Germany
Seen April 22nd, 2019
Posted April 9th, 2019
59 posts
3.5 Years





Demo Download: https://store.steampowered.com/app/814370/Monster_Sanctuary


Hey all!

i thought the poke community might be interested in my project, so i decided to create a thread here.
It is not based on actual pokemons but my own ideas & creations.
Also it is based on the idea of having a monster collecting game with metroidvania like exploration + visuals!



Story

Monster Sanctuary is a land that is populated by monsters. Only a minority of humans is populating
that land, gathered together in the Keeper Stronghold. Although the hostile nature of the monsters, the
inhabitants of the Stronghold learned to grow and train them. For that they have a special class: The Monster Keeper.



As the youngest heir of an ancient bloodline of proud Monster Keepers, you step out into the world to
follow in your ancestors' footsteps. You will gather a party of monsters to grow and train. You are aided
by a Spectral Wolf, the familiar of your bloodline. Meanwhile, a series of unsettling events worries the
experienced Keepers of the Monster Sanctuary. This is the beginning of a journey to unravel the cause
of this mystery that threatens the peace between humans and monsters.


Gameplay

You are exploring in 2D sideview and by collecting items or monsters you are able to unlock new areas.



The base combat setup is 3 vs 3. The monster actions consume mana but you regenerate a certain
amount of mana every turn. Mana management is an important gameplay feature.



I tried to make the combats very strategical. There is a combo count in place that increases the damage of consecutive attacks in the same turn.
- every hit of an attacks increases it
- every heal applied increases it
- every buff applied increases it
It makes sense to have supportive monster act first and do high hit count attacks or support actions to
maximize the damage of the monsters acting last. So the order you do your actions matters!

As a player you are motivated to play efficient by a combat result that ranges from 1 to 5 stars, based
on your efficiency. By getting a high rating, you increase the chances to receive rare items. Among rare
items there are Monster Eggs. This is the main way in the game how you increase your monster party.
You hatch those eggs!



I also put a quite some effort in adding the possibility to individualize the monsters. Every monster has
an unique skill tree where you as a player decide which direction you want your monster to evolve.



There are a lot of active and passive skills with many synergies. Skills can have a lot of different themes
- Damage, healing, buffs, debuffs, critical hits, shielding and more.



Also you can further individualize your monsters by equipping them like in RPGs and improving certain stats.



Development

I'm developing the game mostly alone, doing the programming, pixel art, music, sfx, game design, level
design all by myself. My brother is helping me with ideas, story and dialogues.
Tools i'm using:
Engine - Unity Engine
IDE - Visual Studio
Pixel Art - Photoshop
Music/SFX - FL Studio
Gifs - Fraps+VirtualDUB

I'm eager to hear your Feedback!
If you want to follow the project:
Twitter
Facebook
https://monster-sanctuary.com

Disturbed

Age 27
Seen October 21st, 2019
Posted August 29th, 2019
1,912 posts
13 Years
I just want to say I took a look at this thread and was absolutely blown away for how pretty everything looks. It's clear that you're incredibly passionate and this is definitely one of the games I'm keeping on my radar!

Pretty happy to see something not related to Pokémon!

Lunos

Random Uruguayan User

Male
Montevideo (Uruguay)
Seen 1 Hour Ago
Posted 3 Hours Ago
2,756 posts
12.6 Years
This reminds me a lot of Terraria, Pokémon and a little bit of Digimon after reading "you as a player decide which direction you want your monster to evolve".
Honestly, this looks really freaking amazing dude. I'm going to bookmark it and I'll be looking forward to a playable release. Nice job :)

Hiroshi Sotomura

Ashe – House of Blue Lions

Male
Melbourne, Australia
Seen 1 Week Ago
Posted March 4th, 2021
18,319 posts
18.5 Years
You’ve impressed one of our staffers enough that he linked it to the staff. That’s an achievement in itself.

For a one- or two-man show, this is quite impressive work.
Germany
Seen April 22nd, 2019
Posted April 9th, 2019
59 posts
3.5 Years
Thanks for the heartwarming Feedback! Honestly i was a bit nervous how the community might receive a non Pokemon game.

And yeah, i'm also curious why there aren't more indie monster collecting games out there, considering how crowded most other genres are.

