I saw this project on RPG RPG Revolution.
This looks really impressive. I like the use of the old-gen sprites and your story seems unique. Keep up the good work.
Thanks, hope you get to try it out sometime
I battled a kakuna and it had "Lv 10^" What does the ^ represent?
Edit: It also says that I don't have the trophy for defeating Bugsy although I did defeat her. Also, you are able to walk to the pots with the red/pinkish flowers in Bugsy's gym.
Pokemon Academy: Mind Path: 3 person, Question 3 "Pokemon can only be obtaied by cathcing them?" You need an 'n' in obtained
The ^ on certain pokemon indicates that they are on the verge of evolving. In kakuna's case, if it was left alive for 4+ turns, it would evolve.
You do get the bugzy trophy, but doesn't show up on the quest log. fixed now (*) also pots (*) and spelling(*)
Adding to what DForte said earlier you can cycle and walk on to any of the said type of tiles on that route.
yeah, tiling error, fixed.
Also with in the Pokemon centre if you get to the person that tells you about saving again or any time later it says refresger instead of refresher one must asume that you hit the g key instead of h as they are next to each other after all.
fixed(*)
Also i wish to confirm that there is no lag at all in the game on my netbook.
booya! I think the problem was that v0.4 had way too many processes running. for every frame of the game, it would check
-if any pokemon were low on HP for limit status,
-if any pokemon could evolve,
-ticks the berry timer
-checks if the save version needed to be updated
-hotkeys
-manman
in v0.5 i optimised it so that
/limit is only checked inbattle,
/evolution is only checked once a battle ends,
-berry timer, hotkeys and the save version updater is combined
-manman process remains.
so from 6 process running in every frame of the game, now theres only 2.
Inside buildings and characters and the Hero don't change when old mode is activated. Im guessing its unimplemented. But it would be nice if it was. Adds an air of nostalgia. (This also applys to New Mode)
Yeah, the tile swapping feature only works in cities and routes. insides, caves and forests remain the same.
It's unlikely that that'll change anytime soon. I am gonna be adding colour tint to the Old Mode, so that everything will go black and white (possibly even battles)
Heres another best explained in pictures:
fixed now (*)
Sometimes the screen goes black for a bit were talking for maybe 1/4 of a second which lets just say can be irritating as the eye i hav found can see it. It dosn't always happen. (Only ever in full screen not windowed)
No idea why this happens, I can't pinpoint the problem, the fact it's only under fullscreen mode where it goes all weird leads me to believe some compatibility error with fullscreen or something.
Also near the pokemon centre Ferrerus Town there's a plant under the circular post thing. Poor plant.
fixed(*)
In night mode the railway does not appear in Amplus City. Also making it impossible to go north through the city in night mode as you hit a hidden wall. Same apply's to New and Old Mode.
fixed(*)
Having defeated the rival in luna woods the e in impressive is cut of.
(*)
Old rock in new mode in the right hill in mors village.
(*)
On the second Oak Errand he mentions an Aur town yet there is no such town.
It's aurum town, but text got cut off. fixed (*)
I have an item i must of picked up called "remove". Description: Golden Plate.
This is an important one, do you know where you found this item?
or where you were in the game when you first noticed it.
(I had removed/rearranged items, so some events/itemballs may give you a item which doesnt exist anymore)
If im guessing correctly you spelt NikNaks NickNacs (Or similar defiantly not correct) and Mew2Hack meant to be Me2Hack?
Note to self: ctrl-C , ctrl-v. fixing(*)
I'm quite impressed you noticed spelling errors of usernames. good work!
Also love the music![/QUOTE]
Yeah, I love FF8's soundtrack, so many tunes for many scenerios.