Gen 2.
• The NPCs are creatively done. It's neat how many of them have overworld Pokémon, and the dialog isn't just filler or copied from other games.
• The guy studying the tree who gives us a Library Card seems like he'd be a recurring character. Is that so? Will we learn his name? Edit: …oh, he's the Gym Leader. IMO this could be a more obvious connection. Like, he gives you his name when you first meet, or the librarian says you can't battle because the Leader's out studying, not because you need a Card. (The connection would also be clearer if we saw his front sprite in the grove, and then recognized him sitting in the Gym.)
• On the one hand, Gyms with extra functions are a neat concept from Gen 5. On the other hand, the standard Gym music sounds too rowdy for a library. A quiet remix would be great here. (Also, I like the library/Gym floor; a simple design, but still a refreshing change from the default tilesets.)
• All the Gym bookshelves have "Pokémon magazines". Seems like a good opportunity for custom book titles.
Smeargle's sprite is corrupt. Maybe an issue with how I patched it? (Those a great choices for a Normal gym, BTW.)
• Level 16 Dragon Rage makes battles too easy.
• Right after Gym 1 is unusually early to get Surf. I like it! Although it's usually used to block off early areas so backtracking will feel more rewarding. Will Waterfall play that role here?
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.4.0 or 2.4.0++
Tilemap Studio (GitHub): GB, GBC, and GBA tilemap and Town Map editor — version 2.0.0
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated September 15, 2019
Male
Seen 7 Hours Ago
Posted 1 Week Ago
57 posts
1.9 Years
Excellent, I've been looking forward to this!

• BGB complains that the ROM checksum fails, but it plays correctly. I patched the same Crystal 1.0 (UE) ROM that pokecrystal builds by default.
• The intro music and Sunset Bay music fit right in with the standard tracks. Kind of surprised there wasn't a custom title theme too.
• Changing your clothing color works perfectly! (The overworld part, at least; the trainer card doesn't update yet, nor does the Town Map icon.) I like how you fit in eight colors, with darker nighttime hues, and the change SFX are appropriate.
• I mixed up Cap'n Stern and his brother Abner; Mom said that Capn' Stern was looking for us, but then his brother is the one giving out Pokémon, and they're both doing so in lieu of Prof. Spruce from the intro. What about if their dialog started with "ABNER:" or "STERN:"?
• Cool physical/special split icons!
• I hope the lighthouse will be more explorable later.
• Thank you for making Berry trees tile-based since there's no PAL_OW_TREE.
• The guard complains I don't have a Pokégear and won't let me onto Route 1, but I always had one, along with a Map Card.
• Can you move the day-of-week box to the very top-right corner?
• Tucking Berry trees into the very corners makes them less noticable; maybe relocate them a bit?
• Glint City is beautifully designed. Not even by devamping later-gen tiles, just by using what already works in Gen 2.
• The NPCs are creatively done. It's neat how many of them have overworld Pokémon, and the dialog isn't just filler or copied from other games.
• The guy studying the tree who gives us a Library Card seems like he'd be a recurring character. Is that so? Will we learn his name? Edit: …oh, he's the Gym Leader. IMO this could be a more obvious connection. Like, he gives you his name when you first meet, or the librarian says you can't battle because the Leader's out studying, not because you need a Card. (The connection would also be clearer if we saw his front sprite in the grove, and then recognized him sitting in the Gym.)
• On the one hand, Gyms with extra functions are a neat concept from Gen 5. On the other hand, the standard Gym music sounds too rowdy for a library. A quiet remix would be great here. (Also, I like the library/Gym floor; a simple design, but still a refreshing change from the default tilesets.)
• All the Gym bookshelves have "Pokémon magazines". Seems like a good opportunity for custom book titles.
Smeargle's sprite is corrupt. Maybe an issue with how I patched it? (Those a great choices for a Normal gym, BTW.)
• Level 16 Dragon Rage makes battles too easy.
• Right after Gym 1 is unusually early to get Surf. I like it! Although it's usually used to block off early areas so backtracking will feel more rewarding. Will Waterfall play that role here?
Wow! Thanks for so much feedback!

•I think the incorrect checksum and the corrupted Smeargle sprite are caused by the same problem. I think I accidentally made the patch on a rom that wasn't completely clean. Oops.
•There is eventually going to be a custom title theme. I just kinda wanted to get this demo out and a few songs didn't make it in time. This is also why Glint Grove uses music from the default game.
•You weren't supposed to have the Gear or Map yet. I gave them to the player when they investigated the SNES for testing purposes, but forgot to remove that. No one caught that in play testing.
•I'll see about more clearly conveying things like Abner/Stern and Stanley.
•I've heard the complaint about the berry trees twice now. I guess I'll change that.
•I'll move Dragon Rage to a more appropriate level.
•Waterfall isn't planned to be an HM in Coral. You only get Surf this early on in the demo so that you can explore everything there is to see. You'll definitely get it much later in the full game.

I'll get this stuff fixed and have a better patch out later today.

EDIT: It's up. Most of the problems should be fixed.
Female
NY
Seen 8 Hours Ago
Posted 1 Week Ago
689 posts
3.2 Years
Hm, BGB still gives the checksum error.

Pokemon Crystal (UE).gbc md5sum: 9f2922b235a5eeb78d65594e82ef5dde
Patched coral-demo1.1.gbc md5sum: 64cb422f21b1297dde966cc184fc8456

Anyway, some graphical nitpicks:

The outdoor planks should be 2px higher to align with the tile grid.
• The ellipsis in gfx/misc/font_battle_extra.png gfx/battle/hp_exp_bar_border.1bpp is higher than the one in gfx/misc/font_extra.png. (You could also just move it and some other characters to the unused gfx/misc/font.png tiles, freeing up as many as 63 more tiles for maps.)
• tilesets/animation.asm:TileAnimationPalette cycles the water palette, which makes it sometimes look flat. Replace it with the no-op WaitTileAnimation?
• Rustling grass might look better with just green, no black; or maybe that's too subtle.
• If you haven't already searched through the code for comments like "buggy", "fix", "redundant", "unused", "stupid", "pointless", etc, then do so; many of the glitches have known one-line fixes.
My projects:
Polished Map (GitHub): pokecrystal+pokered map, tileset, palette, and event editor — version 4.4.0 or 2.4.0++
Tilemap Studio (GitHub): GB, GBC, and GBA tilemap and Town Map editor — version 2.0.0
Pokémon Polished Crystal (GitHub) — version 2.2.0 or 3.0.0 beta
Pokémon Red★ and Blue★: Space World Edition (GitHub) — updated September 15, 2019
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