Not sure if this has been asked but: Maybe a search box/making the editor a tad bit faster?
Also... I have an idea of how maybe making moves/abilities and their effects could work in a program idea. SO
For moves: It's be a sentence basically saying:: "This move, (type in name) is classified as (name, sprite to go along with it) and it has (power) power and (accuracy) accuracy. It is a (type) type that has (priority, set to 0 for regular priority, -1 or more for negative priority) priority, can boost/debuff (choose stat from a pop up box) (by how many levels, add a - for negative levels) for you with a percentage of (percentage) and can boost/debuff (choose stat again) (by how many levels) for the foe with a percentage of (Percent) as well as giving the status, (status, there is a blank status) to (foe, you, both) with a percentage of (%). It may also have misc effects forgotten, listed here (protect ((side effect upon hitting)), breaks protect, makes a ((turn)) boost of a stat ((level)), adds protection against ((status/debuff)), breaks protection against ((status/debuff)), gives a gradual ((stat including hp)) by ((amount)) with the condition of ((weather/nothing/around a certain type foe)))."
For Abilities: Another sentence being:: "This ability, (name) can (damage the foe/status the foe/heal you/give a boost/ give the foe a boost/ makes you attack only ((number)) turns in a row/ makes a certain type immune ((type))/ resistance for a type ((type))/ weakness to a type ((type))) with the percentage of (%) and only int he conditions of (weather ((weather))/ when being hit ((type))/ hitting ((type/just in general)) when near a partner) to the (you/enemy/all enemies/your ally/ all allies)."
Kthxbai!