Ice1
[img]http://www.serebii.net/pokedex-xy/icon/712.pn
- 3,447
- Posts
- 10
- Years
- Seen Nov 23, 2023
Some say it's hidden on the last grain of sand that falls through the hourglass. Some say it's hidden eternally in the folds between today and yesterday. Others say it's not even hidden at all, just scattered throughout the never-ending, endlessly stretching everywhere, and we're just not good enough at seeing it yet. What matters, however, is not that where it is hidden, it is that we found it. Welcome yourself as you slip through the bars of garden gate, and enter
Chiriweat's Castle
The Castle!
Admire the magical castle of Chiriweat, as it towers over you, and stretches out so far it's hard to believe it ever ends. The gardens are filled with an uncountable variety of trees, flowers and animals. The faint sound of hooves as horses gallop in the distance stands in stark contrast to the tapping sounds of spiders scurrying over the floors. Looking up, the blue sky is decorated with the graceful moon hanging amidst, as what seem to be bright stars flurry and scutter throughout the sky, dressing every stone and every plant in bright light. It is here that countless of wonders come from. Most importantly is what's hidden in the inner sanctum of the castle: The Key of Ages.
The Key of Ages
Many an adventurer has coveted the Key of Ages, to break the lock on the Door of Tomorrow, and unlock its many secrets. The castle's peculiar properties have stopped every adventures, no matter if they were a thief, a knight or a dreamer, so far, making it's legend even grander. Even now, a very odd group of adventures stand before the castle gates, ready to take on Chiriweat's Castle.
You
A grasp that used to be strong, has since weakened. Time is losing it's grip on the realm of mice. Days get taken from some, and given to others. Sometimes everyone loses an hour, and sometimes lonesome mice might have to redo their latest one. No corner of the realm goes unaffected, and the great mice-minds have been trying to solve their world's chronal disorder for ages now. Six brave little mice have banded together, set on solving the clock's issues and making time tick again with the help of the Key of Ages. Each with their own particular skills, and own story, they have come to save their homes. Hidden between the long blades of grass, obscured by the shadow of an overly ripe pumpkin, stand a wizard, a knight, a ranger, a druid, a rogue, and a healer. The Realm Of Mice
Nobody is quite sure how big it is, as over every mountain range you travel, there's rumours about what lies over the peaks of the next one. The Realm of Mice is unknowingly big, always a yonder to explore. The size has given it some unique features, allowing for endless habits and rituals to pop up. Some towns are brick and mortar, with fine tile roofing, where the knights wield swords, and the rangers wield bows. Walk far enough though, and undoubtedly you'll encounter a town where the knights wield needles, and live in lost bowler hats. Where those come from, nobody knows. The realm of mice knows no humans, only strangely enough their marks on the world. Other animals do exist, in all varieties. Some are just like regular animals, just to scale with the mice. Farmers can have sheep, hunted by wolves that dwell through the forests. However, sometimes big animals show up. Legends of a crow big enough to carry off entire houses still linger as bedside stories. And it's not just animals, the city of Rosebury for example, has a giant rose in it's center, called the Heart's Flower.
Gameplay
In this RP, six players will be the brave mice willing to explore Chiriweat's Castle, in search of the Key of Ages. How this is done is very much up to the players. Exploring can be done as a constant party, individually, or in any other possible combination, really. The lay-out of the castle will become clear through exploration, and given in GM-posts, with a list of the dangers each room can pose. The stakes come from the players themselves. If a room has a mice trap hiding some delicious cheddar, it's up to the player exploring if they want to interact with that trap. The castle is to human scale, as are all elements present, so a small broom closet suddenly becomes quite the room to explore.The total party composition is set already, as mentioned above: a wizard, a knight, a ranger, a druid, a rogue, and a healer. What these names incorporate is entirely up to the players themselves, though. In some villages, knights might not be armorclad heroes, but rather club-swinging barbarians dressed in fur. The druid might not be a sorcerer calling to animals for help, instead commanding vines and weeds to overgrow and attack. Keep in mind certain limits do exist, with scale being an important one. The mice are still only a few inches tall, so a mouse druid transforming into a multiple feet tall polar bear should be a no go. Bearing the same logic, they shouldn't ride horses. Not even a shetland.
Player-list
Ice as God
engineer as Cronald Ripipip, the Wizard
Godzil as Sir Ben Junkheap, the Knight
PastelPhoenix as Artean Bellepetal, the Ranger
Winter as Yvanna of Whisker Wood, the Druid
Afterglow Ampharos as Eleanor Bennett, the Healer
Rules
- GM word is law
- All RPT rules apply
- Do not god mod and do not bunny without permission – if you don't know what these terms mean refer to RPT rules.
- Be respectful in the OOC at all times
- This roleplay is rated T, meaning certain mature themes are toned down. There's no excessive violence or gore and no sexual content.
- Try to get a post in at least every two weeks.
- Because of the limited amount of spots (6), SUs will be judged on how well they'll fit the setting and creativity, allowing one from each class.
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