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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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MrSandman64

Pokemon Moon Creator
28
Posts
11
Years
  • Does anyone know what number the intro picachu (the one above the message in the intro)
    ears are in unLZ-GBA? I know that the rest of the pikachu can be found at 341 and 342.
     

    JackHack96

    Intrepid Hacker
    121
    Posts
    11
    Years
  • Does anyone know how to download Advanced Text I've tried to download it but every time I try to run it an error comes up saying that a component it missing.
    Yes, it is comctl32.dll the missing element! If you want to, you can download Advance Text from my website (Go on my account contact info, I can't post links). These .dll are included in the download. You go on Hack Rom Tools (it's in italian, but it's not very difficult, I'm translating it)->Click on Hack Tools->Click on the Game Boy Advance->You search in the list Advance Text and you download it!
    Then you unzip it and it's ready to use!
     

    DrFuji

    [I]Heiki Hecchara‌‌[/I]
    1,691
    Posts
    14
    Years
  • Does anyone know what number the intro picachu (the one above the message in the intro)
    ears are in unLZ-GBA? I know that the rest of the pikachu can be found at 341 and 342.

    You can find the ears at 2028 in an untouched FR ROM.
     
    154
    Posts
    11
    Years
    • Seen Jan 8, 2017
    So, I've been looking into this tutorial, and it's worked out very well so far, but after finishing with the image inserting, it goes on to show how to give an item an ability to do something by giving it a script, but in my case, I'm making stones for evolution.
    My question is if I have to do this step for stones? Because I feel that I can just ggo into Yape and say that a pokemon evolves with the stone I made, and then when the player uses the stone, it shows that the pokemon can evolve with it, and then they click on the pokemon, it evolves, and the item goes away. Would that be how it works? Or do I have to do the last few steps of this as well?
    Here's the tutorial: http://www.pokecommunity.com/showthread.php?t=258426
    It seems I've also run into another problem. How do I make it appear in Yape so it can actually be used for evolution?
     
    Last edited:

    Bilaterus

    ToBe Best Spriter ;)
    31
    Posts
    12
    Years
    • Seen Nov 6, 2012
    Can someone direct me to a link to a tutorial where I can find out how to change the sprite of Oak when he's giving that long speech at the beginning?

    Or tell me the number/offset it comes up in on unLZ GBA, well assuming that's how you change it.

    Oh I'm hacking fire red if that helps

    Thanks in advance :)
     

    AtecainCorp.

    Rejishan awake...
    1,377
    Posts
    15
    Years
  • Game: Pokemon Ruby
    Type: Double Wild Battle Spots
    Editor: PKSV

    I try make Pokemon Black 2 Demake on GBA... And i need know if it was possible to add special Double Wild Battle Spots in grass <I do special tile for it>
     

    MrSandman64

    Pokemon Moon Creator
    28
    Posts
    11
    Years
  • Can someone direct me to a link to a tutorial where I can find out how to change the sprite of Oak when he's giving that long speech at the beginning?

    Or tell me the number/offset it comes up in on unLZ GBA, well assuming that's how you change it.

    Oh I'm hacking fire red if that helps

    Thanks in advance :)
    Follow >Dante<'s tutorial on how to edit the intro hero except instead of changing the hero change the prof.
    The unLZ-GBA number is around 342 and the APE offset is 004623B4.
     

    passarbye

    Just passin' thru
    21
    Posts
    11
    Years
    • Seen Dec 8, 2017
    Advance Text

    Yes, it is comctl32.dll the missing element! If you want to, you can download Advance Text from my website (Go on my account contact info, I can't post links). These .dll are included in the download. You go on Hack Rom Tools (it's in italian, but it's not very difficult, I'm translating it)->Click on Hack Tools->Click on the Game Boy Advance->You search in the list Advance Text and you download it!
    Then you unzip it and it's ready to use!
    Hi, i'm new here.

    I've been looking for a text editor of any kind for Pokemon Fire Red all around the web, and have found nothing but Advance Text, and it does not work. even the one on your site does not work for me.
    Any time i download Advance text and double click the EXE, it gives me an error stating

    "component Comdlg32.ocx or one of it's dependencies is not correctly registered: a file is missing or invalid."

    Is there any alternative to Advance text, or is there a way to fix Advance text to make it usable?

    i've been working on getting a Fire Red hack going, but this is important and i can't find something that works.

