Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.

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  #1    
Old December 27th, 2016 (11:18 PM). Edited June 12th, 2017 by Trev.
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Trev Trev is offline
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    Introduction

    Learn about me, my experience, and what to expect!

    Hey there! Thanks for clicking on my hack! My name is Trev, and I've been an on-and-off hacker for about 6 years now. I left Pokecommunity for a few years and came back to a far more active and documented hacking community than I left behind. Inspired by a lot of the amazing work that's been done by the various members of our community, I decided to create the FireRed enhancement hack that I wanted to make many, many times before. Fortunately, the amount of tools and research available has made my dream become fully realized, resulting in RedChal!

    I wanted to make RedChal a little different than most challenge hacks. Usually, challenge hacks go the route of piling in as many Pokemon as they can, fully updating them to their current generation stats, moves, abilities, etc., and then just adding more Pokemon/levels/etc. to make the Trainers more difficult. Sure, that can be fun, but a fully customized experience is a lot more fun than that! So, I decided that I would overhaul a lot of the boring Pokemon in the game and breathe some new life into them, and then vary up the various Trainers to make them feel more like Trainers and less like cannon fodder for an overpowered team. To really put a challenge on myself, I also restricted myself to using only the original 151, their cross-generational evolutions, and the Sevii Island Pokemon. I believe that, through strategic use of Pokemon placement, I can create a diverse experience without overloading the player with all 386+ Pokemon that are available, giving them a refined experience that is still enjoyable and challenging.

    I didn't want to completely overload the game with features either. While the current games have many interesting features and we have the ability to replicate a lot of them, I prefer the old catch-grind-battle core that makes the Pokemon games so much fun. Nothing beats going up against powerful trainers with your team and engaging in a difficult, challenging battle that gives a sense of relief upon victory. I hope I manage to capture this fun experience in my hack, and I hope you enjoy RedChal!



    Features

    Get a little taste of the immense fun you're gonna have!

    220 Pokemon are catchable and have been redistributed throughout Kanto.
    Numerous Pokemon edits and overhauls. Try out previously-ignored Pokemon!
    New moves, typing, and stats for previously-lame Pokemon.
    Revamped moves and custom moves galore. Fight back in new, exciting ways!
    Additional evolutions from later games, including the entire Eevee line.
    Fully-functional Fairy-type. Bringing the Gen VI to Gen III!
    All stats rounded to 0, with no stats below 20.
    More challenging battles throughout the entire game!
    Unique Rival teams based on starter choice!
    Diverse Gym Leader teams based on Dual-typing.
    Improved Trainer AI, stronger teams, and item usage.
    Challenging Elite Four Teams based on themes.
    Rocket Grunts have actual teams and Giovanni uses more than 3 Pokemon.
    Various ease-of-life edits. Feels like a whole new FireRed!
    Early-game time-wasting events are gone. Get to the action sooner!
    Enhanced turbo mode. Speed through the grinding and get to the fun!
    All evolutions are either level-up or item-based.
    Functional map edits to enhance visuality and playability.
    Gen VI EXP system, with EXP gain after catches!
    All battle participants gain full EXP!
    Poison vanishes at 1 HP in the overworld.
    Rare Candy shop in every Pokemon Center. Get those levels!
    Vending machines in every Pokemart. Stock up and gulp down!
    Reusable TMs. Teach Hyper Beam as many times as you want!
    Forgettable HMs. Don't worry about wasting a move slot!
    Reusable Move Tutors. Teach Mega Punch over and over!
    Linear progression, allowing for a steadier level curve.
    Updated Pokemon sprites. Battling in high-quality!
    No more location images. We don't need an introduction to Viridian Forest!
    Travelling Nurse Joys, delivering healing where you need it the most!
    Travel to a completely-edited Sevii Islands!
    Beautifully formatted, comprehensive documentation!
    Community suggestions! Tell me what you want to see!




    Screenshots

    Feast your eyes on the awesome changes in the game!






    Progress

    Watch the progress bars go up as I hack more and more!

