The PokéCommunity Forums Fan Games ROM Hacks Studio Sideshow Showcase
Red Pokémon Tri-Color Nostalgia Series

Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.


Reply
 
Thread Tools
  #1    
Old December 1st, 2015 (10:22 PM). Edited February 27th, 2016 by Fotomac.
Fotomac's Avatar
Fotomac Fotomac is offline
Genwunner and proud of it
     
    Join Date: Aug 2015
    Gender: Male
    Nature: Hardy
    Posts: 887
    Name: Pokémon Tri-Color Nostalgia Series (covers all three of the initial Gen I games)

    Hack of: Pokémon Red (US)

    Description:
    This is a hack using the pokered disassembly created by the people of Skeetendo.

    Basically, this is more of an old school-style update to the Japanese Gen I games (Red, Green, and Blue), including newer features, updated wild Pokémon lineups and dialogue, and some of the more damaging glitches fixed, among other things.

    Completed Features (confirmed):
    - Gender selection (Red or Leaf)
    - Updated sprites for Brock, Misty (both now using Yellow sprites), and Blaine
    - Trainers having individual names and sometimes even individual sprites (confirmed for Beta 2)
    - A bigger bag (first expanding capacity to 30 and later adding more pouches)
    - Anti-censorship of a certain series of events in Viridian City
    - Ghost vs. Psychic type matchup fixed
    - Focus Energy fixed
    - Blue in-game trades
    - Charizard able to learn Fly and Pikachu able to learn Surf

    Screenshots:
    NOTE: All screenshots from the monochrome version will use the default GBC/GBA colors in order to identify from which game the screenshots came. All screenshots captured from Visual Boy Advance in order to make use of these color schemes.





    Hack Status:

    - Two of three Starters able to be obtained in-game
    - Green version's SGB border currently being worked on; remapping not started yet
    - First Brock rematch coded

    Upcoming Features:

    - A tribute to the Mew Glitch which will make Mew available in the wild outside of tall grass, water, caves, Pokémon Centers, and Poké Marts after you defeat the Swimmer in Cerulean Gym
    - All three Starters available in-game (work in progress; see Hack Status above)
    - All three Eeveelutions available in-game
    - Both Fossil Pokémon available in-game
    - Trainer rematches, including Gym Leader rematches (work in progress)
    - New locations
    - New Pokémon
    - New trainer classes
    - Translations in French, Spanish, German, and Italian

    Unknown:

    - Freeze fix

    Known Glitches:

    - Poison-type attacks against Poison-type Pokémon will always result in an "It doesn't affect [NAME OF POKÉMON]!" message being displayed, and attempting to knock out a Poison-type with a Poison-type attack will cause the game to freeze (confirmed to be fixed for Beta 2.1)
    - Metapod cry higher-pitched than it's supposed to be
    -Trainer names are not displayed correctly, resulting in, for example, "The BUG CATCHER wants to fight!" instead of "The BUG CATCHER RICK wants to fight!" (confirmed to be fixed for Beta 2.1)

    Sprite Credits:

    - Gamefreak
    - Madame Frog (Leaf sprites)
    - DarioEMeloD (Blaine sprite)
    - icycatelf (Imakuni? battle sprite)
    - BooGhostly (some Gen 2 Pokémon sprites)

    Additional Credits:

    - Mateo (showing me the ropes in regards to reprogramming the code and introducing me to Notepad++, and also helping me perfect the 5 Poké Balls thing)
    - Shadic88 (helping me fix one of the in-game trades)
    - Imafruitbat (some tips and tricks)
    - megamctaco (helping me with the 5 Poké Balls thing)
    - Crystal_ (helping me with some mechanics)
    - and, of course, everyone involved in the pokered disassembly project

    Downloads:
    Beta 2 now available!

    Github repository now available for potential testers to compile: https://github.com/Fotomac/Pokemon-Tri-Color-Nostalgia-Series

    Beta 2.1, a glitch fix update, is coming soon.
    __________________
    I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
    http://pokemongen6.shoutwiki.com
    Work-in-progress, but feel free to contribute!
    Reply With Quote

    Relevant Advertising!

