Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!

Reply
 
Thread Tools
  #1    
Old August 25th, 2010 (9:01 PM). Edited August 26th, 2010 by Chaos Rush.
Chaos Rush's Avatar
Chaos Rush Chaos Rush is offline
im sexy and i know it
     
    Join Date: May 2007
    Location: Taylor Swift
    Gender: Male
    Nature: Adamant
    Posts: 1,296
    I wish more people would hack R/S/E, so hopefully this might encourage people. Anyways, I have 3 useful Emerald stuff:


    How to make the Town Map from FR/LG work in Emerald:

    Spoiler:

    First of all, if you've hacked Emerald before, you may notice that it contains all of the items from FR/LG. Such as Gold Teeth, Vs Seeker, Sapphire, etc. But you may also have noticed that none of them work. Well, of course they don't work, since they're not meant to be obtainable in the game...

    But, in R/S/E, the only portable way of viewing the Town Map is in your PokeNav. Some people (like me), may choose to not use the PokeNav, meaning that if you don't have a PokeNav, the only way to view the Town Map is in a Pokemon Center, since the Town Map item does absolutely nothing in Emerald. Well, I've figured out a way to activate the useless item!

    Activating the Town Map:

    Required:
    *A Pokemon Emerald rom
    *ItemManager

    Step-by-step:
    1. Open up your Emerald rom, and scroll down until you see the useless FR/LG items. Click on TOWN MAP.

    2. Click on the arrow that's right next to "Save"

    3. Right next to where it says, "Field Usage", paste this into the box: 8138C95

    You're done! Yep, that is literally all you have to do to make the Town Map function in Emerald. Now how the hell did I find that out, since there's no other item with that function? Well, I assumed that the offset right next to "Field Usage" calls the corresponding routine. JPAN told me where the offset to the special routines are located, so I counted each pointer until I got to the 254th one. Special 0xFE is what views the town map, and FE = 254. Then, using a pointer calculator, I found out that Special 0xFE calls a routine located at 0x138C95. So, I simply put that offset into the Field Usage part of the item manager, and voila, you now have a fully working Town Map.

    Here's a video demonstrating the working Town Map:
    http://romhacktube.com/video/B54SGO9739XB/Working-FRLG-Town-Map-in-Emerald




    How to change the Ralts that Wally fights:

    Spoiler:


    Um, okay, not really much to say here, but mess with the bytes at 0xB0870. I really don't know how it works, but just change the bytes there, and you'll eventually get what you want. If someone can tell me how the data works, that would be great.

    To make Wally fight a Weedle, simply change the bytes at 0xB0870 to:
    0D 21 4A

    Doing that will give you this:


    Also, I don't think this really matters, but at 0xB088C, you can change that byte to change the battle intro, such as making the Team Aqua logo appear, making the Battle Frontier logo appear, make Kyogre's symbol appear, make Regice's symbol appear, etc.



    How to make a portable clock:

    Spoiler:

    1. Open up Item Manager
    2. Scroll down to whatever item you want to replace
    3. Click on the Arrows right next to Save
    4. On the menu next to, "Type", select "01 Out of Battle"
    5. Right next to "Field Usage", replace the numbers with: 8137CC9


    Credits:
    JPAN - He told me the offset at where the Special table in Emerald is located. I would have figured none of this out if he didn't tell me.

    Whoever made the Pointer Calculator - It's awesome

    ZodiacDaGreat - Item Manager
    __________________

    My projects:
    Untitled Pokémon fangame (pictured above) | Final Fantasy II NES retranslation | Mother 1/EarthBound Beginnings Color Restoration for GBA
    Non-Pokémon hacks I support:
    Sonic Classic Heroes
    Sonic 3 Complete
    Reply With Quote

    Relevant Advertising!

      #2    
    Old August 26th, 2010 (9:18 AM).
    Logan's Avatar
    Logan Logan is offline
    • Discord Moderoid
    • Platinum Tier
     
    Join Date: Nov 2008
    Location: Salisbury, England
    Age: 22
    Gender: Male
    Nature: Sassy
    Posts: 10,026
    Good research and stuff, man. I already knew about Wally's Ralts but this will definitely help me (and others, too) when I get around to making a hack on Emerald. :)
    __________________
    Wait, I saw bare kicks, saw bare clothes
    Said psyduck that, I can't wear those
    I don't like them, they're not my ting
    They went silent, they're all weirdos
    Reply With Quote
      #3    
    Old August 26th, 2010 (9:23 AM). Edited August 30th, 2010 by Spherical Ice.
    Spherical Ice's Avatar
    Spherical Ice Spherical Ice is offline
    • Moderator
    • Silver Tier
     
