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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Meowing Mewtwo:

Hey, don't feel bad! It's a perfectly legitimate request.

Click these words to download the most recent version of A-Trainer

Aw, thanks! That helped a TON.
 
oh , ok thanks :) . how do you edit the names of tms/hms? I want to De-capitalize it.
You need to use programs that edit attacks, A-Tack is probably the best bet.
 
Does anyone know what number the intro picachu (the one above the message in the intro)
ears are in unLZ-GBA? I know that the rest of the pikachu can be found at 341 and 342.
 
Does anyone know how to download Advanced Text I've tried to download it but every time I try to run it an error comes up saying that a component it missing.
Yes, it is comctl32.dll the missing element! If you want to, you can download Advance Text from my website (Go on my account contact info, I can't post links). These .dll are included in the download. You go on Hack Rom Tools (it's in italian, but it's not very difficult, I'm translating it)->Click on Hack Tools->Click on the Game Boy Advance->You search in the list Advance Text and you download it!
Then you unzip it and it's ready to use!
 
So, I've been looking into this tutorial, and it's worked out very well so far, but after finishing with the image inserting, it goes on to show how to give an item an ability to do something by giving it a script, but in my case, I'm making stones for evolution.
My question is if I have to do this step for stones? Because I feel that I can just ggo into Yape and say that a pokemon evolves with the stone I made, and then when the player uses the stone, it shows that the pokemon can evolve with it, and then they click on the pokemon, it evolves, and the item goes away. Would that be how it works? Or do I have to do the last few steps of this as well?
Here's the tutorial: https://www.pokecommunity.com/showthread.php?t=258426
It seems I've also run into another problem. How do I make it appear in Yape so it can actually be used for evolution?
 
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Can someone direct me to a link to a tutorial where I can find out how to change the sprite of Oak when he's giving that long speech at the beginning?

Or tell me the number/offset it comes up in on unLZ GBA, well assuming that's how you change it.

Oh I'm hacking fire red if that helps

Thanks in advance :)
 
Game: Pokemon Ruby
Type: Double Wild Battle Spots
Editor: PKSV

I try make Pokemon Black 2 Demake on GBA... And i need know if it was possible to add special Double Wild Battle Spots in grass <I do special tile for it>
 
Can someone direct me to a link to a tutorial where I can find out how to change the sprite of Oak when he's giving that long speech at the beginning?

Or tell me the number/offset it comes up in on unLZ GBA, well assuming that's how you change it.

Oh I'm hacking fire red if that helps

Thanks in advance :)
Follow >Dante<'s tutorial on how to edit the intro hero except instead of changing the hero change the prof.
The unLZ-GBA number is around 342 and the APE offset is 004623B4.
 
Advance Text

Yes, it is comctl32.dll the missing element! If you want to, you can download Advance Text from my website (Go on my account contact info, I can't post links). These .dll are included in the download. You go on Hack Rom Tools (it's in italian, but it's not very difficult, I'm translating it)->Click on Hack Tools->Click on the Game Boy Advance->You search in the list Advance Text and you download it!
Then you unzip it and it's ready to use!
Hi, i'm new here.

I've been looking for a text editor of any kind for Pokemon Fire Red all around the web, and have found nothing but Advance Text, and it does not work. even the one on your site does not work for me.
Any time i download Advance text and double click the EXE, it gives me an error stating

"component Comdlg32.ocx or one of it's dependencies is not correctly registered: a file is missing or invalid."

Is there any alternative to Advance text, or is there a way to fix Advance text to make it usable?

i've been working on getting a Fire Red hack going, but this is important and i can't find something that works.

PS: i've also seen the youtube vidoes where people say to put Comdlg32.ocx or the other one into system32 or sysWOW64 and use the Run or command prompt to register the file manually, but even that doesn't work.
should i just give up hacking?
 
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Hi, i'm new here.

I've been looking for a text editor of any kind for Pokemon Fire Red all around the web, and have found nothing but Advance Text, and it does not work. even the one on your site does not work for me.
Any time i download Advance text and double click the EXE, it gives me an error stating

"component Comdlg32.ocx or one of it's dependencies is not correctly registered: a file is missing or invalid."

Is there any alternative to Advance text, or is there a way to fix Advance text to make it usable?

i've been working on getting a Fire Red hack going, but this is important and i can't find something that works.

PS: i've also seen the youtube vidoes where people say to put Comdlg32.ocx or the other one into system32 or sysWOW64 and use the Run or command prompt to register the file manually, but even that doesn't work.
should i just give up hacking?

I'm pretty sure that same file is in another program, that's how I got a-text to work...I dragged and dropped it. I'm pretty sure it's in Overworld Editor: Rebirth edition. Download that, and then drag and drop the file.
 
A-Text

I'm pretty sure that same file is in another program, that's how I got a-text to work...I dragged and dropped it. I'm pretty sure it's in Overworld Editor: Rebirth edition. Download that, and then drag and drop the file.
your right, it comes with ComCTL32.ocx, but it says that it needs (or something isn't working with) ComDLG.ocx
and where do i paste the files to? the INI folder for A-Text?
 
What does it mean in A-map when it says "AvancedMapError(5): Value $FFFFFFFF is not a pointer!"? And how do I fix it? It's messing up all of my gameplay for that map. All I did was remove the wild pkmn data.
 
What does it mean in A-map when it says "AvancedMapError(5): Value $FFFFFFFF is not a pointer!"? And how do I fix it? It's messing up all of my gameplay for that map. All I did was remove the wild pkmn data.
NEVER remove wild Pokémon data... this is what happens... if you don't want Pokémon to appear, just set the frequency to 0% but NEVER remove it...

@Ksiazek Bartlomiej: Jambo's working on patch. So far it's not possible throughout normal meanings.
 

NEVER remove wild Pokémon data... this is what happens... if you don't want Pokémon to appear, just set the frequency to 0% but NEVER remove it...

@Ksiazek Bartlomiej: Jambo's working on patch. So far it's not possible throughout normal meanings.

Yeah, trust me, won't happen again. The only thing I'm worried about, is that a similar thing happened to me before, where I deleted a map connection (which I also won't do again), and it started messing with other maps, completely distorting maps and tilesets. To fix the wild pkmn data problem, I just re-inserted the same map into the bank, and that one works fine. So, as long as I leave the other one that messed up alone, everything else should continue to work fine, right?
 

NEVER remove wild Pokémon data... this is what happens... if you don't want Pokémon to appear, just set the frequency to 0% but NEVER remove it...

@Ksiazek Bartlomiej: Jambo's working on patch. So far it's not possible throughout normal meanings.

Yeah, trust me, won't happen again. The only thing I'm worried about, is that a similar thing happened to me before, where I deleted a map connection (which I also won't do again), and it started messing with other maps, completely distorting maps and tilesets. To fix the wild pkmn data problem, I just re-inserted the same map into the bank, and that one works fine. So, as long as I leave the other one that messed up alone, everything else should continue to work fine, right?

Actually, by definition in the ROM, it isn't possible to set the frequency to 0. It automatically raises it to a base value if you set it to 0.
 
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