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FireRed Pokemon RedChal

Started by Trev December 27th, 2016 11:18 PM
  • 17375 views
  • 41 replies

Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
-





Introduction

Learn about me, my experience, and what to expect!

Hey there! Thanks for clicking on my hack! My name is Trev, and I've been an on-and-off hacker for about 6 years now. I left Pokecommunity for a few years and came back to a far more active and documented hacking community than I left behind. Inspired by a lot of the amazing work that's been done by the various members of our community, I decided to create the FireRed enhancement hack that I wanted to make many, many times before. Fortunately, the amount of tools and research available has made my dream become fully realized, resulting in RedChal!

I wanted to make RedChal a little different than most challenge hacks. Usually, challenge hacks go the route of piling in as many Pokemon as they can, fully updating them to their current generation stats, moves, abilities, etc., and then just adding more Pokemon/levels/etc. to make the Trainers more difficult. Sure, that can be fun, but a fully customized experience is a lot more fun than that! So, I decided that I would overhaul a lot of the boring Pokemon in the game and breathe some new life into them, and then vary up the various Trainers to make them feel more like Trainers and less like cannon fodder for an overpowered team. To really put a challenge on myself, I also restricted myself to using only the original 151, their cross-generational evolutions, and the Sevii Island Pokemon. I believe that, through strategic use of Pokemon placement, I can create a diverse experience without overloading the player with all 386+ Pokemon that are available, giving them a refined experience that is still enjoyable and challenging.

I didn't want to completely overload the game with features either. While the current games have many interesting features and we have the ability to replicate a lot of them, I prefer the old catch-grind-battle core that makes the Pokemon games so much fun. Nothing beats going up against powerful trainers with your team and engaging in a difficult, challenging battle that gives a sense of relief upon victory. I hope I manage to capture this fun experience in my hack, and I hope you enjoy RedChal!



Features

Get a little taste of the immense fun you're gonna have!

220 Pokemon are catchable and have been redistributed throughout Kanto.
Numerous Pokemon edits and overhauls. Try out previously-ignored Pokemon!

New moves, typing, and stats for previously-lame Pokemon.
Revamped moves and custom moves galore. Fight back in new, exciting ways!
Additional evolutions from later games, including the entire Eevee line.
Fully-functional Fairy-type. Bringing the Gen VI to Gen III!
All stats rounded to 0, with no stats below 20.

More challenging battles throughout the entire game!

Unique Rival teams based on starter choice!
Diverse Gym Leader teams based on Dual-typing.
Improved Trainer AI, stronger teams, and item usage.
Challenging Elite Four Teams based on themes.
Rocket Grunts have actual teams and Giovanni uses more than 3 Pokemon.

Various ease-of-life edits. Feels like a whole new FireRed!

Early-game time-wasting events are gone. Get to the action sooner!
Enhanced turbo mode. Speed through the grinding and get to the fun!
All evolutions are either level-up or item-based.
Functional map edits to enhance visuality and playability.
Gen VI EXP system, with EXP gain after catches!
All battle participants gain full EXP!
Poison vanishes at 1 HP in the overworld.
Rare Candy shop in every Pokemon Center. Get those levels!
Vending machines in every Pokemart. Stock up and gulp down!
Reusable TMs. Teach Hyper Beam as many times as you want!
Forgettable HMs. Don't worry about wasting a move slot!
Reusable Move Tutors. Teach Mega Punch over and over!
Linear progression, allowing for a steadier level curve.
Updated Pokemon sprites. Battling in high-quality!
No more location images. We don't need an introduction to Viridian Forest!
Travelling Nurse Joys, delivering healing where you need it the most!

Travel to a completely-edited Sevii Islands!
Beautifully formatted, comprehensive documentation!
Community suggestions! Tell me what you want to see!




Screenshots

Feast your eyes on the awesome changes in the game!






Progress

Watch the progress bars go up as I hack more and more!

[progress=65]Feature Implementation:[/progress]
[progress=15]Battle Edits:[/progress]
[progress=35]Pokemon Edits:[/progress]
[progress=15]Event Edits:[/progress]
[progress=85]Bug Testing:[/progress]
Documentation:
[progress=5][/progress]




Bugs

Nobody likes them, but they're inevitable, aren't they?

