bobandbill
one more time
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It's occurred to me we've seen changes in the last few gens on how Pokemon gain experience. Gen 5 has a different exp method that was dropped in gen 6 but brought back in gen 7 (that is, less exp goes to Pokemon at a higher level). LGPE changed this again too, probably because of the no-battling-wild-Pokemon deal.
On top of that we have the EXP Share, which changed from a hold item to a Key Item you could toggle on or off in XY/ORAS/SM/USUM, but couldn't turn off in LGPE.
So how do you think these factors will be handled in Sword and Shield, and/or should be handled?
On top of that we have the EXP Share, which changed from a hold item to a Key Item you could toggle on or off in XY/ORAS/SM/USUM, but couldn't turn off in LGPE.
So how do you think these factors will be handled in Sword and Shield, and/or should be handled?