    Feature Implementation: 65%

    Battle Edits: 15%

    Pokemon Edits: 35%

    Event Edits: 15%

    Bug Testing: 85%

    Documentation:
    5%





    Bugs

    Nobody likes them, but they're inevitable, aren't they?

    It's possible to encounter a softlock when using the turbo function on the bottom half of Route 2.




    Download

    Hop right in and start playing! Get your RedChal on!

    There aren't any downloads at the moment! I plan to release an alpha once I have completely finished editing Vermilion City. I have no set release date for this alpha or the full version.



    Suggestions

    1.) Suggest. 2.) Get Implemented. 3.) ????? 4.) Credit!

    I mentioned in the Features section that I will allow community suggestions. That isn't a pipe dream - it's gonna happen! I want to hear from every person who looks at or plays my hack, and I want them to tell me what they think the hack needs! I firmly believe that, in order to make something great, you have to listen to the people who are going to be using that something.

    In order to prevent the thread from becoming a cluttered mess, I have whipped up the following CSS copypastable that is required when making a suggestion. Just fill out the fields and add it to your post, and I'll look at it and consider each suggestion using the post below. The CSS is mandatory if you want your suggestion to be considered (I use the CSS to quickly C/P the suggestion into the post below - be my friend and help me here! :D)


    Spoiler: Suggestion CSS

    Your Username


    Suggestion: Your suggestion, in as few words as possible.
    Description: A full description of your suggestion and what the outcome will be (optional but useful).
    Relevant Area: Use one of the following: "Scripting" "Mapping" "Graphics" "Hex & ASM Editing" "Other"
    Related Research/Method: Mandatory for Hex & ASM Editing suggestions, useful for other types. Use [url] tag.


    Copy/Paste Version:
    Code:
    [css-div="width: 600px; border: 4px solid #ff6961; background-color: white; color: black; border-radius: 30px; padding: 15px; font: verdana; position: relative;"][cd="background-color: #ff6961; border-radius: 20px; padding: 10px; color: white; width: 300px"][h3]Your Username[/h3][/cd]
    [justify][color=#ff6961][b]Suggestion[/b]:[/color] Your suggestion, in as few words as possible.
    [color=#ff6961][b]Description[/b]:[/color] A full description of your suggestion and what the outcome will be (optional but useful).
    [color=#ff6961][b]Relevant Area[/b]:[/color] Use one of the following: "Scripting" "Mapping" "Graphics" "Hex & ASM Editing" "Other"
    [color=#ff6961][b]Related Research/Method[/b]:[/color] Mandatory for Hex & ASM Editing suggestions, useful for other types. Use [url] tag.[/justify][/css-div]


    If I use one of your suggestions, I'll add your name to the credits list!



    Credits

    A thank you to every person who helped me along the way!

    Coming soon...


    Trev
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      #2    
    Old December 28th, 2016 (5:18 AM).
    rodygo rodygo is offline
       
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      This post looks really slick, and I like the way you try to take a new route instead of just doing whatever all other sideshow showcases are doing, gives a motivation to play this game instead of others. I'll definitely be checking this out once progress is a little further and an alpha is released :)
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        #3    
      Old December 28th, 2016 (6:21 AM).
      Splash's Avatar
      Splash Splash is offline
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        First of all this post looks really cool. Second I like the QoL changes you're implementing. I hope you finish this hack! :)
        Also if you'd like some help with testing and stuff I'm mostly free right now.
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          #4    
        Old December 28th, 2016 (6:23 AM). Edited December 31st, 2016 by Trev.
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        Trev Trev is offline
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          -


          Suggestions

          Will your suggestions end up RedChal?