I'll keep posting updates here now and then! :)

Astromancer

they/them
Seen 4 Hours Ago
Posted 4 Hours Ago
35,308 posts
13.5 Years
This looks so cool! I love pixly stuff ^^ Glad you're putting in some form of proper story as well and not just making it a fantasy-pokémon clone ;)

Logan

Age 26
Male
Salisbury, England
Seen 3 Weeks Ago
Posted August 26th, 2020
10,417 posts
12.5 Years
Truly truly amazing, can't believe you're developing this alone. Have you thought about publishing this as a real game (aka selling it)?
Germany
Seen April 22nd, 2019
Posted April 9th, 2019
59 posts
3.5 Years
Thanks! Yes i want to try a kickstarter in September. If it succeeds, i could work on it full time :)
(Else it will take forever to finish :p)
But first i want to release a free demo version (probably end of April), gather feedback and iterate/improve on it to have a really good demo version for the kickstarter.
Germany
Seen April 22nd, 2019
Posted April 9th, 2019
59 posts
3.5 Years
I've re-formatted the main post a bit, it doesn't look as ugly now!
Also here are some updates what i worked on in the last 1-2 Months:


Keeper's Stronghold



I've worked on this new area, the "Keeper's Stronghold". Intertwined with the rest of the game world, It
will be the main hub of the game. Here you will meet many npcs, merchants and so on. I've also
worked on implementing the shop functionality. In Monster Sanctuary you can buy equipment to equip
your monsters. Every monster has a Weapon slot and 3 accessory slots. Weapons can either boost
attack, magic or both. Depending on the available skills, you can decide if you want to focus a
monster on physical attacks, magical attacks or going hybrid.



It is the place where most of the Monster Keepers as well as all the other humans live together with monsters they raised.



There will me more features in there:
- A smith npc who can upgrade monster equipment
- Boss challenge mode.
- You can donate your excess eggs to the Stronghold so they can build up a 'Monster Army' - you getrewards for every egg you donate and some special rewards if the Monster Army reaches certain strength threshhold.
- "Infinity Arena" - you fight random monsters and with every won battle, enemy level rises and you fight new ones.
The higher level your reach, the better reward you get. The challenge is to reach as high
level as possible. This will be one of the endgame features.
- Some other endgame activities

Furthermore i composed the theme for this area. Here is a video with music:
https://www.youtube.com/watch?v=0oxUVThwAcw

Also i worked on a new Monster, the first flying monster: Vaero.

Astromancer

they/them
Seen 4 Hours Ago
Posted 4 Hours Ago
35,308 posts
13.5 Years
Absolutely adore the animation style! The hub sounds like a good idea.

Disturbed

Age 27
Seen October 21st, 2019
Posted August 29th, 2019
1,912 posts
13 Years
Everything looks so good and crisp. My god, I'm excited for this.
Germany
Seen April 22nd, 2019
Posted April 9th, 2019
59 posts
3.5 Years
yeah i already got quite some offers (mostly people wanting to do the music). But since i'm working as a programmer on some bigger projects as my current job, i explicitly want to do all the creative parts of the game myself :)

Also looking at solodev idols like Eric Barone (stardew valley) or
Thomas Happ (Axiom Verge) - my dream is to achieve something similar.

Disturbed

Age 27
Seen October 21st, 2019
Posted August 29th, 2019
1,912 posts
13 Years
So every monster you collect will have it's on skill-tree?

aaaaaaaah this seems so cool
Germany
Seen April 22nd, 2019
Posted April 9th, 2019
59 posts
3.5 Years
Yes! I want the player to be able to have a lot of possibilities how he evolves his monsters.

Some more updates:

iterated on grummy monster and i think he looks a lot better now (although he looks a bit like baby Cthulu)


I worked on the 'Blue Cave' area again that i didn't touch for quite long. I added some more variation there with some green moss and mushrooms



Also i added there a first puzzle/riddle



And encountered some funny bug




Starting Monsters

Created the three other spectral familiars besides the spectral Wolf:



Every single one is an ageless defender of of a Keeper's Stronghold bloodline.

Later on you will be able to choose which one aids the protagonists bloodline and is his starting monster. But i wont quite have that in the upcoming demo yet.

Disturbed

Age 27
Seen October 21st, 2019
Posted August 29th, 2019
1,912 posts
13 Years
I'm so excited for the first demo omg

Logan

Age 26
Male
Salisbury, England
Seen 3 Weeks Ago
Posted August 26th, 2020
10,417 posts
12.5 Years
can we get some demo hype in the chat guys