    Join Date: Nov 2007
    Location: Bristol, UK
    Age: 19
    Posts: 5,183
    Awesome work Chaos! I'll bear this in mind when working with Emerald! It's bound to help a lot of people! <:
    __________________

    A Pokemon that is discriminated!
    Support squirtle and make it everyone's favourite.
    Reply With Quote
      #4    
    Old August 26th, 2010 (10:01 AM).
    giradialkia's Avatar
    giradialkia giradialkia is offline
    • Crystal Tier
     
    Join Date: Apr 2009
    Location: Ireland
    Age: 23
    Gender: Male
    Nature: Timid
    Posts: 1,563
    Nice, dude (I thought I already posted here..?).
    The Town Map info is interesting, people haven't looked too much at the FireRed items in Emerald before, so kudos for making it work.
    __________________

    I'm working on an album of Pokémon-inspired music. Check out the Soundcloud link if you're interested!


    This is my Soundcloud | | This is my bandcamp
    Reply With Quote
      #5    
    Old August 26th, 2010 (11:18 AM). Edited August 26th, 2010 by Chaos Rush.
    Chaos Rush's Avatar
    Chaos Rush Chaos Rush is offline
    im sexy and i know it
       
      Join Date: May 2007
      Location: Taylor Swift
      Gender: Male
      Nature: Adamant
      Posts: 1,296
      Added how to make a portable clock. Here's a video:
      http://romhacktube.com/video/NAMK43BMRR9D/Portable-Clock-in-Emerald

      Once again I figured it out simply by calculating the pointer in the special that activates the clock. So, theoretically, we could turn the effect of any Special into an item, you just have to know the offset that the routine is.

      EDIT: Does anyone know what the offset of the special table is in Pokemon Ruby? I'd like to experiment with a few things.
      __________________

      My projects:
      Untitled Pokémon fangame (pictured above) | Final Fantasy II NES retranslation | Mother 1/EarthBound Beginnings Color Restoration for GBA
      Non-Pokémon hacks I support:
      Sonic Classic Heroes
      Sonic 3 Complete
      Reply With Quote
        #6    
      Old August 26th, 2010 (12:17 PM).
      Logan's Avatar
      Logan Logan is offline
      • Discord Moderoid
      • Platinum Tier
       
      Join Date: Nov 2008
      Location: Salisbury, England
      Age: 22
      Gender: Male
      Nature: Sassy
      Posts: 10,026
      Quote:
      Originally Posted by Chaos Rush View Post
      Added how to make a portable clock. Here's a video:
      http://romhacktube.com/video/NAMK43BMRR9D/Portable-Clock-in-Emerald

      Once again I figured it out simply by calculating the pointer in the special that activates the clock. So, theoretically, we could turn the effect of any Special into an item, you just have to know the offset that the routine is.

      EDIT: Does anyone know what the offset of the special table is in Pokemon Ruby? I'd like to experiment with a few things.
      Well, based on this response I think I'll move this over to R&D and you can use it as a document/research page. :)
      __________________
      Wait, I saw bare kicks, saw bare clothes
      Said psyduck that, I can't wear those
      I don't like them, they're not my ting
      They went silent, they're all weirdos
      Reply With Quote
        #7    
      Old August 26th, 2010 (3:00 PM).
      Amabane~*'s Avatar
      Amabane~* Amabane~* is offline
      Hard Boiled Shinigami
         
        Join Date: Oct 2009
        Posts: 16
        Thanks, Chaos. I was just thinking about start a Emerald hack just now

        But I need to find how to change that Rayquaza's sillouette in the start screeen now...¬¬

        Feel yourself welcome to teach us new tricks for Emerald! Is quite hard to find documentation for hacking that game...
        __________________


        Reply With Quote
          #8    
        Old August 26th, 2010 (11:17 PM).
        Shiny Quagsire's Avatar
        Shiny Quagsire Shiny Quagsire is offline
        I'm Still Alive, Elsewhere
           
          Join Date: May 2009
          Location: Hoenn Safari Zone
          Age: 19
          Gender: Male
          Nature: Jolly
          Posts: 700
          Would it be possible to extract the clock routine, edit some pointers, and reinsert it into fire red? It's been puzzling me for a while now :\
          __________________



          Reply With Quote
            #9    
          Old August 27th, 2010 (9:15 AM).
          Gamer2020's Avatar
          Gamer2020 Gamer2020 is offline
          Accept no Imitations!
             