          Weekly Responses


          NewDenverCity


          Suggestion: Purchase multiple drinks from vending machines.
          Description: N/A
          Relevant Area: Scripting
          Related Research/Method: N/A


          Status: Accepted

          BluRose


          Suggestion: Give Trainer Pokémon EVs.
          Description: Well, I'm assuming you know what EVs are, so I'll just state the benefit(s): Modify the Trainers' Pokémon's stats at your practical will. While adding so much EVs won't actually be really beneficial until about level 25 (where 16 EVs contribute 1 more stat point), it's something that especially becomes crucial lategame, where you're facing like a level 50 with stats of (base + 31). Even for many competitive Pokémon, this is a huge boost, often contributing upwards of 1/5 of the previous total to the new stat total. Not to mention, the implementation linked allows for editing of natures, and--my personal favorite--editing the type of Poké Ball the Pokémon comes out in!
          Relevant Area: Hex/ASM Editing
          Related Research/Method: DoesntKnowHowToPlay's implementation


          Status: Accepted

          Roger Davis


          Suggestion: Gym Leader Rematches
          Description: Something akin to the Saffron Dojo in HG/SS, although without all the tedious side questing to unlock the rematches. Perhaps the building in Vermilion that was never finished in any of the official games? Unless you had plans for that already. It'd provide an alternative to rematching the Elite 4 for post-game training and such.
          Relevant Area: Scripting.


          Status: Accepted

          Accepted Suggestions


          Spoiler:

          NewDenverCity


          Suggestion: Purchase multiple drinks from vending machines.
          Description: N/A
          Relevant Area: Scripting
          Related Research/Method: N/A


          BluRose


          Suggestion: Give Trainer Pokémon EVs.
          Description: Well, I'm assuming you know what EVs are, so I'll just state the benefit(s): Modify the Trainers' Pokémon's stats at your practical will. While adding so much EVs won't actually be really beneficial until about level 25 (where 16 EVs contribute 1 more stat point), it's something that especially becomes crucial lategame, where you're facing like a level 50 with stats of (base + 31). Even for many competitive Pokémon, this is a huge boost, often contributing upwards of 1/5 of the previous total to the new stat total. Not to mention, the implementation linked allows for editing of natures, and--my personal favorite--editing the type of Poké Ball the Pokémon comes out in!
          Relevant Area: Hex/ASM Editing
          Related Research/Method: DoesntKnowHowToPlay's implementation


          Roger Davis


          Suggestion: Gym Leader Rematches
          Description: Something akin to the Saffron Dojo in HG/SS, although without all the tedious side questing to unlock the rematches. Perhaps the building in Vermilion that was never finished in any of the official games? Unless you had plans for that already. It'd provide an alternative to rematching the Elite 4 for post-game training and such.
          Relevant Area: Scripting.

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            #5    
          Old December 28th, 2016 (9:51 AM).
          NewDenverCity's Avatar
          NewDenverCity NewDenverCity is offline
             
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            with vending machines in pokemarts can we please choose to buy more than one drink at a time?
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              #6    
            Old December 28th, 2016 (10:17 AM).
            Trev's Avatar
            Trev Trev is offline
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              Quote:
              Originally Posted by rodygo View Post
              This post looks really slick, and I like the way you try to take a new route instead of just doing whatever all other sideshow showcases are doing, gives a motivation to play this game instead of others. I'll definitely be checking this out once progress is a little further and an alpha is released
              Thank you so much!

              Quote:
              Originally Posted by Splash View Post
              First of all this post looks really cool. Second I like the QoL changes you're implementing. I hope you finish this hack!
              Also if you'd like some help with testing and stuff I'm mostly free right now.
              Thank you! I think I'll be covered for testing, and there's nothing at the moment that I can't test myself,

              Quote:
              Originally Posted by NewDenverCity View Post
              with vending machines in pokemarts can we please choose to buy more than one drink at a time?
              Yes, I can do something like that. Also in the future don't break my rules boi :v
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                #7    
              Old December 28th, 2016 (5:32 PM).
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              Lord Comquat Lord Comquat is offline
                 
