PastelPhoenix
How did this even happen?
- 453
- Posts
- 9
- Years
- Seen Nov 20, 2022
Dusklands
The Caravan's first stop is the small town of Kalisz. Once a growing farming community, the Fall has Kalisz and many other towns dry. The population has severely decreased. be it from people leaving or death
Located in the south of Druica, bordering the forest making up the Stygyr Wilds, this border town was once blessed with the abundance of the nature. Now the woods that once invoked wonder and serenity impose fear, a looming giant playing host to various lycan packs and blightspawn..
Whether you're just now joining the caravan, or have been following them for some time, this is going to be your first stop in Druica. Time to make an impression.
Moon Phase:
![[PokeCommunity.com] [M] Dusklands [IC] [PokeCommunity.com] [M] Dusklands [IC]](https://i.imgur.com/mKOp0sI.png)
![[PokeCommunity.com] [M] Dusklands [IC] [PokeCommunity.com] [M] Dusklands [IC]](https://s-media-cache-ak0.pinimg.com/736x/a8/20/6b/a8206bc138f10eb1e3e9188b54ccc8d1--germany-abandoned.jpg)
Kalisz
The town of has been hit especially hard in recent years. Despite this, most are just trying to continue on, forgetting their situation in their work. Most of the townsfolk are farmers, with a town smith, innkeeper of the Blackstone Inn, and a few stores for necessity. The local lord has been missing since the fall, along with the protection his soldiers provided, and no one has taken his place. The town has a small militia to protect themselves, but untrained peasants aren't a match against the supernatural.
The people are especially happy to see a caravan coming through. It has been quite some time since the last one, and necessary supplies are running thin. The farms have also had some issues with production, and there are worries that the next harvest won't last them through the season.
Most of the people here are spiritual in some capacity, even if it isn't for traditional religion. Each landmark has a story here, and recently none of the omens have been good. They fear the Stygyr Wilds, for a very good reason. Even the townsfolk aren't sure what all in them, and many have been injured trying to hunt.
Sub Areas:
Kalisz Proper: The town itself is a loose collection of buildings, many some distance away due to the layouts of the farms. There is only one proper road in and out of the town, and the blacksmith, stores, and inn all flank this roadway. Most days the town is sleepy, people are at work on the farms or manning their businesses. Things kick up at night when the workers come to Blackstone for a drink, or on festival nights.
The Fields: Wheat and other hardy vegetables are grown in this town, being resilient to the low levels of Blight in the soil. Some farms have been abandoned and overgrown, patches of extremely high grass it is easy to get lost in. A few farmers have livestock that they keep close to the farms, and occasionally some of these animals end up dead.
The Baron's Manor: Located closer to the Stygyr Wilds, this dilapidated house is where the local lord once lived. Significantly larger than any other building in town, and largely reclaimed by nature. The house is next to a pond, stagnant water once beautiful and blue covered by a murky sheen. The Lord seemed to be paranoid, as many villagers have been hurt by old traps within the house and the surrounding areas.
The Stygyr Wilds: Darkness falls fast in the woods, and you'd need a strong sense of direction to avoid getting lost in the twisted trees. Claw scarred trees can be found wherever you look, marking territory of the competing lycan packs. The woods form the southern border of Druica, but trying to leave the country through here is most assuredly suicide.
The Local Countryside: Rolling plains and hills can be found to the north, along with small patches of woods. These hills and woods provide a good place for monsters to hide, out of sight from the town. One has to watch their back being out here alone, as the Blightspawn have started maintaining a larger presence here.
Local Problems
Lovell: The Road Ahead
"Bad news, right now we're stuck. The Blightspawn have several camps along the road, and they seem to be erecting some kind of barricade."
Local Blightspawn groups are preventing the caravan's passage. There exist several camps, each with varying force composition. While they pose a threat, they don't seem to terribly organized. Taking out a one camp shouldn't alert the others immediately. With a little work, all the camps can be cleared out, at least temporarily. Lovell is organizing a group to work their way through them, but any help is appreciated.
Katyr: The Thing Stalking the Fields
"One of the villagers had a great little story. Apparently one of the abandoned fields has something living in it, and it's been killing livestock. Wait, that's not a nice story is it. Anyways, they think it's a demon, but doesn't sound like a demon I've very heard of."
A being has been picking off the local livestock in the middle of the night, leaving behind bloody remains and scorch marks. Few people have even seen it, but locals believe it some kind of demon. From the reports it doesn't sound like a demon, but more like a young Forest Drake.
Forest Drakes: These dragonlings are apex predators in their environment. Thankfully, their young is only about the size of a lioness. Thankfully. Drakes have a tough hide and spiked tail, as well as the ability to spit clouds of burning acid. Their wings are vestigial, used for gliding between trees as opposed to actual flying, but can still create a strong gust of wind.
Salis: Local History Lesson
"Houses like this were often turned into Blood Courts. The good news for this place is that the lord didn't turn to vampirism like so many others had. The bad news is because he was already neck deep in necromancy. He probably left behind some kind of journal, which is why the dead seem drawn to this place."
There have been several bands of the undead coming from nearby towns to the local manor. There hasn't been too many issues with them, as they tend to leave the town alone, but the fact they keep disappearing is worrying. Salis thinks the previous lord left several journals of his experiments hidden in the house, and publicly removing them should stop other up-and-coming necromancers from sending their goons to die in the traps.
Mydi: An Ounce of Prevention
"I don't think I've been this tired in a long time. So many of the townsfolk are injured from the werewolves, and many have come down with Moon Fever. These wolves have to be cleared out before they infect everyone in town, or worse, start turning people."
Infected lycan wounds are spreading Moon Fever, a minor form of curable lycantropy that causes severe pains, twitches, and fever under the moonlight. The woods have been a breeding ground for the curse for too long. Thinning their number a little should make them think twice about attacking villagers for a time.
As Always, these are not binding missions. Feel free to do whatever you want in town. These are just suggestions that I can come up with.
Players
Groc as Biff
Sephear as Buck Haversdale
Strange as Frey Bourges / Aurelia
Songbird as... Songbird
Murkmire as Morfan Cainsen
Me as Serafin Dzeidzic