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- Age 33
- Arizona, USA
- Seen Apr 18, 2024
So, one or two of you in the Skype have suggested I try my hand at GM'ing a game, and I had a vague idea I'd like to discuss: Imagine a Journey RP, where the characters travel across the land, fighting Gym Leaders and acquiring badges, but instead of Trainers, you play Pokemon.
On the surface, this may sound similar to an old thread known as Pokemon Captured Version (which was a fun game with some lovely people in it), but I'd make some changes to avoid that game's unfortunate pacing issues. It wouldn't be a traditional journey game, instead combining elements of a journey and a mystery dungeon.
In a world where Pokemon live in the wild, with no humans or cities, a great legendary beast has awoken, leaving destruction and death in its wake. The beast was sealed away in the past with the power of a magic wand, which has been passed down the royal bloodline for generations. But the wand has lost its power, and must be recharged by visiting eight shrines scattered across the country. The Princess holding the wand must go on a journey to these shrines, accompanied by her guardians. Along the way, they will face the minions of a villain who wants the wand for himself, so he may control the beast and gain supreme power. A second group of villains, who worship the beast, seek to destroy the wand and ensure the beast remains free.
It would mainly be event based, with the journey taking us from one set piece to the next, and maybe a few sandbox events so you can explore and play. The combat system would be very loose, where instead of levels and lists of moves, Pokemon attack using their natural powers (Charizard has claws, breathes fire, and can fly; while Machamp has super strength and four arms), similar to the manga or Pokken.
Any thoughts? Is it a bad idea? Anything you'd like to change? Maybe you'd like to join one of the villain teams? Maybe it'd work better as a generic fantasy world instead?
On the surface, this may sound similar to an old thread known as Pokemon Captured Version (which was a fun game with some lovely people in it), but I'd make some changes to avoid that game's unfortunate pacing issues. It wouldn't be a traditional journey game, instead combining elements of a journey and a mystery dungeon.
In a world where Pokemon live in the wild, with no humans or cities, a great legendary beast has awoken, leaving destruction and death in its wake. The beast was sealed away in the past with the power of a magic wand, which has been passed down the royal bloodline for generations. But the wand has lost its power, and must be recharged by visiting eight shrines scattered across the country. The Princess holding the wand must go on a journey to these shrines, accompanied by her guardians. Along the way, they will face the minions of a villain who wants the wand for himself, so he may control the beast and gain supreme power. A second group of villains, who worship the beast, seek to destroy the wand and ensure the beast remains free.
It would mainly be event based, with the journey taking us from one set piece to the next, and maybe a few sandbox events so you can explore and play. The combat system would be very loose, where instead of levels and lists of moves, Pokemon attack using their natural powers (Charizard has claws, breathes fire, and can fly; while Machamp has super strength and four arms), similar to the manga or Pokken.
Any thoughts? Is it a bad idea? Anything you'd like to change? Maybe you'd like to join one of the villain teams? Maybe it'd work better as a generic fantasy world instead?