    PS: i've also seen the youtube vidoes where people say to put Comdlg32.ocx or the other one into system32 or sysWOW64 and use the Run or command prompt to register the file manually, but even that doesn't work.
    should i just give up hacking?
     
    Last edited:

    itman

    Back to ROM hacking. :D
    98
    Posts
    16
    Years
    • Seen Feb 5, 2014
    Hi, i'm new here.

    I've been looking for a text editor of any kind for Pokemon Fire Red all around the web, and have found nothing but Advance Text, and it does not work. even the one on your site does not work for me.
    Any time i download Advance text and double click the EXE, it gives me an error stating

    "component Comdlg32.ocx or one of it's dependencies is not correctly registered: a file is missing or invalid."

    Is there any alternative to Advance text, or is there a way to fix Advance text to make it usable?

    i've been working on getting a Fire Red hack going, but this is important and i can't find something that works.

    PS: i've also seen the youtube vidoes where people say to put Comdlg32.ocx or the other one into system32 or sysWOW64 and use the Run or command prompt to register the file manually, but even that doesn't work.
    should i just give up hacking?

    I'm pretty sure that same file is in another program, that's how I got a-text to work...I dragged and dropped it. I'm pretty sure it's in Overworld Editor: Rebirth edition. Download that, and then drag and drop the file.
     

    passarbye

    Just passin' thru
    21
    Posts
    11
    Years
    • Seen Dec 8, 2017
    A-Text

    I'm pretty sure that same file is in another program, that's how I got a-text to work...I dragged and dropped it. I'm pretty sure it's in Overworld Editor: Rebirth edition. Download that, and then drag and drop the file.
    your right, it comes with ComCTL32.ocx, but it says that it needs (or something isn't working with) ComDLG.ocx
    and where do i paste the files to? the INI folder for A-Text?
     
    154
    Posts
    11
    Years
    • Seen Jan 8, 2017
    What does it mean in A-map when it says "AvancedMapError(5): Value $FFFFFFFF is not a pointer!"? And how do I fix it? It's messing up all of my gameplay for that map. All I did was remove the wild pkmn data.
     

    Satoshi Ookami

    Memento Mori
    14,254
    Posts
    15
    Years
  • What does it mean in A-map when it says "AvancedMapError(5): Value $FFFFFFFF is not a pointer!"? And how do I fix it? It's messing up all of my gameplay for that map. All I did was remove the wild pkmn data.
    NEVER remove wild Pokémon data... this is what happens... if you don't want Pokémon to appear, just set the frequency to 0% but NEVER remove it...

    @Ksiazek Bartlomiej: Jambo's working on patch. So far it's not possible throughout normal meanings.
     
    154
    Posts
    11
    Years
    • Seen Jan 8, 2017

    NEVER remove wild Pokémon data... this is what happens... if you don't want Pokémon to appear, just set the frequency to 0% but NEVER remove it...

    @Ksiazek Bartlomiej: Jambo's working on patch. So far it's not possible throughout normal meanings.

    Yeah, trust me, won't happen again. The only thing I'm worried about, is that a similar thing happened to me before, where I deleted a map connection (which I also won't do again), and it started messing with other maps, completely distorting maps and tilesets. To fix the wild pkmn data problem, I just re-inserted the same map into the bank, and that one works fine. So, as long as I leave the other one that messed up alone, everything else should continue to work fine, right?
     

    Jambo51

    Glory To Arstotzka
    736
    Posts
    14
    Years
    • Seen Jan 28, 2018

    NEVER remove wild Pokémon data... this is what happens... if you don't want Pokémon to appear, just set the frequency to 0% but NEVER remove it...

    @Ksiazek Bartlomiej: Jambo's working on patch. So far it's not possible throughout normal meanings.

    Yeah, trust me, won't happen again. The only thing I'm worried about, is that a similar thing happened to me before, where I deleted a map connection (which I also won't do again), and it started messing with other maps, completely distorting maps and tilesets. To fix the wild pkmn data problem, I just re-inserted the same map into the bank, and that one works fine. So, as long as I leave the other one that messed up alone, everything else should continue to work fine, right?

    Actually, by definition in the ROM, it isn't possible to set the frequency to 0. It automatically raises it to a base value if you set it to 0.
     
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