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                So the Pokedex is basically Kanto/Johto plus mons like Sylveon and Gliscor?
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                  #8    
                Old December 28th, 2016 (7:00 PM).
                Trev's Avatar
                Trev Trev is offline
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                  Quote:
                  Originally Posted by Lord Comquat View Post
                  So the Pokedex is basically Kanto/Johto plus mons like Sylveon and Gliscor?
                  The Dex includes all Gen I Pokemon, all Gen II Pokemon available on Sevii Islands, and all cross-generation Evolutions. My criteria for a Pokemon being in the game is: "Is this Pokemon obtainable in FireRed/LeafGreen without having to trade, and/or is it related to one that meets those criteria?" Gligar is only available in FRLG by trade, so, no, Gligar and Gliscor are not in the game, and not every Johto Pokemon is obtainable either.
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                    #9    
                  Old December 29th, 2016 (2:30 AM).
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                  classiccartoonsftw classiccartoonsftw is offline
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                    Quote:
                    Originally Posted by Trev View Post
                    The Dex includes all Gen I Pokemon, all Gen II Pokemon available on Sevii Islands, and all cross-generation Evolutions. My criteria for a Pokemon being in the game is: "Is this Pokemon obtainable in FireRed/LeafGreen without having to trade, and/or is it related to one that meets those criteria?" Gligar is only available in FRLG by trade, so, no, Gligar and Gliscor are not in the game, and not every Johto Pokemon is obtainable either.
                    How about Pokemon from the Altering Cave? Mareep, Aipom, Pineco, Shuckle, Teddiursa, Houndour, Stantler, and Smeargle? Will they be catchable here? And how about Pokemon that are used by trainers on the Sevii Islands, like Chinchou and Girafarig?
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                      #10    
                    Old December 29th, 2016 (5:55 AM). Edited December 29th, 2016 by Trev.
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                      Quote:
                      Originally Posted by classiccartoonsftw View Post
                      How about Pokemon from the Altering Cave? Mareep, Aipom, Pineco, Shuckle, Teddiursa, Houndour, Stantler, and Smeargle? Will they be catchable here? And how about Pokemon that are used by trainers on the Sevii Islands, like Chinchou and Girafarig?
                      I... was unaware of Altering Cave. :v Thank you for bringing that to my attention. As for Pokemon used by trainers, no, I won't be using those, as they aren't catchable, only tradeable.

                      EDIT: So, I looked at the Bulbapedia page for Altering Cave, and it turns out those Pokemon were never officially released, as there was no event that ever utilized Altering Cave's additional Pokemon. Therefore, while those Pokemon in Altering Cave do appear in-game, they are not catchable, and I won't be adding them to the game.
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                        #11    
                      Old December 30th, 2016 (1:30 AM).
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                      Forbidden1 Forbidden1 is offline
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                        finally something unique. cant wait for the finished product of the hack, this seems like one of the few hacks that makes me want to play pokemon again. good luck trev.
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                          #12    
                        Old December 30th, 2016 (7:13 AM). Edited December 30th, 2016 by Trev.
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                          Quote:
                          Originally Posted by Forbidden1 View Post
                          finally something unique. cant wait for the finished product of the hack, this seems like one of the few hacks that makes me want to play pokemon again. good luck trev.
                          Thank you!

                          ---

                          So, some news! I decided to finally do some graphical edits.



                          The backsprites for the Male and Female Protagonists are courtesy of the public sprites from INNERMOBIUS and the Trainer sprites are courtesy of the 64x64 Trainer Sprite Resource (which has been out commission for ages). I will be attempting to resize nearly all HGSS sprites to insert into the game to update the graphics a bit (rival notwithstanding).
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                            #13    
                          Old December 30th, 2016 (8:05 AM).
                          BluRose BluRose is offline
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                            wow this looks flashy, i'll even type properly for this <3

                            BluRose


                            Suggestion: Give Trainer Pokémon EVs.
                            Description: Well, I'm assuming you know what EVs are, so I'll just state the benefit(s): Modify the Trainers' Pokémon's stats at your practical will. While adding so much EVs won't actually be really beneficial until about level 25 (where 16 EVs contribute 1 more stat point), it's something that especially becomes crucial lategame, where you're facing like a level 50 with stats of (base + 31). Even for many competitive Pokémon, this is a huge boost, often contributing upwards of 1/5 of the previous total to the new stat total. Not to mention, the implementation linked allows for editing of natures, and--my personal favorite--editing the type of Poké Ball the Pokémon comes out in!
                            Relevant Area: Hex/ASM Editing
                            Related Research/Method: DoesntKnowHowToPlay's implementation

                            nice graphical edits btw! good luck overall!
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                              #14    
                            Old December 30th, 2016 (3:33 PM).
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                            Roger Davis Roger Davis is offline
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                              I really adore Kanto hacks and look forward to seeing what comes of this!

