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Counter that Pokémon! SM v.2

8,279
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    Z3Xd7hH.gif

    Octillery @ Choice Specs
    Ability: Sniper
    EVs: 212 HP / 252 SpA / 44 Spe
    Modest Nature
    - Hydro Pump
    - Fire Blast
    - Energy Ball
    - Ice Beam

    Puny Heatran.
     

    FireSnow

    Show me that Fighting Spirit
    2,644
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  • Little out of the box on this one

    Dat Bulk Tho (Porygon2) @ Normalium Z
    Ability: Download
    EVs: 196 HP / 84 SpA / 228 Spe
    Timid Nature
    - Shadow Ball
    - Tri Attack
    - Conversion
    - Thunderbolt

    OHKOs with +1 T-Bolt after Z-Conversion or if it gets the Download boost even, while outspeeding in normal conditions and tanking hits in a Trick Room setup.

    Octillery really doesn't have a chance
     
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    P3vZysz.gif

    Escavalier @ Choice Band
    Ability: Overcoat
    EVs: 172 HP / 252 Atk / 84 Spe
    Adamant Nature
    - Megahorn
    - Iron Head
    - Pursuit
    - Knock Off

    P2 fails to 2HKO and Escavalier 2HKOes back.

    edit: Just realized that P2 could use Z-Conversion on the switch and use it again to get Ghost-typing and resist Megahorn. Meh, I'll leave this here anyway.
     

    Sirfetch’d

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    Magneton @ Choice Specs
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Thunderbolt
    - Flash Cannon
    - Volt Switch
    - Hidden Power Fire

    Magneton can switch in and survive any of the attacks then trap and kill with HP Fire.

    pow
     
    8,279
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    I heard you like

    Swampert @ Choice Band
    Ability: Torrent
    EVs: 252 HP / 252 Atk / 4 Spe
    Adamant Nature
    - Earthquake
    - Waterfall
    - Ice Punch
    - Superpower
     
    6,355
    Posts
    18
    Years
    • Seen Apr 16, 2020
    Scizor @ Scizorite
    Ability: Technician
    EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
    Impish Nature
    - Swords Dance
    - Roost
    - Bullet Punch
    - Bug Bite

    no explanation needed
     
    1,225
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    18
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    • Age 29
    • he/him/his
    • Seen Feb 8, 2024
    Azumarill @ Choice Band
    Ability: Sap Sipper
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Play Rough
    - Waterfall
    - Aqua Jet
    - Superpower

    Quite an unconventional set, but it totally walls Heatmor even with Grass-type coverage.
     

    Sirfetch’d

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    Vileplume @ Black Sludge
    Ability: Effect Spore
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Giga Drain
    - Moonlight
    - Sludge Bomb
    - Sleep Powder

    252+ Atk Choice Band Azumarill Play Rough vs. 252 HP / 252+ Def Vileplume: 54-63 (15.2 - 17.7%) -- possible 9HKO after Black Sludge recovery

    0 SpA Vileplume Sludge Bomb vs. 4 HP / 0 SpD Azumarill: 254-300 (74.2 - 87.7%) -- guaranteed 2HKO
     
    6,355
    Posts
    18
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    • Seen Apr 16, 2020
    Mandibuzz @ Leftovers
    Ability: Overcoat
    EVs: 240 HP / 216 SpD / 52 Spe
    Careful Nature
    - Taunt
    - Roost
    - Knock Off
    - Brave Bird

    Can't sleep, can take 6-7 Sludge Bombs and has Roost. Brave Bird 3HKOs and Taunt won't let Vileplume recover any health.
     
    25,530
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    12
    Years
  • Xurkitree @Electrium Z
    Ability: Beast Boost
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    -Thunderbolt
    -Tail Glow
    -Energy Ball
    -Hidden Power [Ice]

    Both of Mandibuzz's offensive moves 5HKO whilst Xurk will 2HKO with TBolt or OHKO with Gigavolt Havoc.
     

    Sirfetch’d

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    Excadrill @ Leftovers
    Ability: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Rapid Spin
    - Earthquake
    - Iron Head
    - Stealth Rock

    Immune to T-bolt, survives any of the other attacks(assuming unboosted), or switches in on the boost while outspeeding on the next turn and KOing with Earthquake.
     

    Frozocrone

    Fighting a bigger fight
    1,472
    Posts
    9
    Years
  • So wanted to use Talonflame as a check but alas, too much damage if we consider standard field conditions.

    Gliscor @ Toxic Orb
    Ability: Poison Heal
    EVs: 244 HP / 168 SpD / 96 Spe
    Careful Nature
    - Swords Dance
    - Earthquake
    - Knock Off
    - Roost

    Roost and Poison Heal outheal Excadrill's moves. Gliscor can set up and KO with Earthquake.
     