      #2    
    Old December 2nd, 2015 (6:52 PM).
    El Diabeetus's Avatar
    El Diabeetus El Diabeetus is offline
    Amateur Voice Actor / ROM Editor ('Hacker')
       
      Join Date: Jul 2006
      Age: 25
      Nature: Lonely
      Posts: 1,066
      Anti-censorship and all 3 games? Will have to check this out.
      __________________
      Hacks I'm currently working on (at a super slow pace):

      Chinpokomon Big/Small (would leave the titles, but apparently exceeded sig limit)

      Check my Japanese inspired Logo edits for Gens 1-7!:
      http://www.pokecommunity.com/showpost.php?p=9137003
      Reply With Quote
        #3    
      Old December 4th, 2015 (6:54 PM). Edited December 4th, 2015 by Fotomac.
      Fotomac's Avatar
      Fotomac Fotomac is offline
      Genwunner and proud of it
         
        Join Date: Aug 2015
        Gender: Male
        Nature: Hardy
        Posts: 887
        I've just made the Github repository available for those who wish to test the game(s) and help with the glitches.
        __________________
        I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
        http://pokemongen6.shoutwiki.com
        Work-in-progress, but feel free to contribute!
        Reply With Quote
          #4    
        Old December 5th, 2015 (6:56 AM).
        GiovanniViridian's Avatar
        GiovanniViridian GiovanniViridian is offline
        A World Of Pain!
           
          Join Date: Sep 2013
          Gender: Male
          Posts: 439
          I actually saw these when I was lurking on Skeetendo. Looks great and the female character addition is a nice touch!

          For the Viridian City one is it just the beer dialogue being back?
          __________________

          Currently playing: The Ultimate Rodent Solo Run Challenge Marathon
          Pokemon Blue Raticate Run: (8/8) (COMPLETED)
          Pokemon Silver Furret Run: (16/16) (JOHTO + KANTO + RED COMPLETED)
          Pokemon Sapphire Linoone Run: (8/8) (COMPLETED)
          Pokemon Pearl Bibarel Run: (2/8)
          Pokemon White Watchog Run: (N/A)
          Reply With Quote
            #5    
          Old December 5th, 2015 (4:08 PM).
          Fotomac's Avatar
          Fotomac Fotomac is offline
          Genwunner and proud of it
             
            Join Date: Aug 2015
            Gender: Male
            Nature: Hardy
            Posts: 887
            Quote:
            Originally Posted by GiovanniViridian View Post
            For the Viridian City one is it just the beer dialogue being back?
            It's the only one I know of that was censored for the originals in the first place.
            Reply With Quote
              #6    
            Old December 7th, 2015 (7:18 PM).
            Roger Davis's Avatar
            Roger Davis Roger Davis is offline
            Goofball
               
              Join Date: Nov 2009
              Location: In my own little world where the sun revolves around me.
              Age: 23
              Gender: Male
              Nature: Sassy
              Posts: 77
              You may have already thought of this, or it may be too much work, but I was just wondering, if one is going to represent the boy and one the girl, have you thought of one of the versions having the rival playable with edited dialogue, or would that be too much work?

              Either way, this looks very cool and I look forward to seeing more!
              Reply With Quote
                #7    
              Old December 8th, 2015 (12:41 AM).
              Fotomac's Avatar
              Fotomac Fotomac is offline
              Genwunner and proud of it
                 
                Join Date: Aug 2015
                Gender: Male
                Nature: Hardy
                Posts: 887
                Quote:
                Originally Posted by Kyo Razorblade Wolf View Post
                You may have already thought of this, or it may be too much work, but I was just wondering, if one is going to represent the boy and one the girl, have you thought of one of the versions having the rival playable with edited dialogue, or would that be too much work?
                FR/LG didn't do it, so I don't see any real reason to since it's going to involve quite a bit of coding and planning.
                Reply With Quote
                  #8    
                Old December 13th, 2015 (1:02 PM).
                Luka S.J.'s Avatar
                Luka S.J. Luka S.J. is offline
                Jealous Croatian
                   
                  Join Date: Dec 2008
                  Location: Croatia
                  Age: 25
                  Gender: Male
                  Nature: Adamant
                  Posts: 1,114
                  Woah ... I almost got worried that it's been a month without you posting a new thread about a new game. My lame remark aside, I see that you've moved into the ROM-Hacking scene.

