Still playing through; no comments yet. (Well, ok, fine, here's a couple: the historian thread is good, and should be expanded upon; and Tolan residents revering the Swoodle (for bringing them dreams) is an appropriate bit of culture.)
Just some early bug-reports for now:
>Lots of weird battlesprite glitches; I'm still trying to catalogue them - let alone understand them! (None of the glitches persist after battle, thankfully.) Some:
- Alileaf's backsprite messes up when a sleeping opponent makes the 'snoring' animation. Flashes, tilts back, gets warbly-looking (see 90).
- Several sprites have become small, seemingly related to using contact attacks; happened to Alileaf when attacking Blatacat and Swoodle (although this sometime seems not to occur, for unknown reasons - I think the shrinking may be related to Blatacat using Growl before being hit?); also happened to a Team Zoom grunt's Chuppy when using Bite on Alileaf and Swoodle (see 102). The shrunken sprite momentarily returns to its normal size when attacking, then returns to the shrunken form.
- Chuppy and Alileaf sprites become messed when hit by Psywave; turn big and square, flash rapidly, and then wind up facing the wrong way (see 105 & 106 (I would've included a screen of the wrong-facing sprites, but there's an attachment limit of 5)).
- Alileaf's sprite became very thin after a Blatacat used Encore on it (see 110). Also happened to my own Blatacat when it used Encore on a Swoodle. Like with the shrunken sprite glitch above, the sprite briefly appears normal while attacking.
- Backsprite will /sometimes/ totally flip out when hit by Hypnosis. Inverts, goes square, and finally settles upside-down at an angle; flips out again during 'snoring' animation. Happened to Swoodle and Blatacat, but only occasionally. (Opening and closing the bag resets the sprite to normal.)
>Some very high level Squailey can be encountered in the Garden of Dreams - I saw l22, 28, 32, 43, and 51.
>Mind Drain's name is typo'd, as "Mind Drain KINESIS" (simply forgot to delete the original move name, I suspect)
>Mind Drain's effect is messed up - it currently targets the user! (so, you take damage, and then heal half of that if you survive it)
>An old man in Tolan (the husband of the former library researcher) does not respond when talked to.
>The head Team Zoom guy in the library does not turn to face you when spoken to.
>Lots of typos (e.g. "one who can breath in Poision" instead of "one who can
breathe in
Poison") - you should ask someone to proofread the script, or maybe just type a bit slower (many are clearly from hitting a nearby key by mistake, e.g. "seconf"). The most amusing ones are Bloo calling himself the "Pokemon Prossor" and someone talking about "Pokrmon" (which I can only assume is the high-stakes version of the TCG :P).
>Peter's TM move is spelled "Disolve" instead of the correct "Dissolve"
>Text auto-scrolls at a few points; e.g. in the intro when Bloo calls himself the "Pokemon Prossor"
>The board outside Tolan gym calls its leader "TERRY" while the townsfolk call him "Peter"
>The Pokedex Processing Center repeats its dialogue if spoken to again.
>The aide blocking the path in Shasur shares some dialogue with the Pokedex Processing Center.
>Huskel is genderless (although this may be intentional).
>Blatacat's dex entry has not been added (it's currently Clefairy's, and it's still listed as the Fairy pokemon).
>Shockzel learns Double Kick at lv12 - I only note this because it seems like a holdover from Nidorino's learnset (whose dexnumber Shockzel replaces), and it may be unintentional. (On the other hand, it's kind of neat. And it actually gives Shockzel a physical move to use with its high attack.)