It's possible to encounter a softlock when using the turbo function on the bottom half of Route 2.




Download

Hop right in and start playing! Get your RedChal on!

There aren't any downloads at the moment! I plan to release an alpha once I have completely finished editing Vermilion City. I have no set release date for this alpha or the full version.



Suggestions

1.) Suggest. 2.) Get Implemented. 3.) ????? 4.) Credit!

I mentioned in the Features section that I will allow community suggestions. That isn't a pipe dream - it's gonna happen! I want to hear from every person who looks at or plays my hack, and I want them to tell me what they think the hack needs! I firmly believe that, in order to make something great, you have to listen to the people who are going to be using that something.

In order to prevent the thread from becoming a cluttered mess, I have whipped up the following CSS copypastable that is required when making a suggestion. Just fill out the fields and add it to your post, and I'll look at it and consider each suggestion using the post below. The CSS is mandatory if you want your suggestion to be considered (I use the CSS to quickly C/P the suggestion into the post below - be my friend and help me here! :D)


Spoiler: Suggestion CSS

Your Username


Suggestion: Your suggestion, in as few words as possible.
Description: A full description of your suggestion and what the outcome will be (optional but useful).
Relevant Area: Use one of the following: "Scripting" "Mapping" "Graphics" "Hex & ASM Editing" "Other"
Related Research/Method: Mandatory for Hex & ASM Editing suggestions, useful for other types. Use [url] tag.


Copy/Paste Version:
[css-div="width: 600px; border: 4px solid #ff6961; background-color: white; color: black; border-radius: 30px; padding: 15px; font: verdana; position: relative;"][cd="background-color: #ff6961; border-radius: 20px; padding: 10px; color: white; width: 300px"][h3]Your Username[/h3][/cd]
[justify][color=#ff6961][b]Suggestion[/b]:[/color] Your suggestion, in as few words as possible.
[color=#ff6961][b]Description[/b]:[/color] A full description of your suggestion and what the outcome will be (optional but useful).
[color=#ff6961][b]Relevant Area[/b]:[/color] Use one of the following: "Scripting" "Mapping" "Graphics" "Hex & ASM Editing" "Other"
[color=#ff6961][b]Related Research/Method[/b]:[/color] Mandatory for Hex & ASM Editing suggestions, useful for other types. Use [url] tag.[/justify][/css-div]


If I use one of your suggestions, I'll add your name to the credits list!



Credits

A thank you to every person who helped me along the way!

Coming soon...


Trev
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Splash

But nothing happened.

Male
Just use an Old Rod
Seen March 12th, 2019
Posted November 24th, 2017
661 posts
9.6 Years
First of all this post looks really cool. Second I like the QoL changes you're implementing. I hope you finish this hack! :)
Also if you'd like some help with testing and stuff I'm mostly free right now.
༼ つ ◕_◕ ༽つ PRAISE Splash ༼ つ ◕_◕ ༽つ
|VM|PM
|

Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
-


Suggestions

Will your suggestions end up RedChal?

Weekly Responses


NewDenverCity


Suggestion: Purchase multiple drinks from vending machines.
Description: N/A
Relevant Area: Scripting
Related Research/Method: N/A


Status: Accepted

BluRose


Suggestion: Give Trainer Pokémon EVs.
Description: Well, I'm assuming you know what EVs are, so I'll just state the benefit(s): Modify the Trainers' Pokémon's stats at your practical will. While adding so much EVs won't actually be really beneficial until about level 25 (where 16 EVs contribute 1 more stat point), it's something that especially becomes crucial lategame, where you're facing like a level 50 with stats of (base + 31). Even for many competitive Pokémon, this is a huge boost, often contributing upwards of 1/5 of the previous total to the new stat total. Not to mention, the implementation linked allows for editing of natures, and--my personal favorite--editing the type of Poké Ball the Pokémon comes out in!
Relevant Area: Hex/ASM Editing
Related Research/Method: DoesntKnowHowToPlay's implementation


Status: Accepted

Roger Davis


Suggestion: Gym Leader Rematches
Description: Something akin to the Saffron Dojo in HG/SS, although without all the tedious side questing to unlock the rematches. Perhaps the building in Vermilion that was never finished in any of the official games? Unless you had plans for that already. It'd provide an alternative to rematching the Elite 4 for post-game training and such.
Relevant Area: Scripting.


