Nice work on those minigames, they look like they took a lot of hard work, and I really can't wait to play them for myself!
Good to see that the progress is coming along smoothly as well, and, please people, no spam. LOL.
Are there going to be any more minigames put into it, or do you think you have enough already?
cheers =D
There are still two more minigames planned for the B6.
QFT
Anyway, glad to see you're making new minigames too. That reminds me of that beta card-flipping game in Gold that never got finished.
Ironically, it's good to know I'm still sticking to the original even without me knowing it :laugh:
You made a great script!! But will it have other rewards other than money?
Nope, this one only works with money. It's not like all of the minigames will give you items or a combo of items and money. Diversity is what makes the world interesting.
I like this project, it's a very good project with many scripts who are interesting. I'm french and I just want to know if you can do an French Version or other language versions ?
I dont work in translations, that depends on people who know both languages and wants to translate it to their language (I reall dont want to have "official" translators, so anyone is free to make their own)
Hey zel, are you gonna reveal more minigames or are those a secret?
I'll talk about them after I finish them, as I've been doing with the previous three minigames.
Good day, zel.
It's good to know you're back in action.
Nice matchup minigame there. I assume that you have more time now and have a loose schedule in your work.
I have a suggestion in the Whirpool thingy: Why not place it as TM08 (the one Rock Smash owns, since it's now HM)? And it won't be available in Goldenrod Dept. Store until the Lance event at Mahogany.
Not exactly, I just got a few hours since I dont have Uni, but job takes a big part of my days, though.
About the suggestion, that was made quite a few other times, and I think I got enough compaints to realize I should replace HM08-Dive, I think, (you said TM08?) with Whirlpool. Got the message, now I need to remember to actually do it sometime :P
Its up again? Well like christos said let the spam begin. Nah kiddin so far its quiet and peaceful. Hope it stays like that.
ON TOPIC:
That minigame is swell. Im guessing hard would have the whole floor or only one retry i guess.
Nope, if I filled the whole floor the difficulty of implementing everything would have drastically increased. All the levels will have the same ammount of "cards", the only difference between the modes is the number of mistakes you can make (thus, requiring better memory skills, which is secretely what I'm trying to test of you ;))
Sorry Zel, but I would have use the most Popular Cheating Device- Savestates to beat your minigame.
CARLOS: Hehe... Do that and expect a kick in your rear by me! :badsmile:
Hi Zel, I'm from Spain and I have a question:
Can you fix the header of the rom or explain how to fix it, because the flash cart users can't play Shiny Gold cause the header is corrupted. (Header corrupted = Nintendo logo under game boy in the begginig is bad)
Thanks, Ian
As far as I've heard some people managed to put it on their flashcards, but, whatever, I think I was clear enough when I said that I didnt care a bit about anyone not being able to play it on something that wasnt a PC, right? You are on your own, man.
Zel, do you wanna go to insert all clonex25's G/S/C music remixes in SG?
When do you expect a release of next beta?
Great idea with last minigame!:)
Definitely. I wanted to do it before starting the next minigame, actually, but I really cannot wait to start the next one (I'm just a bit overexcited about the concept of the next minigame >.<), it'll have to wait, but definitely I'll add all the stuff he has for the next release.
I feel the minigame looked awful. (no offence ) but maybe its cuz it duz'nt feel right.
If you want, you can try to be more specific, just to see if you convince me of what you dont feel right. But, keep in mind I'm quite stubborn and chances of me changing something are not very likely.
So does this mean that the sliding puzzles in the ruins of alph will be in the game?
Will the card flip game that was in the game corner in g/s/c be in sg too?
Will you include the rollette game from the r/s/e game corner?
For the ruins of alph, you could make it be for a prize and be able to play it more than once because you said it would be a waste of (your) time because it only takes a few minutes to play and then it's over.
you don't have to do any of these things if you don't want to...
The puzzles in R.Alph at least not yet. The way I wanted to do it required me to use a few sprites, not tiles, and I'd need to increase the amount FR has (for which now I'll need to read carefully Darthatron's guide about that)
Nah, with this card flip I made I think it'd be like, too repeatitive.
A roulette? How do you expect me to do that? O.o
Yeah, but making it like a minigame would be, strange, at least I dont see how I could make it a minigame, since I wont be using more than 4 (or were 5?) different pictures (more would require more sprites, and I'm sure there must some kind of limit in the amount of OWs tha game can handle
(at least I know HackMew's OWE has a limit XD)
So, in the end, from all the stuff you've mentioned, I think the only thing that will be present (but not in the next release) are the puzzles of R.Alph, but not as a minigame, but as a way to stick closer to the original game.
Glad to see you're back! You did an excellent job on that mini game there. It must have been a beast to script! O.o But I love the concept of mini games! They're just what the game needs! Keep on making them, is what I think. At least have three in total. You've already got two, so not much of a big deal, right? Anyways, once again, great job! And I look forward to playing b6 of SG! Which will, complete the game? Or will you go all the way up to a seventh?
But if I may express one comment/suggestion? This mini game... I think if you beat the thing on 'hard' you should get something more than money. Like a prize of some sort. You know, because money's great, but shouldn't the feeling of accomplishment be something more than buying a few hyper potions or rebuilding a PokéCenter? But, I suppose you've thought this over thoroughly and concluded that this is the best thing to do. So I won't try to tell you what to do. But anyways, great work!
-Foul
It wasnt that hard to script, because, compared to the digging minigame, there's only interaction with 14 tiles (unlike the digging where you interact with almost 60), interacting with less tiles means less repeatitive scripting, less variable using, and, in the end, the whole code was simpler.
Again, I planned 5 minigames, and I have finished 3 (I count the Feebas one as a minigame. Then there are the digging and matchup minigames), now I need to complete the next two.
B6 does not complete the game (but will complete, in terms of storyline, the original Gold. After B6, there will be the final release, which takes you a bit into this new region-like-island or something, to extend the story a bit more ('cause, not like I have added a lot of stuff to Kanto, and I really want to do a bit of "more original" stuff :P)
Again, not all minigames should just be based on items, diversity is something that should be appreciated. But, in any case, not like I really care a lot if you play this game or not, I was just more interested in knowing if you'd like a test to your memory skills, really ;P
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I'll just check a bit more what's been going on, and hopefully tomorrow I'll be less tired to investigate something. If it works the way I think it'll work, I'll talk a bit about what the next minigame will be about. See ya!
[EDIT for
lopinh0]: Beta5 is the newest one, it's the one at the bottom of the first post of this thread. On B5 the VS Seeker doesnt exist anymore as it got replaced, and as always, a new Beta is recommended to play from the beginning, but it's not completely necessary, however I wont be held responsible for any weird behaviour if you use an older Beta save on a newer Beta.