            Join Date: Jun 2008
            Location: Distant Land
            Gender: Male
            Nature: Bold
            Posts: 901
            Quote:
            Originally Posted by Chaos Rush View Post
            How to change the Ralts that Wally fights:
            Spoiler:


            Um, okay, not really much to say here, but mess with the bytes at 0xB0870. I really don't know how it works, but just change the bytes there, and you'll eventually get what you want. If someone can tell me how the data works, that would be great.

            To make Wally fight a Weedle, simply change the bytes at 0xB0870 to:
            0D 21 4A

            Doing that will give you this:


            Also, I don't think this really matters, but at 0xB088C, you can change that byte to change the battle intro, such as making the Team Aqua logo appear, making the Battle Frontier logo appear, make Kyogre's symbol appear, make Regice's symbol appear, etc.
            I think I can explain this. (If someone with better ASM knowledge sees a mistake please correct me. My knowledge is very basic )

            In BPEE this is what is originally at that offset.

            Code:
            080B0870 21C4     mov     r1,0xC4
            080B0872 0049     lsl     r1,r1,0x1
            080B0874 2205     mov     r2,0x5
            After your edit this is what it looks like.

            Code:
            080B0870 210D     mov     r1,0x0D
            080B0872 004A     lsl     r2,r1,0x1
            080B0874 2205     mov     r2,0x5
            Ok now let me start explaining. In this case the vaule for the Pokemon is the 0xC4.

            Code:
            080B0870 21C4     mov     r1,0xC4
            Now if you convert that to Decimal you get 196. Now you must be thinking, "That's not RALTS' hex value". Well it isn't.

            Code:
            080B0872 0049    lsl     r0,r1,0x1
            That makes it so it is. lsl = Logical Shift Left (If I remember correctly XD)

            So you take 0xC4 and convert it to binary. You get 11000100. (Use windows calclator.)

            You then multiply it by 10 so that the values "shift" 1 to the left. You get 110001000. Convert that back to hex and you get 188.

            That should be RALTS' value. I am to lazy to check.

            Lets take a look at this line.

            Code:
            080B0874 2205     mov     r2,0x5
            I'm pretty sure that 0x5 is the level

            Now let's look at your edit.

            Code:
            080B0870 210D     mov     r1,0x0D
            080B0872 004A     lsl     r2,r1,0x1
            080B0874 2205     mov     r2,0x5
            0x0D is WEEDLE's value. Looks good except for one thing.

            Code:
            080B0872 004A     lsl     r2,r1,0x1
            That can be done better.

            If you put the following you will have the same result Only do it for value 0xFF or lower. Otherwise use the lsl way.

            Code:
            080B0872 1C00     mov     r0,r0
            __________________

            Reply With Quote
              #10    
            Old August 27th, 2010 (9:22 AM). Edited August 27th, 2010 by HackMew.
            HackMew's Avatar
            HackMew HackMew is offline
            Mewtwo Strikes Back
            • Crystal Tier
             
            Join Date: Jun 2006
            Posts: 1,314
            Quote:
            Originally Posted by shiny quagsire View Post
            Would it be possible to extract the clock routine, edit some pointers, and reinsert it into fire red? It's been puzzling me for a while now :\
            Nope, it's not easy like that. Either way, what clock routine are you talking about? There are actually many of them.

            Quote:
            Originally Posted by Gamer2020 View Post
            If you put the following you will have the same result :P Only do it for value 0xFF or lower. Otherwise use the lsl way.

            Code:
            080B0872 1C00     mov     r0,r0
            Actually, it can be done even better. Instead of replacing the logical left shift with an "useless" instruction, it would be better to use an "add r1, #0x0". The way the original routine is made, will always multiply by 2 the Pokémon ID. With the add command instead you might want to do something like:

            Code:
            mov r1, #0xFF
            add r1, #0xXX
            Where XX would be an appropriate value for anything from Treecko onwards. Otherwhise, if you don't need anything below Celebi, then XX could simply be set to 00.

            EDIT: BTW... even if you can choose any value with the above method, some Pokémon will just not work. There's a sort of check and AFAIK should be intended for legendary Pokémon only. You can eventually patch that (I remember I did it before, you might want to do a quick search).
            __________________
            Reply With Quote
              #11    
            Old August 27th, 2010 (10:21 AM). Edited August 27th, 2010 by Gamer2020.
            Gamer2020's Avatar
            Gamer2020 Gamer2020 is offline
            Accept no Imitations!
               