                              What I would personally love to see is gym leader rematches. It always disappointed me that it wasn't implemented in the Kanto region until HGSS. So lesse if I can put it in the proper format for ya...

                              Roger Davis


                              Suggestion: Gym Leader Rematches
                              Description: Something akin to the Saffron Dojo in HG/SS, although without all the tedious side questing to unlock the rematches. Perhaps the building in Vermilion that was never finished in any of the official games? Unless you had plans for that already. It'd provide an alternative to rematching the Elite 4 for post-game training and such.
                              Relevant Area: Scripting.


                              Hopefully that's done right. I would provide related research, but I don't have any idea on what other hacks have tried that.
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                                #15    
                              Old December 31st, 2016 (11:21 AM).
                              Trev's Avatar
                              Trev Trev is offline
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                                This weeks suggestion responses are out!

                                ---

                                Quote:
                                Originally Posted by BluRose View Post
                                nice graphical edits btw! good luck overall!
                                Thank you!

                                Quote:
                                Originally Posted by Roger Davis View Post
                                I really adore Kanto hacks and look forward to seeing what comes of this!
                                Thank you!
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                                  #16    
                                Old December 31st, 2016 (5:26 PM).
                                caber2d caber2d is offline
                                   
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                                  nice post and good luck
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                                    #17    
                                  Old January 2nd, 2017 (12:41 PM).
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                                  Zack knight Zack knight is offline
                                     
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                                    This looks amazing can't wait for this to be released
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                                      #18    
                                    Old January 2nd, 2017 (8:20 PM).
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                                    Trev Trev is offline
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                                      Quote:
                                      Originally Posted by caber2d View Post
                                      nice post and good luck
                                      Thank you!

                                      Quote:
                                      Originally Posted by Zack knight View Post
                                      This looks amazing can't wait for this to be released
                                      Thanks so much!
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                                        #19    
                                      Old January 3rd, 2017 (5:42 PM). Edited January 5th, 2017 by Trev.
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                                      Trev Trev is offline
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                                        Woooooo, small update time!



                                        Today, I begin insertion of battle backgrounds! So far, I only have this one, but I have the resources to do every single battle background. Thanks to hashtag and the Community ROM Hack for their permission to use the backgrounds, which I will be utilizing in my hack.
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                                          #20    
                                        Old January 3rd, 2017 (7:08 PM).
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                                        Legendarian Mistress Legendarian Mistress is offline
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                                          Looking forward to playing it. :D
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                                            #21    
                                          Old January 10th, 2017 (3:28 PM).
                                          Trev's Avatar
                                          Trev Trev is offline
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                                            Hi guys. I'm getting back into uni and rehearsals now so progress on this will be slow. I am pretty much almost done with the first two major landmarks and will be moving on to Route 3 and Mt. Moon, and I'm almost completely done with battle backgrounds (they look great - thanks hashtag!). I'll try to do updates as much as possibly.
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                                              #22    
                                            Old January 11th, 2017 (3:36 PM).
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                                            Wayne18 Wayne18 is offline
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                                            Im looking forward to play this hack, keep up the good work.
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                                              #23    
                                            Old February 4th, 2017 (7:48 AM).
                                            lemefeaver lemefeaver is offline
                                               
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                                              Also looking forward for this hack. Any progress?
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                                                #24    
                                              Old February 7th, 2017 (6:18 AM).
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                                              Trev Trev is offline
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                                                Quote:
                                                Originally Posted by Wayne18 View Post
                                                Im looking forward to play this hack, keep up the good work.
                                                Quote:
                                                Originally Posted by lemefeaver View Post
                                                Also looking forward for this hack. Any progress?
                                                It'll be a bit before I make some real progress. Very busy currently.
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                                                  #25    
                                                Old June 3rd, 2017 (10:31 AM).
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                                                  Hey everyone! I realize this topic kind of died, but fret not! RedChal is still under development, and I would say that progress is coming along quite nicely...




                                                  Keep on rolling in those suggestions, and I'll make sure to get an alpha out as quickly as I can!
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