    Sirfetch’d

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    Articuno @ Life Orb
    Ability: Pressure
    EVs: 28 HP / 252 SpA / 228 Spe
    Modest Nature
    - Agility
    - Ice Beam
    - Hurricane
    - Hidden Power Fighting
     
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    Registeel @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 24 Def / 232 SpD
    Careful Nature
    - Seismic Toss
    - Iron Head
    - Toxic
    - Protect

    252+ SpA Life Orb Articuno Hidden Power Fighting vs. 252 HP / 232+ SpD Registeel: 83-99 (22.8 - 27.1%) -- possible 5HKO after Leftovers recovery

    0 Atk Registeel Iron Head vs. 28 HP / 0 Def Articuno: 134-162 (40.8 - 49.3%) -- guaranteed 3HKO
     
    25,530
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  • Arcanine @Leftovers
    Ability: Intimidate
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    -Flare Blitz
    -Extreme Speed
    -Morning Sun
    -Will-O-Wisp

    Tanks then 2HKOs with Flare Blitz
     

    5qwerty

    [b][font="open sans"]WHOLLY MOLEY[/font][/b]
    2,102
    Posts
    15
    Years
    • Seen yesterday
    Arcanine @Leftovers
    Ability: Intimidate
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    -Flare Blitz
    -Extreme Speed
    -Morning Sun
    -Will-O-Wisp

    Tanks then 2HKOs with Flare Blitz

    We're going to assume worst case for you (since only counter under worst case), but minus hax. So you always get 50/50's wrong, but he can't get double Protect (1/3 chance but whatever). Due to the nature of Flare Blitz as a recoil move, we'll be calculating both max and min rolls.

    Toxic on the switch, Arcanine left at 360 (lefties -> poison).

    Protect next turn, Arcanine left at 337 (lefties -> poison).

    Seismic Toss next turn, plus Toxic will take you down to 191. If you Morning Sun, it goes off before this damage, and takes you to 237. ESpeed and Wisp are suboptimal, since the damage from neither will be able to help you KO faster, so we will only consider Flare Blitz and Morning Sun.

    Assuming Morning Sun turn 3 (turn 1 being Toxic on the switch), you're at 237. Under our assumption, if you Flare Blitz, he can Protect, and if you MS he will SToss.
    - If you Morning Sun, you will end with 214, leaving you in the same situation as last turn, but with less health than the turn before, and with more Toxic damage racking up. It's safe to say that Flare Blitz is better here.
    - If you Flare Blitz (min 198, max 234 - recoil min 66, max 78), he can Protect this turn. Him Protecting will leave you with 168.

    We're in the same situation as last turn, except we know that his Protect will fail (assumption). So your only choice is to Flare Blitz, since using Morning Sun will leave you in the same predicament as after turn 3, but with lower health (meaning he can Protect again). Recoil + SToss + Toxic will kill you for sure, so this does not work out.

    Now what if instead of using Morning Sun on turn 3, we use Flare Blitz? You go to 191 after SToss + Lefties + Toxic, so if you Flare Blitz then your health will be between 125 and 137 (inclusive). If you Morning Sun the turn after, you get to 147 health, which is not worth since Toxic racks up 23 damage per turn, and 147 - 125 = 22, which would give you about the same time to live. We can conclude in this case that Morning Sun is also suboptimal.

    After this, Registeel Protects, Arcanine goes down to a number between 56 and 68. It can be seen that at best, the next turn Arcanine will go down along with Registeel. If two min rolls are dealt, Registeel can survive due to the extra turn of Leftovers it gets from Protect.

    I guess you technically "win" by taking out Registeel with Flare Blitz, since it does faint before you do. But I would not call this Arcanine set a counter to this Registeel. In reality, the Registeel player would have to make many correct predictions on when Arcanine recovers, but would also have a good chance of getting a double Protect. But I guess in reality, there are also other Pokémon that you can switch to.

    Someone correct me if I'm wrong.

    Also, here's a Doublade set to counter Registeel:
    Doublade @ Eviolite
    Ability: No Guard
    EVs: 252 HP / 160 Atk / 96 SpD
    Adamant Nature
    - Iron Head
    - Shadow Claw
    - Shadow Sneak
    - Swords Dance
     
    1,225
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    Years
    • Age 29
    • he/him/his
    • Seen Feb 8, 2024
    Pyukumuku @ Leftovers
    Ability: Unaware
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Soak
    - Toxic
    - Recover
    - Counter
     

    Nah

    15,947
    Posts
    10
    Years
    • Age 31
    • she/her, they/them
    • Seen today
    tapukoko.gif

    Tapu Koko @ Electrium Z
    Ability: Electric Surge
    EVs: 252 SpA / 252 Spe / 4 Atk
    Timid Nature
    -Thunderbolt
    -Hidden Power Ice
    -U-Turn
    -Dazzling Gleam

    252 SpA Tapu Koko Thunderbolt vs. 252 HP / 0 SpD Pyukumuku in Electric Terrain: 284-336 (90.4 - 107%) -- 43.8% chance to OHKO

    lack of Innards Out makes Pyu not scary
     
    5,796
    Posts
    7
    Years
  • Excadrill @ Choice Scarf
    Ability: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Earthquake
    - Iron Head
    - Rock Slide
    - Rapid Spin

    Excadrill can tank shots, then fire back with STAB earthquake.
     

    Sirfetch’d

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    Volcarona @ Firium Z
    Ability: Flame Body
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Quiver Dance
    - Fire Blast
    - Giga Drain
    - Hidden Power Ground

    Volcarona can switch into any of these moves and not take much damage and then return kill with 2 Fire Blasts or one Inferno Overdrive.

    0 Atk Celesteela Heavy Slam (120 BP) vs. 0 HP / 0 Def Volcarona: 93-109 (29.9 - 35%) -- 17% chance to 3HKO

    0 SpA Celesteela Flamethrower vs. 0 HP / 4 SpD Volcarona: 66-78 (21.2 - 25%) -- 0% chance to 4HKO

    252 SpA Volcarona Inferno Overdrive (185 BP) vs. 252 HP / 252+ SpD Celesteela: 444-524 (111.5 - 131.6%) -- guaranteed OHKO

    252 SpA Volcarona Fire Blast vs. 252 HP / 252+ SpD Celesteela: 266-314 (66.8 - 78.8%) -- guaranteed 2HKO after Leftovers recovery
     
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