                  How are you finding ROM-Hacking? I'm honestly curious to see how you've been finding your way with it. You seem to have made decent progress with it, and are posting more than just typed up ideas. Are you having more/less fun with the hack? More/less difficulties with hacking in general? I only ask because I have no experience with it.

                  Are you making any changes to the story-line of the game? Or keeping it the same, with just differences in the game-play? Any changes to the region? (Usually you're more descriptive with these types of things)
                  __________________

                  Reply With Quote
                    #9    
                  Old December 13th, 2015 (2:36 PM).
                  Fotomac's Avatar
                  Fotomac Fotomac is offline
                  Genwunner and proud of it
                     
                    Join Date: Aug 2015
                    Gender: Male
                    Nature: Hardy
                    Posts: 887
                    Quote:
                    Originally Posted by Luka S.J. View Post
                    How are you finding ROM-Hacking? I'm honestly curious to see how you've been finding your way with it. You seem to have made decent progress with it, and are posting more than just typed up ideas. Are you having more/less fun with the hack? More/less difficulties with hacking in general? I only ask because I have no experience with it.
                    It's definitely easier than creating new games from scratch, that's for sure. I find Assembly surprisingly easy to work with, though I still have a lot to learn (oh, and I always test the game as I go along, just to be sure I'm doing it right).

                    Quote:
                    Originally Posted by Luka S.J. View Post
                    Are you making any changes to the story-line of the game? Or keeping it the same, with just differences in the game-play? Any changes to the region? (Usually you're more descriptive with these types of things)
                    Still in Kanto. Think of it as an enhanced version of the original games, with new features (many of which I plan to include in R3D and Green 3D if and when I finally get around to making any progress on that pair of games--oh, before I forget, would you personally recommend trying to write those games in Assembly?).
                    Reply With Quote
                      #10    
                    Old December 13th, 2015 (2:54 PM).
                    Luka S.J.'s Avatar
                    Luka S.J. Luka S.J. is offline
                    Jealous Croatian
                       
                      Join Date: Dec 2008
                      Location: Croatia
                      Age: 25
                      Gender: Male
                      Nature: Adamant
                      Posts: 1,114
                      Quote:
                      Originally Posted by Fotomac View Post
                      Still in Kanto. Think of it as an enhanced version of the original games, with new features (many of which I plan to include in R3D and Green 3D if and when I finally get around to making any progress on that pair of games--oh, before I forget, would you personally recommend trying to write those games in Assembly?).
                      I have no experience with any of that, so it would be unprofessional for me to give you any recommendation. My advice would be to pursue whatever/wherever you feel the most comfortable and most productive. If you feel that you are finding yourself in a more natural environment when using Assembly, then do that.
                      __________________

                      Reply With Quote
                        #11    
                      Old December 19th, 2015 (1:35 PM).
                      Fotomac's Avatar
                      Fotomac Fotomac is offline
                      Genwunner and proud of it
                         
                        Join Date: Aug 2015
                        Gender: Male
                        Nature: Hardy
                        Posts: 887
                        I just discovered another glitch. The Pewter phone call played as I thought it would, but it ended automatically as soon as the last text box finished.
                        __________________
                        I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                        http://pokemongen6.shoutwiki.com
                        Work-in-progress, but feel free to contribute!
                        Reply With Quote
                          #12    
                        Old January 1st, 2016 (7:39 AM). Edited January 1st, 2016 by Fotomac.
                        Fotomac's Avatar
                        Fotomac Fotomac is offline
                        Genwunner and proud of it
                           
                          Join Date: Aug 2015
                          Gender: Male
                          Nature: Hardy
                          Posts: 887
                          Beta 1, with updated text, sprites, features, encounters, and learnsets, among other things, is now available. It's not fully tested, but two of the three starters should be available in-game.

