Aquacorde

... to the w o r l d. 🥂

Age 26
Non-binary
Ankh-Morpork
Seen 55 Minutes Ago
Posted 20 Hours Ago
PLAYER DOC UPDATES
-> All of the below is in the Player Reference Document.


Battles-

• A bet of $1500 is automatically assigned to the match unless otherwise agreed upon. Loser pays out. Not paying the prize money is essentially theft.
• Gym leaders pay out to winners, but those who lose do not have to pay in. The same applies if a gym leader requires a challenger to fight other gym staff.
• Matches in tournaments or contests do not have prize money assigned to them, as the ultimate winner(s) will receive payout at the end.
• Swaps are limited. One per battle if using 2-4 Pokémon, two per battle if using 5-6.
• Any of these rules can be changed upon prior agreement. This ruleset is usually just called "standard rules" when asking for a battle.


Devices-

Holotch: A device by the Pokétch company that is gaining popularity in Kinyo. It is basically a flexible, foldable screen that has all the functionality of a phone. It can be folded to slot into a watchband (sold separately).


Items and TMS-

TMs are not numbered and do not break. TRs for very powerful moves may be available down the line. Any move that has ever existed can be written to a TM or TR! But your Pokémon can still only learn things that its species can normally. Most of the time, when I give aTM as a quest reward, it won't be a named TM. Instead, I'll give a category like "a grass-type status move" or "a physical steel-type move with power 60 or less".


Moves and Abilities-

Moves are limited to six. You may use any move table from XY and newer, but make sure that when you choose one for each Pokémon, you stick with it! Gets confusing otherwise. replaced by the following:
Moves can be chosen from Gen 7 and 8 movetables. If a Pokémon does not have a Gen 8 table at time of writing, it can be supplemented by Gen 6.


Contests-

Prerequisite Class
All Contest Halls provide one-on-one or small group coordinator lessons for about $2000. These lessons are a prerequisite for obtaining a Contest Pass, which allows participation in Contests across the region. You do not need a Hoenn-registered license to take the class.

To sign up for a class, you just go up to the desk at the Contest Hall and ask when the next available time is. They usually say "oh, I can get you someone in about twenty minutes". Usually the classes are one-on-one, but you can go with a friend! Or you may be put in a small group with others who showed up around the same time.

The class covers the basic format of Hoenn contests and shows some video examples of past contests. You also get to practice on one of the Hall's stages for a while while the instructor gives you pointers.

Contest Pass
To apply for a Contest Pass, you must provide staff at the Contest Hall with a signed receipt for your class and a Hoenn-registered trainer license. The pass activates immediately. Your pass will allow you to participate in D-Rank contests, which is the beginner level. One ribbon in D-Rank allows a coordinator to graduate to C-Rank and upgrade their Pass. Three ribbons in C-Rank and a coordinator graduates to B-Rank and may enter the Grand Festival. It is unlikely that anyone will make it to A-Rank. There is also S-Rank, which is given to top-level coordinators who have achieved multiple Grand Festival wins.

Format
Coordinators may choose to enter the singles category or doubles category. Singles allows one Pokémon to be registered and this Pokémon must complete all three rounds- it may not be switched for another. Doubles allows two Pokémon to be registered and both must participate in each round. Neither may be switched for another.

Hoenn contests have three rounds. Of the 32 participating coordinators, 16 are eliminated in the first round and another 8 are eliminated in the second.

The first round is a themed challenge. Coordinators will interpret the challenge however they choose and present the judges and audience with their take.

The second round is a five-minute timed battle. Coordinators are judged both on their battle skills and on their ability to create a performance while still furthering their goal of knocking out their opponent.

The final round is the individual performance. This is where a coordinator's creativity really gets to shine. This is their planned, choreographed, best work that they are presenting to the judges. This is what determines the winners.

Rewards
Contests winners receive Ribbons, one for the trainer and one for each of their participating Pokémon. There is also a cash prize for the top three coordinators. D-Rank prizes are $10000 for the winner, $5000 for the runner-up, and $2500 for third place. Sometimes, local companies will sponsor a competition and add another prize on top of the usual.


Trainer Licensing-

There are multiple classes of trainer license. Yours is "journeying trainer", which says you can keep up to six Pokémon with you and that your main purpose is battling. It also lets you take advantage of amenities provided by the League to assist you in your journey- free rooms at Pokémon Centers, free or reduced transit between cities with gyms, discounts at certain shops, etcetera.

Trainers may apply for a license at age 12 or older. School is recommended, especially if the goal is a specific career, but all they must do is pass a basic Pokémon Care test in order to keep Pokémon. Children under 12 may obtain a license with parental permission, the caveats being that if they journey, they must either do so in their home region or have a guardian journey with them.

Registering a license with another region is simple; you just take your license to any Pokémon Center and the staff will file your information with the regional government. Processing takes twenty-four hours and after that, your license is active. You may either keep your previous physical license or have the Pokémon Center staff issue you a new one. Most people just keep their first license until they lose or destroy it.