              Join Date: Jun 2008
              Location: Distant Land
              Gender: Male
              Nature: Bold
              Posts: 901
              Yes that makes sense.

              Alright so,
              Code:
              mov     r1, 0xXX 'First Pokemon Value.
              add     r1, 0xXX 'Added Pokemon Value for Pokemon higher then 0xFF.
              mov     r2, 0xXX 'Level of Pokemon.
              And yeah legendary Pokemon don't work. They cause the game to freeze.

              At least you can see I pay attention when you talk about ASM stuff LOL
              I'm learning slowly
              __________________

              Reply With Quote
                #12    
              Old August 27th, 2010 (10:45 AM).
              Chaos Rush's Avatar
              Chaos Rush Chaos Rush is offline
              im sexy and i know it
                 
                Join Date: May 2007
                Location: Taylor Swift
                Gender: Male
                Nature: Adamant
                Posts: 1,296
                I have a question: Would it be possible to port the Vs Seeker from FR/LG over to Emerald? I'd like to figure out how to make more useless FR/LG items work in Emerald.
                __________________

                My projects:
                Untitled Pokémon fangame (pictured above) | Final Fantasy II NES retranslation | Mother 1/EarthBound Beginnings Color Restoration for GBA
                Non-Pokémon hacks I support:
                Sonic Classic Heroes
                Sonic 3 Complete
                Reply With Quote
                  #13    
                Old August 27th, 2010 (12:54 PM).
                HackMew's Avatar
                HackMew HackMew is offline
                Mewtwo Strikes Back
                • Crystal Tier
                 
                Join Date: Jun 2006
                Posts: 1,314
                Quote:
                Originally Posted by Chaos Rush View Post
                I have a question: Would it be possible to port the Vs Seeker from FR/LG over to Emerald? I'd like to figure out how to make more useless FR/LG items work in Emerald.
                Usually anything that doesn't go beyond hardware capabilities is doable. I honestly didn't get the "useless" part.
                __________________
                Reply With Quote
                  #14    
                Old August 27th, 2010 (2:45 PM). Edited August 27th, 2010 by Diegoisawesome.
                Diegoisawesome's Avatar
                Diegoisawesome Diegoisawesome is offline
                Oh god the bees
                • Silver Tier
                 
                Join Date: Dec 2007
                Location: :noitacoL
                Age: 20
                Gender: Male
                Nature: Naive
                Posts: 1,032
                I have some useful additions to the thread...
                The people above me already figured out the Ralts editing, but what about editing the Zigzagoon Wally uses?
                Now, that's contained in another special. The offsets that you have to edit are 0x139472 (PKMN) and 0x139482 (level).
                Again, you have to change the lsl command for the add one, but otherwise, you're good to go.

                Another thing: disabling the checkgender while flying to Littleroot Town.
                Well, the thing is very easy to hack this time: just replace 0x124E62 with 00000000. Or, with some ASM knowledge, you could overwrite the bytes to give you a different situation in a different place.
                Also, the bytes around that area are for more special locations: like Ever Grande City, Southern Island, and the Battle Frontier.
                __________________


                My other resources:
                My Website
                diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
                diegoisawesome's Miscellaneous Finds
                The Ruins of Alph Puzzles
                Diego's Miscellaneous Patches
                GBA Intro Manager
                The Secret Sauce: Triple-Layer Tiles
                Reply With Quote
                  #15    
                Old August 27th, 2010 (3:05 PM).
                HackMew's Avatar
                HackMew HackMew is offline
                Mewtwo Strikes Back
                • Crystal Tier
                 
                Join Date: Jun 2006
                Posts: 1,314
                Quote:
                Originally Posted by diegoisawesome View Post
                I have some useful additions to the thread...
                The people above me already figured out the Ralts editing, but what about editing the Zigzagoon Wally uses?
                Now, that's contained in another special. The offsets that you have to edit are 0x139472 (PKMN) and 0x139482 (level).
                Again, you have to 0000 out the lsl command, but otherwise, you're good to go.
                I was able to do the same on Ruby a while ago. However, if you just replace the left shift that way, you won't be able to use anything above Celebi (or 0xFF, for that matter). So the "add method" is preferred IMHO.
                __________________
                Reply With Quote
                  #16    
                Old August 27th, 2010 (3:08 PM).
                Diegoisawesome's Avatar
                Diegoisawesome Diegoisawesome is offline
                Oh god the bees
                • Silver Tier
                 