                          ETA: Let me know if you have any problems extracting the files or if you encounter any glitches I didn't catch.
                          __________________
                          I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                          http://pokemongen6.shoutwiki.com
                          Work-in-progress, but feel free to contribute!
                          Reply With Quote
                            #13    
                          Old January 3rd, 2016 (9:50 AM).
                          Fotomac's Avatar
                          Fotomac Fotomac is offline
                          Genwunner and proud of it
                             
                            Join Date: Aug 2015
                            Gender: Male
                            Nature: Hardy
                            Posts: 887
                            Anyway, I just tested out my hack with the Poké Balls event moved and the dialogue stopped, practically amounting to a game freeze, after the Pokédex was handed out. I feel I may have to edit the below script to fix that:

                            Quote:
                            OaksLabScript16: ; 1cf12 (7:4f12)
                            ld a, [wd730]
                            bit 0, a
                            ret nz
                            call EnableAutoTextBoxDrawing
                            call PlayDefaultMusic
                            ld a, $fc
                            ld [wJoyIgnore], a
                            call OaksLabScript_1cefd
                            ld a, $16
                            ld [hSpriteIndexOrTextID], a
                            call DisplayTextID
                            call DelayFrame
                            call OaksLabScript_1cefd
                            ld a, $17
                            ld [hSpriteIndexOrTextID], a
                            call DisplayTextID
                            call DelayFrame
                            call OaksLabScript_1cefd
                            ld a, $18
                            ld [hSpriteIndexOrTextID], a
                            call DisplayTextID
                            call DelayFrame
                            ld a, $19
                            ld [hSpriteIndexOrTextID], a
                            call DisplayTextID
                            call Delay3
                            ld a, HS_POKEDEX_1
                            ld [wMissableObjectIndex], a
                            predef HideObject
                            ld a, HS_POKEDEX_2
                            ld [wMissableObjectIndex], a
                            predef HideObject
                            call OaksLabScript_1cefd
                            ld a, $1a
                            ld [hSpriteIndexOrTextID], a
                            call DisplayTextID
                            ld a, $1
                            ld [H_SPRITEINDEX], a
                            ld a, SPRITE_FACING_RIGHT
                            ld [hSpriteFacingDirection], a
                            call SetSpriteFacingDirectionAndDelay
                            call Delay3
                            ld a, $1b
                            ld [hSpriteIndexOrTextID], a
                            call DisplayTextID
                            SetEvent EVENT_GOT_POKEDEX
                            SetEvent EVENT_OAK_GOT_PARCEL
                            ld a, HS_LYING_OLD_MAN
                            ld [wMissableObjectIndex], a
                            predef HideObject
                            ld a, HS_OLD_MAN
                            ld [wMissableObjectIndex], a
                            predef ShowObject
                            ld a, [wSavedNPCMovementDirections2Index]
                            ld b, 0
                            ld c, a
                            ld hl, wNPCMovementDirections2
                            xor a ; NPC_MOVEMENT_DOWN
                            call FillMemory
                            ld [hl], $ff
                            ld a, $ff
                            ld [wNewSoundID], a
                            call PlaySound
                            callba Music_RivalAlternateStart
                            ld a, $1
                            ld [H_SPRITEINDEX], a
                            ld de, wNPCMovementDirections2
                            call MoveSprite
                            __________________
                            I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                            http://pokemongen6.shoutwiki.com
                            Work-in-progress, but feel free to contribute!
                            Reply With Quote
                              #14    
                            Old January 3rd, 2016 (9:58 AM).
                            Fotomac's Avatar
                            Fotomac Fotomac is offline
                            Genwunner and proud of it
                               
                              Join Date: Aug 2015
                              Gender: Male
                              Nature: Hardy
                              Posts: 887
                              I never noticed that. I did all testing using GBC palettes.
                              __________________
                              I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                              http://pokemongen6.shoutwiki.com
                              Work-in-progress, but feel free to contribute!
                              Reply With Quote
                                #15    
                              Old January 3rd, 2016 (10:23 AM).
                              Fotomac's Avatar
                              Fotomac Fotomac is offline
                              Genwunner and proud of it
                                 
                                Join Date: Aug 2015
                                Gender: Male
                                Nature: Hardy
                                Posts: 887
                                Which parts of the disassembly do you recommend I check, that I may right the SGB palettes for my hack?

