Hi folks,
Just wanted to give everyone an update, since I haven't logged on in 10 months. Actually...update probably isn't the right word since I haven't worked on the game at all in that time span.
As I mentioned in previous posts, I have been, and still am, working on a related project which will eventually help with the development of TRE2. I didn't go into detail earlier, but I figure I might as well now since there's not reason not to. This related project is essentially a programming language which can compile into Gameboy ASM. Eventually TRE2 will be written in this language.
The reason this related project is taking so long is because I've been building everything from the ground up (in NodeJS).
- Before I could make TRE2 in this language, I have to convert the pokered disassembly into this language.
- To convert pokered in this language, I need to make an Interpreter/Compiler to convert the code into ASM.
- To create the Interpreter/Compiler, I needed to make a Parser to be able to read the language (and I also had to plan the language).
- To make the Parser, I had to create a Parser Generator (which is a tool that generates a parser based on specific inputs you provide).
- To create the Parser Generator, I had to make some build tools to help with the NodeJS development.
- To create the build tools, I had to create a bunch of helper modules (some of which had their own helpers).
And if you haven't already noticed, I don't always do things right the first time around, so I am at the 2nd attempt of this project. So yeah, there's some shoddy code written in a primitive version of this language floating around somewhere on my harddrive which actually compiles into a chunk of pokered. But there were issues...so I started over and making sure everything is done properly this time. Currently, I am finishing up the Parser Generator.
I will try to be more communicative about my progress on this side project, and will probably ask for some community help in converting pokered into this language when the time comes.
So this game is not dead, but do not expect it anytime soon. Fortunately, this delay has given me time to re-plan the story line, which is GREATLY improved than the first go around. So in the end it will be worth it.
Thanks to those who are still interested in the game, and sorry that my work habits are detrimental to this games progress.