                Join Date: Dec 2007
                Location: :noitacoL
                Age: 20
                Gender: Male
                Nature: Naive
                Posts: 1,032
                Quote:
                Originally Posted by HackMew View Post
                I was able to do the same on Ruby a while ago. However, if you just replace the left shift that way, you won't be able to use anything above Celebi (or 0xFF, for that matter). So the "add method" is preferred IMHO.
                Yeah, I know that. I should have said that XD
                __________________


                My other resources:
                My Website
                diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
                diegoisawesome's Miscellaneous Finds
                The Ruins of Alph Puzzles
                Diego's Miscellaneous Patches
                GBA Intro Manager
                The Secret Sauce: Triple-Layer Tiles
                Reply With Quote
                  #17    
                Old August 27th, 2010 (4:44 PM).
                Chaos Rush's Avatar
                Chaos Rush Chaos Rush is offline
                im sexy and i know it
                   
                  Join Date: May 2007
                  Location: Taylor Swift
                  Gender: Male
                  Nature: Adamant
                  Posts: 1,296
                  Quote:
                  Originally Posted by HackMew View Post
                  Usually anything that doesn't go beyond hardware capabilities is doable. I honestly didn't get the "useless" part.
                  Useless as in they don't work in Emerald. For instance, the Town Map item in Emerald does absolutely nothing because you're not supposed to obtain it in the game.
                  __________________

                  My projects:
                  Untitled Pokémon fangame (pictured above) | Final Fantasy II NES retranslation | Mother 1/EarthBound Beginnings Color Restoration for GBA
                  Non-Pokémon hacks I support:
                  Sonic Classic Heroes
                  Sonic 3 Complete
                  Reply With Quote
                    #18    
                  Old August 27th, 2010 (9:36 PM).
                  Zeffy's Avatar
                  Zeffy Zeffy is offline
                  bowties are cool
                  • Crystal Tier
                   
                  Join Date: Apr 2009
                  Gender: Male
                  Posts: 6,321
                  I actually got to starting how to make the Vs. Seeker work for Emerald. I haven't done much, though.

                  Anyways, this will really help more in hacking Emerald.
                  __________________
                  Reply With Quote
                    #19    
                  Old August 28th, 2010 (12:45 AM).
                  >Dante<'s Avatar
                  >Dante< >Dante< is offline
                  Call me Steven
                     
                    Join Date: Jun 2008
                    Location: Torino (ITA)
                    Nature: Adamant
                    Posts: 204
                    Your work it's very very interesting and good...but I've some questions about emerald"
                    - first of all...the town map and the portable clock stuff working also for R/S??
                    - it's true that there are too possibility that emerald crashed then R/S??
                    - maybe you know that Emerald (as FR), work with dynamic pointers...it's possible to fix it with static pointers?
                    for example...if you look this thread that I've opened some time ago...
                    http://www.pokecommunity.com/showthread.php?t=210193
                    I explained how, with a easy Writebytetooffset, you can do an instant change of camera becouse Ruby use a static offset...
                    how can I do it in emerald (for example)??
                    __________________

                    Reply With Quote
                      #20    
                    Old August 28th, 2010 (9:17 AM).
                    Chaos Rush's Avatar
                    Chaos Rush Chaos Rush is offline
                    im sexy and i know it
                       
                      Join Date: May 2007
                      Location: Taylor Swift
                      Gender: Male
                      Nature: Adamant
                      Posts: 1,296
                      Quote:
                      Originally Posted by >Dante< View Post
                      Your work it's very very interesting and good...but I've some questions about emerald"
                      - first of all...the town map and the portable clock stuff working also for R/S??
                      - it's true that there are too possibility that emerald crashed then R/S??
                      - maybe you know that Emerald (as FR), work with dynamic pointers...it's possible to fix it with static pointers?
                      for example...if you look this thread that I've opened some time ago...
                      http://www.pokecommunity.com/showthread.php?t=210193
                      I explained how, with a easy Writebytetooffset, you can do an instant change of camera becouse Ruby use a static offset...
                      how can I do it in emerald (for example)??
                      About the Town Map and portable clock, it should definitely be possible on Ruby, since all I did for Emerald was just input the offset of the corresponding special's routine in Item Manager. It's just that no one appears to know the offset of the special table in Ruby...