                                Oh, after some tinkering, I was able to get the 5 Poké Balls glitch fixed so it works almost perfectly smoothly. The only real glitch I noticed is there's now a new blank dialogue space immediately after the Poké Balls are handed out. Other than that, it now plays out the way I originally intended. Perhaps there's something I overlooked in the text bank?
                                __________________
                                I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                                http://pokemongen6.shoutwiki.com
                                Work-in-progress, but feel free to contribute!
                                Reply With Quote
                                  #16    
                                Old January 3rd, 2016 (10:44 AM).
                                Fotomac's Avatar
                                Fotomac Fotomac is offline
                                Genwunner and proud of it
                                   
                                  Join Date: Aug 2015
                                  Gender: Male
                                  Nature: Hardy
                                  Posts: 887
                                  I just now added the changes to the Github repository after testing them. Following that debacle with the Item Bag capacity, I made it a personal policy to not commit any changes to Github until I am positive they work perfectly fine.
                                  __________________
                                  I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                                  http://pokemongen6.shoutwiki.com
                                  Work-in-progress, but feel free to contribute!
                                  Reply With Quote
                                    #17    
                                  Old January 3rd, 2016 (10:57 AM).
                                  Fotomac's Avatar
                                  Fotomac Fotomac is offline
                                  Genwunner and proud of it
                                     
                                    Join Date: Aug 2015
                                    Gender: Male
                                    Nature: Hardy
                                    Posts: 887
                                    Well, I only figured out the best way to go about it today, after you gave me an idea on how to do it. It took some trial and error, needless to say. (Just as a reminder: the general structure of the event in this hack is intended to follow the sequence of the same as presented in FR/LG.)
                                    __________________
                                    I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                                    http://pokemongen6.shoutwiki.com
                                    Work-in-progress, but feel free to contribute!
                                    Reply With Quote
                                      #18    
                                    Old January 3rd, 2016 (11:04 AM).
                                    Fotomac's Avatar
                                    Fotomac Fotomac is offline
                                    Genwunner and proud of it
                                       
                                      Join Date: Aug 2015
                                      Gender: Male
                                      Nature: Hardy
                                      Posts: 887
                                      Right... so apart from the palette problems, have you run into anything else in Beta 1?
                                      __________________
                                      I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                                      http://pokemongen6.shoutwiki.com
                                      Work-in-progress, but feel free to contribute!
                                      Reply With Quote
                                        #19    
                                      Old January 3rd, 2016 (12:00 PM).
                                      Fotomac's Avatar
                                      Fotomac Fotomac is offline
                                      Genwunner and proud of it
                                         
                                        Join Date: Aug 2015
                                        Gender: Male
                                        Nature: Hardy
                                        Posts: 887
                                        Anyway, taking your cue on how to adjust for gender differences in translations in gendered languages, I ended up creating a SpecialTrainerIDs section specifically for the rival, the gym leaders, and the Elite Four and split some text bits while in the process of adding trainer names. Here's what I've got for that:

                                        Quote:
                                        SpecialTrainerIDs:
                                        db RIVAL1
                                        db GIOVANNI
                                        db BRUNO
                                        db BROCK
                                        db MISTY
                                        db LT.SURGE
                                        db ERIKA
                                        db KOGA
                                        db BLAINE
                                        db SABRINA
                                        db RIVAL2
                                        db RIVAL3
                                        db LORELEI
                                        db AGATHA
                                        db LANCE
                                        db "@"
                                        __________________
                                        I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                                        http://pokemongen6.shoutwiki.com
                                        Work-in-progress, but feel free to contribute!
                                        Reply With Quote
                                          #20    
                                        Old January 3rd, 2016 (3:13 PM).
                                        Fotomac's Avatar
                                        Fotomac Fotomac is offline
                                        Genwunner and proud of it
                                           
                                          Join Date: Aug 2015
                                          Gender: Male
                                          Nature: Hardy
                                          Posts: 887
                                          The SGB border will not be functional for a while, perhaps not even for Beta 2, but which numbers do you recommend for the Green Version's SGB palette?
                                          __________________
                                          I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                                          http://pokemongen6.shoutwiki.com
                                          Work-in-progress, but feel free to contribute!
                                          Reply With Quote
                                            #21    
                                          Old January 3rd, 2016 (3:25 PM).
                                          Fotomac's Avatar
                                          Fotomac Fotomac is offline
                                          Genwunner and proud of it
                                             
