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karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
Making Tilesets from Tilemaps: The Super Easy Way

Tilesets for things like battle backgrounds and tiltlescreens can really be a pain in the butt. Most people tell you that you have to open up your map in Paint and delete all of the repeated tiles, then consolidate them. This takes forever, and really isn't necessary. In Sphere, there is a built in tileset maker, but even this isn't the best way to do it, as you still have to draw your tilemap from your tileset in NTME. I'm going to show you how to make your tileset from your tilemap and then never even have to touch a drawing tool in NTME. So, let's begin.

Things you will need:
-Sphere Game Maker
-NTME version 1.1 (it has to be 1.1, no questions)
-A tilemap (the original image you want to insert into your rom)
-GIMP/Photshop/Infranview (required for indexing)

Step 1- Get your Tilemap:
Draw your tilemap. For this tutorial I will be using my hastily made copyright screen from Pokémon Derpizard.

Spoiler:


When you are comfortable with how it looks, save it as a .png. It won't matter if it is indexed.

Step 2- Preparing Your .RMP File

Now, there are three programs that came with Sphere. Open up Editor.exe.

Spoiler:


Spoiler:


Now that we have it open, let's import our tilemap (File->Import->Image to Map):

Spoiler:


Click on "Image to Map" and select the tilemap you made earlier.

It will then ask where to save the output .rmp file. Place it in a good location. The next prompt asks for tile dimensions. This needs to be changed from 16x16 to 8x8.

Spoiler:


Then click "yes" to removing duplicate tiles.

Then click "OK".

Step 3- Time to Make the Tileset:

Now we make our tileset. Open up the .rmp file just by dragging it into Sphere. We now have this:

Spoiler:



On the right is our tileset. This is what we want to save. Next, click on the "Tileset" tab just above our image.

Spoiler:


Now, let's look at that window to our right which displays our whole tileset, we need to adjust it so that the bottom row is as filled as it can be by changing the width of the window. To help you in this, right-click on the tileset and select view, from there, turn on the grid. This will make it really easy to see when the bottom row is filled.

Spoiler:


Great, mine only required a slight adjustment, but yours may require a little bit more.

Now, drag that pink box and try to select the entire tileset, if your bottom row isn't completely full, it won't let you select everything:

Spoiler:



Now, our tileset is displayed in the tileset tab of the first window. Right-click on it, and copy.

Spoiler:


Paste what we copied in a good image editor like GIMP and index it to 16 colors. Then save it as a .png. Also, you can close Sphere. Don't save! (You may have made some accidental changes to the map. We don't want those.)

Congratulations! You just made a tileset without having to do much thinking!


Step 4- Make Your .RAW in NTME 1.1:

Now, we have our tileset and our tilemap. Let's open up NTME and make our .raw.

Open up your tileset like you normally would from the file menu.

Next, go to File->Open Tilemap->From Sphere RMP file.

Spoiler:


Now open up the .rmp file we produced when we first opened the tilemap in Sphere.
Spoiler:


As you can see, we didn't have to even touch the painting tools to draw our tile map. Now you can use the palette tab to set up your palette configuration as you like it, change the size of the map, and finally, export your .raw file.


I hope that this tutorial has helped everyone who hates making tilesets. When you memorize these steps, it will honestly take two minutes to get from finishing your map in Paint to being ready to adjust the palettes in NTME.

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karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
This is really usefull, i don't know such tools like sphere exist, thanks!
You're welcome, when Tajaros told me that he didn't know that Sphere could do this, or even what sphere was, I decided it needed a tutorial, just to get the word out.:p

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Tackle

Pancham

Age 20
Male
Forest
Seen June 7th, 2013
Posted May 17th, 2013
140 posts
6.8 Years
Wow this is very time-saving tutorial! With this tutorial Title Screen Editing will stop took my hours. xD

Thank you for making this. =)




Feel free to VM / PM me, I'll be sure to reply your messages!

Paired with [SUPPORTER]ForeverDash[/SUPPORTER], [supportER]MidnightShine[/SUPPORTEr], Shadowraze, Daniel Evans and Hoenn.

Also known as Clown of Hearts.

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karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
Wow this is very time-saving tutorial! With this tutorial Title Screen Editing will stop took my hours. xD

Thank you for making this. =)
You're welcome. That is the exact reason I made this, I'm glad everyone like it!

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karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
Nice :) Always wanted to learn how to use Sphere.
Sphere is 1000x more powerful than what we are using it for:p. play around with it. There may be some more features you find that could make our lives easier.

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U.Flame

Humbled Beginner

Age 24
Male
Sapphire City
Seen 5 Hours Ago
Posted 19 Hours Ago
1,286 posts
11.4 Years
This is amazing! I have one question though. Do you have to replace an existing tileset, or does this add one? Or do you expand a tileset with this?
Hacks I'm working on:
(Name in Progress) My main project, actively in development
Tales of Link GBA Remake: Secondary project, developing whenever I'm able.
3rd Gen Multiplayer Project: Research and development, really just experimenting for the moment
Pokemon Cursed/Creepy White: Group project, on hiatus for now with plans to return eventually.
Animal Crossing Wild World playing as an animal: experimental, messing with models and textures

Hacks I've worked on in the past:
Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

Recently came to realize I know significantly less than I thought I did. Basically, years of self-taught experience amounted to very little. After seeking tutorials and help, I've become more competent, but I have a long way to go. I look forward to learning more, in the meantime, I'll call myself a beginner, not a veteran.

Times I've been ninja'd: 18
Times I've ninja'd people: 3

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
This is amazing! I have one question though. Do you have to replace an existing titleset, or does this add one? Or do you expand a titleset with this?
This tutorial specifically deals with just making the tilesets needed for battle backgrounds, titlescreens, and such. Depending on what you are doing, the insertion can be different. In 90% of tutorials, this part is glazed over and people just say "remove repeated tiles" and that is it. So, I made this tutorial to deal with that specific step and make it a 100x easier.

So, consult the tutorial you are working with for the insertion methood.

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karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
This is, quite frankly, wonderful. Wish I'd known about such tricks back when I was trying to create world maps for my first hack. C'est la vie, though, eh?
Haha, yeah, so it goes:p. I'm glad you like it. This earns me one ASM question, right? Jk:p

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karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
Great tut Karatekid! Where is the next best tutorial for inserting the tilesets and maps into the game please?
What are you inserting? I have read many great tuts, but I made this because they all glaze over this step. The tutorial will depend on what you are inserting: battle backgrounds, titlescreens, bootscreens. They all have tuts, I just need to know which one to show you.

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kearnseyboy6

Aussie's Toughest Mudder

Seen June 22nd, 2019
Posted November 19th, 2016
300 posts
10.8 Years
What are you inserting? I have read many great tuts, but I made this because they all glaze over this step. The tutorial will depend on what you are inserting: battle backgrounds, titlescreens, bootscreens. They all have tuts, I just need to know which one to show you.
Ah the title screen please! Or maybe one that helps with unLZ-GBA as its quite daunting at first!
Cheers!

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
Ah the title screen please! Or maybe one that helps with unLZ-GBA as its quite daunting at first!
Cheers!
Here is a tutorial which I have found useful for titlescreens: http://romhackersonline.com/8846277181/?p=386

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karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
So there won't be those glitches that break the rom
Yes, this should help prevent problems from trying to make them by yourself. Mostly I wrote this to save a tremendous amount of time.

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