                      But I guess you could find out by searching, "?? ?? ?? 08 ?? ?? ?? 08 ?? ?? ?? 08 ?? ?? ?? 08..." in a hex editor.
                      __________________

                      My projects:
                      Untitled Pokémon fangame (pictured above) | Final Fantasy II NES retranslation | Mother 1/EarthBound Beginnings Color Restoration for GBA
                      Non-Pokémon hacks I support:
                      Sonic Classic Heroes
                      Sonic 3 Complete
                      Reply With Quote
                        #21    
                      Old August 28th, 2010 (6:17 PM).
                      Team Rocket's Raichu Team Rocket's Raichu is offline
                      Bye-Bye!
                         
                        Join Date: Mar 2009
                        Age: 21
                        Posts: 534
                        Now how about the Zigzagoon that chases the professor around at the beginning. How would that be changed to something else.

                        I'm not to sure what to look for in a hex editor, and that is why I am asking. (I really wish I had more to contribute than a question, but hey. That is how people learn... by asking questions!)
                        __________________

                        I'm a supermod of that forum.

                        I've left, bye PC.
                        Reply With Quote
                          #22    
                        Old August 28th, 2010 (7:22 PM).
                        Gamer2020's Avatar
                        Gamer2020 Gamer2020 is offline
                        Accept no Imitations!
                           
                          Join Date: Jun 2008
                          Location: Distant Land
                          Gender: Male
                          Nature: Bold
                          Posts: 901
                          Quote:
                          Originally Posted by Team Rocket's Raichu View Post
                          Now how about the Zigzagoon that chases the professor around at the beginning. How would that be changed to something else.

                          I'm not to sure what to look for in a hex editor, and that is why I am asking. (I really wish I had more to contribute than a question, but hey. That is how people learn... by asking questions!)
                          I could find it if I had the offset for the special table but I am to lazy too debug and get it...
                          __________________

                          Reply With Quote
                            #23    
                          Old August 29th, 2010 (4:52 AM).
                          Diegoisawesome's Avatar
                          Diegoisawesome Diegoisawesome is offline
                          Oh god the bees
                          • Silver Tier
                           
                          Join Date: Dec 2007
                          Location: :noitacoL
                          Age: 20
                          Gender: Male
                          Nature: Naive
                          Posts: 1,032
                          Well, then I can help.
                          0x1DBA64 - special table for BPEE
                          __________________


                          My other resources:
                          My Website
                          diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
                          diegoisawesome's Miscellaneous Finds
                          The Ruins of Alph Puzzles
                          Diego's Miscellaneous Patches
                          GBA Intro Manager
                          The Secret Sauce: Triple-Layer Tiles
                          Reply With Quote
                            #24    
                          Old August 29th, 2010 (12:23 PM).
                          Team Rocket's Raichu Team Rocket's Raichu is offline
                          Bye-Bye!
                             
                            Join Date: Mar 2009
                            Age: 21
                            Posts: 534
                            ^ So if I had that number I could go to that offset in a hex editor and change Zigzagoon's hex number to another PKMN's hex number?
                            __________________

                            I'm a supermod of that forum.

                            I've left, bye PC.
                            Reply With Quote
                              #25    
                            Old August 29th, 2010 (12:58 PM).
                            Diegoisawesome's Avatar
                            Diegoisawesome Diegoisawesome is offline
                            Oh god the bees
                            • Silver Tier
                             
                            Join Date: Dec 2007
                            Location: :noitacoL
                            Age: 20
                            Gender: Male
                            Nature: Naive
                            Posts: 1,032
                            Quote:
                            Originally Posted by Team Rocket's Raichu View Post
                            ^ So if I had that number I could go to that offset in a hex editor and change Zigzagoon's hex number to another PKMN's hex number?
                            Well, actually, no. What you have to do is get the correct routine address, then go there and disassemble the routine. Then search for a number that resembles Zigzagoon's hex number (although it might be divided by 2, check and see) and change it accordingly.
                            __________________


                            My other resources:
                            My Website
                            diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
                            diegoisawesome's Miscellaneous Finds
                            The Ruins of Alph Puzzles
                            Diego's Miscellaneous Patches
                            GBA Intro Manager
                            The Secret Sauce: Triple-Layer Tiles
                            Reply With Quote
                            Reply
                            Quick Reply

                            Sponsored Links
                            Thread Tools

                            Posting Rules
                            You may not post new threads
                            You may not post replies
                            You may not post attachments
                            You may not edit your posts

                            BB code is On
                            Smilies are On
                            [IMG] code is On
                            HTML code is Off

                            Forum Jump


                            All times are GMT -8. The time now is 5:23 PM.