                                            Join Date: Aug 2015
                                            Gender: Male
                                            Nature: Hardy
                                            Posts: 887
                                            Quote:
                                            Originally Posted by Mateo View Post
                                            No idea where the mythical Gameboy Color version you've mentioned is, since playing any of them in GBC mode instead of SGB gives black and white for everything lol.
                                            My secret: I do all testing on the VisualBoy Advance emulator, which allows you to set different color palettes. I, for my part, set three different palettes, or one per game, to match the default colors seen on an actual GBC or GBA as closely as possible.
                                            __________________
                                            I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                                            http://pokemongen6.shoutwiki.com
                                            Work-in-progress, but feel free to contribute!
                                            Reply With Quote
                                              #22    
                                            Old January 3rd, 2016 (3:34 PM).
                                            Fotomac's Avatar
                                            Fotomac Fotomac is offline
                                            Genwunner and proud of it
                                               
                                              Join Date: Aug 2015
                                              Gender: Male
                                              Nature: Hardy
                                              Posts: 887
                                              Understand, I don't force players to set their own colors. I simply want to make sure people get the best possible experience out of these games, and if a graphical glitch is brought to my attention, I feel it my duty to warn them about it and to fix it as soon as I can.

                                              That said, what do all those numbers mean regarding the palettes?
                                              __________________
                                              I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                                              http://pokemongen6.shoutwiki.com
                                              Work-in-progress, but feel free to contribute!
                                              Reply With Quote
                                                #23    
                                              Old January 3rd, 2016 (3:57 PM).
                                              Fotomac's Avatar
                                              Fotomac Fotomac is offline
                                              Genwunner and proud of it
                                                 
                                                Join Date: Aug 2015
                                                Gender: Male
                                                Nature: Hardy
                                                Posts: 887
                                                Tried assembling with the newly added Green version qualifiers, but Cygwin yelled at me over an entry on the SpecialTrainerIDs list. How do I type in Lt. Surge's entry in the list?
                                                __________________
                                                I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                                                http://pokemongen6.shoutwiki.com
                                                Work-in-progress, but feel free to contribute!
                                                Reply With Quote
                                                  #24    
                                                Old January 3rd, 2016 (4:15 PM).
                                                Fotomac's Avatar
                                                Fotomac Fotomac is offline
                                                Genwunner and proud of it
                                                   
                                                  Join Date: Aug 2015
                                                  Gender: Male
                                                  Nature: Hardy
                                                  Posts: 887
                                                  Hoo boy! I still have a long way to go... now I gotta name the trainers.
                                                  __________________
                                                  I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                                                  http://pokemongen6.shoutwiki.com
                                                  Work-in-progress, but feel free to contribute!
                                                  Reply With Quote
                                                    #25    
                                                  Old January 3rd, 2016 (4:37 PM).
                                                  Fotomac's Avatar
                                                  Fotomac Fotomac is offline
                                                  Genwunner and proud of it
                                                     
                                                    Join Date: Aug 2015
                                                    Gender: Male
                                                    Nature: Hardy
                                                    Posts: 887
                                                    Even worse? I got yelled at for "SetCustomName", and I can't find where it should be called from.
                                                    __________________
                                                    I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
                                                    http://pokemongen6.shoutwiki.com
                                                    Work-in-progress, but feel free to contribute!
                                                    Reply With Quote
                                                    Reply

                                                    Quick Reply

                                                    Join the conversation!

                                                    Create an account to post a reply in this thread, participate in other discussions, and more!

                                                    Create a PokéCommunity Account

                                                    Sponsored Links
                                                    Thread Tools

                                                    Posting Rules
                                                    You may not post new threads
                                                    You may not post replies
                                                    You may not post attachments
                                                    You may not edit your posts

                                                    BB code is On
                                                    Smilies are On
                                                    [IMG] code is On
                                                    HTML code is Off

                                                    Forum Jump


                                                    All times are GMT -8. The time now is 7:22 AM.