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Patch: Pokemon Fire Red Patch 1020/1460 Rombases UPDATE 6/23/16 Beta 1.1 Released

89
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    • Seen Apr 23, 2022
    So I patched my game and loaded it up, and the game freezes. The game audio is still playing. but the main screen is frozen. Not sure if this is a bug in the game or VBA is just being weird. I'm using Beta 2 and used NUPS patcher
     
    11
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    8
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    • Seen Jun 17, 2019
    mrmoonbeam when u open up G3HS yeah it will have a bunch of errors but then it will show u a recovery box the amount of pokemon u put is 1020 then for the moves is 511 then the types is 24 and the abilites is 156 and also for advance map there is a threa that will tell u how to add how much pokemon u want in advance map

    and as for xerveltal yes there will be mega stones and gen 6 items as some of that has already been added thanks to MRDS rombase

    and also i finshed sinnoh cries i will be working on unova and kalos cries now

    I tried that but i got this error I am new to patching this rom base sorry. :( that was using beta 2
     

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    pokefreak890

    The One that will make everything great
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    • Seen May 18, 2023
    Are u using 1.0 or 1.1 version of fire red? And maybe try No$gba and see what happens

    And as for RedXZero it will give u those errors the first time it should give u a recovery option then afterwards and then put on these values for the following

    Number of mons = 1020
    Number of moves = 511
    Number of types = 24
    Number of abilities = 156

    Also are u using the INI that is provided? If it's not provided in the beta 2 download it is provided in the beta 1 download
     
    89
    Posts
    13
    Years
    • Seen Apr 23, 2022
    Are u using 1.0 or 1.1 version of fire red? And maybe try No$gba and see what happens

    And as for RedXZero it will give u those errors the first time it should give u a recovery option then afterwards and then put on these values for the following

    Number of mons = 1020
    Number of moves = 511
    Number of types = 24
    Number of abilities = 156

    Also are u using the INI that is provided? If it's not provided in the beta 2 download it is provided in the beta 1 download

    I'm using a independent version (not sure what that means, but i'll try to find a 1.0 or 1.1
     
    11
    Posts
    8
    Years
    • Seen Jun 17, 2019
    Are u using 1.0 or 1.1 version of fire red? And maybe try No$gba and see what happens

    And as for RedXZero it will give u those errors the first time it should give u a recovery option then afterwards and then put on these values for the following

    Number of mons = 1020
    Number of moves = 511
    Number of types = 24
    Number of abilities = 156

    Also are u using the INI that is provided? If it's not provided in the beta 2 download it is provided in the beta 1 download

    I tried I even did the name ini the same as the rom and I used the (E) version and not the independent version
     

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    pokefreak890

    The One that will make everything great
    853
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    • Seen May 18, 2023
    I tried I even did the name ini the same as the rom and I used the (E) version and not the independent version

    Dude that's the PGE INI the one for G3HS is named pokeroms.ini and it stays that way and then do the instructions above
     
    11
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    • Seen Jun 17, 2019
    Dude that's the PGE INI the one for G3HS is named pokeroms.ini and it stays that way and then do the instructions above

    Ok I did it... only with the instructions either I have a 1.1 v rom or the I did something wrong.
     

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    794
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  • I guess....But since we can expand our roms, I guess it's doable

    RAM isn't ROM. You can't expand RAM. And you can only have 128kilo bytes in one save file. Though, it seems there is some unused RAM in the area after ~ 0203E000 which I suppose could be put to the saveblocks.
    Actually if we assume that the area 0203E000 0203FFFF is all free, that leaves us with 8191 bytes. Since one pokemon takes 80 bytes, we could have around 100 additional pokemon along with boxes' names and the wallpapers. We could get rid of the checksum and 2 not used bytes in the growth substructure, so the pokemon would be 96 bytes long, which could enlarge the boxes' capability.
    There's also 240 bytes of DMA in the saveblocks area, so that could be used as well.
    If you didn't understand anything of my rambling, don't worry. The takeoff is that the expanding the box space is a hard and complex thing to do that requires fiddling with the save files and RAM areas. And I don't think making a patch for it would be a good idea since it'd use lots of space that could potentially be used by a hacker.
     

    pokefreak890

    The One that will make everything great
    853
    Posts
    9
    Years
    • Seen May 18, 2023
    sorry to say but i have to put off on form/formes for a while because i cant seem to insert the item images in and also when i tested the arceus and giratina code nothing happened i even made sure i used the hex version of the index and the actual pokedex number as well as the index that was shown in PGE

    so i have a question does anyone have info regarding habitats and how to expand it? or maybe some sort of solution as to how im supposed to go about inserting the evolution methods? because those are what i want to work on next
     
    1,682
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    Ok I did it... only with the instructions either I have a 1.1 v rom or the I did something wrong.

    To check the version of FR you have, run a clean version of the rom.
    If a green "PRESENTS" appears under the Gamefreak logo, that's version 1.1.
     

    pokefreak890

    The One that will make everything great
    853
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    • Seen May 18, 2023
    Nah that's not irrelevant I'm just trying to get the scripts to work in order to get rotom forms done because XSE keeps giving me an error
     

    Ayonn-

    The Unbelivable
    209
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    Years
  • RAM isn't ROM. You can't expand RAM. And you can only have 128kilo bytes in one save file. Though, it seems there is some unused RAM in the area after ~ 0203E000 which I suppose could be put to the saveblocks.
    Actually if we assume that the area 0203E000 0203FFFF is all free, that leaves us with 8191 bytes. Since one pokemon takes 80 bytes, we could have around 100 additional pokemon along with boxes' names and the wallpapers. We could get rid of the checksum and 2 not used bytes in the growth substructure, so the pokemon would be 96 bytes long, which could enlarge the boxes' capability.
    There's also 240 bytes of DMA in the saveblocks area, so that could be used as well.
    If you didn't understand anything of my rambling, don't worry. The takeoff is that the expanding the box space is a hard and complex thing to do that requires fiddling with the save files and RAM areas. And I don't think making a patch for it would be a good idea since it'd use lots of space that could potentially be used by a hacker.


    Ohw I misread the post sorry
     

    pokefreak890

    The One that will make everything great
    853
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    • Seen May 18, 2023
    4/28/16 update well it's not really an update but I only added in the EXP Box graphic hope no one minds that I did that and took out the original one anyway I'm going to hopefully get habitats done as well as the pesky evolutions when I figure out how to do them
     

    pokefreak890

    The One that will make everything great
    853
    Posts
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    Years
    • Seen May 18, 2023
    okay now i have a question for you guys since Ollie11 found out that i might not be able to have the new evolution methods working since its not responding or something like that i am wondering if u guys want to do some alternate methods to the evolution for the ones above that are still not completed?
     
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