The PokéCommunity Forums Fan Games ROM Hacking Discussion
Discussion Pokémon game making advice

ROM Hacking Discussion General discussions about all things fan games. Topics relating to both ROM hacks and custom games are welcome here. Posting links to ROMs is illegal and is not tolerated anywhere on the forum.

Thread Tools
Old October 4th, 2017 (8:43 AM).
sleepysealion's Avatar
sleepysealion sleepysealion is offline
    Join Date: Sep 2017
    Nature: Timid
    Posts: 59
    Hey guys, I have something a bit different to ask this time. Lately, I haven't really been able to find time to do this much, I really feel like the only thing I've "learned" is just common event stuff and getting used to the tiles - and well, I just really like the concept for the game, I do feel like it could turn into something fun and crazy - but despite all the really cool stuff you guys put together to make this thing, I still feel really intimidated by doing things.

    Mainly stuff like planning out a world, coming together with a story, and trying to make animations for the attacks which I'm definitely going to need.

    And something else is that I've been using the trial version of RPG Maker (since I had just bought ACE - right before learning about this stuff) and I guess I'm kind of on the fence if I should buy XP just for a game that might not even work out (despite really wanting it too).

    Guess what I'm really asking from all this is that do you guys have any advice how to make this whole game making process feel possible?
    Reply With Quote
    Old October 7th, 2017 (6:37 AM).
    FL's Avatar
    FL FL is offline
    Pokémon Island Creator
      Join Date: Sep 2010
      Gender: Male
      Posts: 1,770
      Make a shorter game like this. You will learn a lot.
      Reply With Quote
      Old March 24th, 2018 (11:32 PM).
      Kyepha's Avatar
      Kyepha Kyepha is offline
      ~K Y E P H A~
        Join Date: Mar 2018
        Location: New Zealand
        Gender: Male
        Nature: Relaxed
        Posts: 19
        Use templates and learn from the structure they use too, I'd also suggest gathering a team to help you work on the project!
        HOME OF THE
        Reply With Quote
        Old March 28th, 2018 (3:23 AM). Edited March 28th, 2018 by Sersch7.
        Sersch7's Avatar
        Sersch7 Sersch7 is offline
          Join Date: Nov 2017
          Location: Germany
          Posts: 58
          If you are working alone and this is your first project, try to keep it simple and short. Include the best ideas you have and try to complete it. Then you can see where you go from there, start a new Pokemon game, making a game that is not Pokemon related, or just extending your project.
          Reply With Quote
          Old March 30th, 2018 (1:53 PM).
          pumpkidgt pumpkidgt is offline
            Join Date: Sep 2017
            Posts: 1
            do what you can do then get a team
            Reply With Quote
            Old March 31st, 2018 (3:18 AM).
            PokemonGen PokemonGen is offline
              Join Date: Mar 2018
              Posts: 2
              Hi guys I am a 13 year old boy and I am developing a pokemon game named PokemonGen which is gonna be the first 3D pokemon game for PC. The Trailer is out. so if you give it a view that will be great. Link --->
              by searching on youtube "pokemon gen game trailer "
              Reply With Quote
              Old April 2nd, 2018 (12:16 AM).
              Madmaxz Madmaxz is offline
                Join Date: Apr 2018
                Posts: 1
                In which emulator we can play pokemon green remix
                Reply With Quote
                Old April 11th, 2018 (2:46 AM). Edited April 11th, 2018 by Panamanian.
                Panamanian Panamanian is offline
                  Join Date: Feb 2018
                  Posts: 29
                  I feel like something that kills a lot of hacks is trying to use custom tiles.

                  Tiles are so time-consuming and don't progress a hack to completion the way scripts and mapping do.

                  I bet if people just used the default tiles, we would see a lot more hacks completed.
                  Reply With Quote
                  Old April 18th, 2018 (4:04 PM).
                  Stupid Dinosaur's Avatar
                  Stupid Dinosaur Stupid Dinosaur is offline
                    Join Date: Oct 2017
                    Gender: Female
                    Posts: 13
                    I'm working on my first game as well, and am new to game design. It seems overwhelming at times as I'm the only one working on it (and will probably keep it this way). But above all, I just love telling stories. I may not be experienced in making games, but I know a crap ton about crafting stories.

                    Fan games are essentially that: telling a story through a digital interactive medium. My advice as a storyteller and a filmmaker is this: nail your characters and your story before you even start with any of the actual game coding/scripting/ mappings. You should make the space fit the story, NOT the story fit the space.

                    A fully realized story makes all of the other steps much easier and more fluid. It makes it less intimidating too because you know exactly what you need to do and all of the floundering nervousness gets eliminated. Hell, I've spent months in pre-production on a script before even touching a camera because if you get to set and you don't have a plan and understanding of your endgame, your just wasting the studio's money. I am coming at this from a filmmaking perspective though, so not everything is applicable, but for the most part, it is. It's what made me feel not worried at all about my own game development despite the fact that I only learned how to code this year.

                    But if you need someone to bounce ideas off of or just talk things through to calm your nerves, I'm always down to lend an ear.
                    Reply With Quote
                    Old May 16th, 2018 (3:14 AM).
                    Yotes's Avatar
                    Yotes Yotes is offline
                      Join Date: Aug 2016
                      Location: Florida
                      Age: 25
                      Gender: Male
                      Nature: Bold
                      Posts: 43
                      Game design can be super overwhelming and a single project can eat up years of your life at a time. (speaking from experience here).

                      Keep it small til you're super comfortable with making games from start to finish. With each new project experiment with new mechanics and ideas you can carry over to a future project.
                      Working on a cool new Pokemon-inspired indie project called Battle Gem Ponies
                      (and documenting every step of the way so others can learn alongside me! :wink-right-eye:)
                      Available on Mobile & PC Platforms!
                      Weekly Development Updates:
                      Download the Latest Demo: Battle Gem Ponies (Pre-Alpha Ver. 7)

                      Reply With Quote
                      Old May 16th, 2018 (7:10 AM).
                      FBI's Avatar
                      FBI FBI is offline
                      Free supporter
                      Join Date: Jan 2013
                      Location: Unknown Island
                      Gender: Male
                      Posts: 1,867
                      I think a lot of people have the right idea about starting out. Generally speaking, people tend to lose motivation to continue making their game when they encounter strange bugs or large hurdles which they don’t know how to overcome.

                      My suggestion for new ROM hackers is to avoid learning ASM and C unless you are interested in programming/have programmed before. A lot of these low level programming concepts aren’t easy to understand and learning takes effort. Even after you’ve got the basics down, it won’t yield much results wise until you become pretty proficient at it.

                      So stick to mapping, scripting, patches and misc stuff until you’ve gotten a general idea of the process. From there you can make a decent game, and if you are interested in going further down the rabbit hole, you can.
                      Reply With Quote

                      Quick Reply

                      Join the conversation!

                      Create an account to post a reply in this thread, participate in other discussions, and more!

                      Create a PokéCommunity Account
                      Thread Tools

                      Posting Rules
                      You may not post new threads
                      You may not post replies
                      You may not post attachments
                      You may not edit your posts

                      BB code is On
                      Smilies are On
                      [IMG] code is On
                      HTML code is Off

                      Forum Jump

                      All times are GMT -8. The time now is 2:21 AM.