Status: Accepted

Accepted Suggestions


Spoiler:

NewDenverCity


Suggestion: Purchase multiple drinks from vending machines.
Description: N/A
Relevant Area: Scripting
Related Research/Method: N/A


BluRose


Suggestion: Give Trainer Pokémon EVs.
Description: Well, I'm assuming you know what EVs are, so I'll just state the benefit(s): Modify the Trainers' Pokémon's stats at your practical will. While adding so much EVs won't actually be really beneficial until about level 25 (where 16 EVs contribute 1 more stat point), it's something that especially becomes crucial lategame, where you're facing like a level 50 with stats of (base + 31). Even for many competitive Pokémon, this is a huge boost, often contributing upwards of 1/5 of the previous total to the new stat total. Not to mention, the implementation linked allows for editing of natures, and--my personal favorite--editing the type of Poké Ball the Pokémon comes out in!
Relevant Area: Hex/ASM Editing
Related Research/Method: DoesntKnowHowToPlay's implementation


Roger Davis


Suggestion: Gym Leader Rematches
Description: Something akin to the Saffron Dojo in HG/SS, although without all the tedious side questing to unlock the rematches. Perhaps the building in Vermilion that was never finished in any of the official games? Unless you had plans for that already. It'd provide an alternative to rematching the Elite 4 for post-game training and such.
Relevant Area: Scripting.

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Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
This post looks really slick, and I like the way you try to take a new route instead of just doing whatever all other sideshow showcases are doing, gives a motivation to play this game instead of others. I'll definitely be checking this out once progress is a little further and an alpha is released :)
Thank you so much!

First of all this post looks really cool. Second I like the QoL changes you're implementing. I hope you finish this hack! :)
Also if you'd like some help with testing and stuff I'm mostly free right now.
Thank you! I think I'll be covered for testing, and there's nothing at the moment that I can't test myself,

with vending machines in pokemarts can we please choose to buy more than one drink at a time?
Yes, I can do something like that. Also in the future don't break my rules boi :v
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Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
So the Pokedex is basically Kanto/Johto plus mons like Sylveon and Gliscor?
The Dex includes all Gen I Pokemon, all Gen II Pokemon available on Sevii Islands, and all cross-generation Evolutions. My criteria for a Pokemon being in the game is: "Is this Pokemon obtainable in FireRed/LeafGreen without having to trade, and/or is it related to one that meets those criteria?" Gligar is only available in FRLG by trade, so, no, Gligar and Gliscor are not in the game, and not every Johto Pokemon is obtainable either.
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classiccartoonsftw

Nintendo is for awesome people

Male
Seen January 18th, 2017
Posted January 17th, 2017
9,237 posts
7.9 Years
The Dex includes all Gen I Pokemon, all Gen II Pokemon available on Sevii Islands, and all cross-generation Evolutions. My criteria for a Pokemon being in the game is: "Is this Pokemon obtainable in FireRed/LeafGreen without having to trade, and/or is it related to one that meets those criteria?" Gligar is only available in FRLG by trade, so, no, Gligar and Gliscor are not in the game, and not every Johto Pokemon is obtainable either.
How about Pokemon from the Altering Cave? Mareep, Aipom, Pineco, Shuckle, Teddiursa, Houndour, Stantler, and Smeargle? Will they be catchable here? And how about Pokemon that are used by trainers on the Sevii Islands, like Chinchou and Girafarig?

Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
How about Pokemon from the Altering Cave? Mareep, Aipom, Pineco, Shuckle, Teddiursa, Houndour, Stantler, and Smeargle? Will they be catchable here? And how about Pokemon that are used by trainers on the Sevii Islands, like Chinchou and Girafarig?
I... was unaware of Altering Cave. :v Thank you for bringing that to my attention. As for Pokemon used by trainers, no, I won't be using those, as they aren't catchable, only tradeable.

