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Tool: Advanced Series (GBA toolbox)

2
Posts
11
Years
    • Seen Sep 7, 2012
    I don't know why, but I can't download it on 2 shared!
    On FileFront the file doesn't exist, and Megaupload is closed, so..

    Could you upload it on an other Webspace pls?

    LG

    MKFreak
     

    tajaros

    Hi I'm dawg
    855
    Posts
    12
    Years
  • I don't know why, but I can't download it on 2 shared!
    On FileFront the file doesn't exist, and Megaupload is closed, so..

    Could you upload it on an other Webspace pls?

    LG

    MKFreak

    Actually Wichu is gone for a while now he/she might not be able to fix the download links anymore... :(
     
    2
    Posts
    11
    Years
    • Seen Sep 7, 2012
    That's a pity..

    Can someone/Is someone allowed to send me the file in a PM pls?
     
    3
    Posts
    14
    Years
    • Seen Aug 7, 2014
    Can someone please upload this again, every single link does not work. Or as requested above, could I please receive it in a PM?
    Thank you. I really need this program for Sprite editing because battle sprites completely screw up.
     
    1,775
    Posts
    15
    Years
  • Since most recent posts are people asking for the files to be reuploaded and it doesn't seem as though Wichu has been around here in a while (and it seems a bit unlikely the files will be reuploaded, sadly), I'm going to close this thread.
    Wichu, if you want to reupload the files and update the first post with fixed links, contact either DrFuji or myself, and we'll happily reopen it for you.
    In the meantime, this thread will be closed.
     
    2
    Posts
    5
    Years
    • Seen Dec 15, 2019
    Attempting to change the color palette in the Ultra Shiny Gold Sigma (based off a FireRed), and I get an error loading it in: "Index was outside the boundaries of the array" and this:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at Easy_Icon_Editor.IconData.LoadPokemonIcon(Bitmap& bitmap, Int32 species)
    at Easy_Icon_Editor.Form1.DrawIcon()
    at Easy_Icon_Editor.Form1.LoadROMToolStripMenuItem_Click(Object sender, EventArgs e)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.8000 (FX35W81RTMGDR.050727-8000)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Advanced Pokémon Icon Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Mira/Desktop/d%20and%20d/3d%20models/pokes/Advanced%20Series/Advanced%20Pok%E9mon%20Icon%20Editor.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.7903 built by: Win9Rel
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    All I'm wanting to do is change the player sprite colors as I want to do type-specific playthroughs. It used to work on my computer before it crashed and lost everything, so I'm not sure what to do to change any ini files or what have you. Any pointers would be great. Should be noted that it seems to work on the normal version of FireRed.
     
    8
    Posts
    3
    Years
    • Seen May 2, 2021
    Since I've been working on my ROM Hack, I've been using these programs & they're a great help (for Emerald). But whenever I open up the ROM for any other version such as Fire Red or Ruby it shows the message "LZ77 is not compressed". Could you help me out?
     

    FireFig

    Ignite
    199
    Posts
    3
    Years
    • Seen Jun 20, 2022
    Does import all Pokemon work on expanded rom offsets like 1000000, coz it isn't working out for me.
     
    392
    Posts
    3
    Years
    • Seen Nov 24, 2023
    O. Hello nearly 10 years after this comment was made. Still have that file handy? I'm in a pickle xD

    LeafGreen 1.0:
    Spoiler:

    Sapphire 1.0:
    Spoiler:

    It was easy because of the tool HMA
     
    Last edited:
    1
    Posts
    2
    Years
    • Seen May 4, 2023
    I know it's been 13 years since these were posted, but none of the download links work. Is there a newer version? Or a different site? Or even a similar program? I'm trying to edit pokemon emerald.
     
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