EDIT: So, I looked at the Bulbapedia page for Altering Cave, and it turns out those Pokemon were never officially released, as there was no event that ever utilized Altering Cave's additional Pokemon. Therefore, while those Pokemon in Altering Cave do appear in-game, they are not catchable, and I won't be adding them to the game.
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Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
finally something unique. cant wait for the finished product of the hack, this seems like one of the few hacks that makes me want to play pokemon again. good luck trev.
Thank you!

---

So, some news! I decided to finally do some graphical edits.



The backsprites for the Male and Female Protagonists are courtesy of the public sprites from INNERMOBIUS and the Trainer sprites are courtesy of the 64x64 Trainer Sprite Resource (which has been out commission for ages). I will be attempting to resize nearly all HGSS sprites to insert into the game to update the graphics a bit (rival notwithstanding).
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BluRose

blu rass

Age 18
Male
hyakkoku city
Seen 6 Days Ago
Posted March 20th, 2019
761 posts
5.1 Years
wow this looks flashy, i'll even type properly for this <3

BluRose


Suggestion: Give Trainer Pokémon EVs.
Description: Well, I'm assuming you know what EVs are, so I'll just state the benefit(s): Modify the Trainers' Pokémon's stats at your practical will. While adding so much EVs won't actually be really beneficial until about level 25 (where 16 EVs contribute 1 more stat point), it's something that especially becomes crucial lategame, where you're facing like a level 50 with stats of (base + 31). Even for many competitive Pokémon, this is a huge boost, often contributing upwards of 1/5 of the previous total to the new stat total. Not to mention, the implementation linked allows for editing of natures, and--my personal favorite--editing the type of Poké Ball the Pokémon comes out in!
Relevant Area: Hex/ASM Editing
Related Research/Method: DoesntKnowHowToPlay's implementation

nice graphical edits btw! good luck overall!
am i cool yet

Roger Davis

Goofball

Age 24
Male
In my own little world where the sun revolves around me.
Seen November 8th, 2018
Posted November 5th, 2017
77 posts
9.5 Years
I really adore Kanto hacks and look forward to seeing what comes of this!

What I would personally love to see is gym leader rematches. It always disappointed me that it wasn't implemented in the Kanto region until HGSS. So lesse if I can put it in the proper format for ya...

Roger Davis


Suggestion: Gym Leader Rematches
Description: Something akin to the Saffron Dojo in HG/SS, although without all the tedious side questing to unlock the rematches. Perhaps the building in Vermilion that was never finished in any of the official games? Unless you had plans for that already. It'd provide an alternative to rematching the Elite 4 for post-game training and such.
Relevant Area: Scripting.


Hopefully that's done right. I would provide related research, but I don't have any idea on what other hacks have tried that.

Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
This weeks suggestion responses are out!

---

nice graphical edits btw! good luck overall!
Thank you!

I really adore Kanto hacks and look forward to seeing what comes of this!
Thank you!
voltaic pair: aaron rpdr club css shop

Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
nice post and good luck
Thank you!

This looks amazing can't wait for this to be released
Thanks so much!
voltaic pair: aaron rpdr club css shop

Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
Woooooo, small update time!



Today, I begin insertion of battle backgrounds! So far, I only have this one, but I have the resources to do every single battle background. Thanks to hashtag and the Community ROM Hack for their permission to use the backgrounds, which I will be utilizing in my hack.
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Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
Hi guys. I'm getting back into uni and rehearsals now so progress on this will be slow. I am pretty much almost done with the first two major landmarks and will be moving on to Route 3 and Mt. Moon, and I'm almost completely done with battle backgrounds (they look great - thanks hashtag!). I'll try to do updates as much as possibly.
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Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
Im looking forward to play this hack, keep up the good work.
Also looking forward for this hack. Any progress?
It'll be a bit before I make some real progress. Very busy currently.
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Trev

i gave you everything...

Age 22
Male
Seen 7 Hours Ago
Posted March 27th, 2019
Hey everyone! I realize this topic kind of died, but fret not! RedChal is still under development, and I would say that progress is coming along quite nicely...




Keep on rolling in those suggestions, and I'll make sure to get an alpha out as quickly as I can!
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