8SomaCruz

Trying to be Something

Male
Nowhere
Seen July 23rd, 2021
Posted April 8th, 2021
12 posts
2.6 Years
well here goes nothing

[[9/3/2020 UPDATE: Demo 2 is here!! Check it out, gyms 1-6 are complete! Updated Title Screen, dex entries, and more!]]

-- Original OP --

Hi, I exist. In the past few months I've been working on and off on a little project to remake the entirety of Kanto in the generation 2 games. This is not a half-arsed effort, the end goal is to port the entirety of Kanto, save for (possibly) a few exceptions. So far, I've finished up work on the scripting for the first two gyms, and a bit after that, and decided to post a demo to gauge interest in the project.

Features
- Kanto, in its entirety, with all cut areas in generation 2 restored
- A modified script that is more in line with generation 2 in terms of tone
- Scripting redone from scratch in generation 2
- A feeling that you aren't even playing a ROM hack as you're playing
- All the improvements that had been brought up to Crystal

Please note that this hack is not an improvement hack, so I have no intentions of implementing natures, running shoes, or other features introduced in later generations.

Known Bugs
- Link Receptionists in Pokemon Centers crash the game. (I need to move their script to standard script)
- NPCs that you follow in Pewter City may not disappear on screen unless you offscreen them first (but this is only visual)
- Most bugs in vanilla Crystal are probably still present here.

Anything past Cerulean is unfinished, and hasn't been refined. However, the entire Kanto map is present and accounted for.

Screenshots:














- Credits
Uh, none yet. Asides from a few people on pret who helped me solve some scripting problems, everything else is either from vanilla crystal, edited from that, edited from generation 1's graphics, or something I drew myself.

I'll try to check the thread every now and again, but I'd rather release new stuff in less frequent bursts that have more content, rather than little by little small update posts which are more frequent.

-------
Oh, and one last thing. I have no idea what to even call this thing. If anyone has any ideas, please hit me up.
blank space that I might put links to my projects into later

8SomaCruz

Trying to be Something

Male
Nowhere
Seen July 23rd, 2021
Posted April 8th, 2021
12 posts
2.6 Years
Could you explain exactly what is planned for the storyline since I do hope for more than just a simple remake of the gen 1 storyline.
Storyline will more or less be untouched. The beats of the story remain the same, but the wording may be more clear.

Unless I'm mistaken doesn't Danny-E 33's Pokémon Red/Blue - Gen. II Graphics Patch fulfill much of the same purpose? Is your mod's goal is have gen 1 story with gen 2 mechanics in addition to the graphics? (stuff like held items, pokegear, eggs, etc.) Just wanted a some clarification since its not an improvement hack.
Yes, that would be correct. For instance, you can still save money with your mother, and Daisy will still groom your Pokemon at 3 PM, as was the case in FRLG. Additionally, the red/blue graphics patch didn't change the encounters iirc. This will have encounters based on Japanese Blue.
blank space that I might put links to my projects into later

Inner Rhymes

Hip Hop and Pokemon are all I need.

He/Him
India.
Seen 1 Hour Ago
Posted 1 Hour Ago
1,258 posts
4.5 Years
This seems like an interesting hack, i understand that you are going for a remakish vibe, but to really make yours stand out, you should should really consider adding your own story elements and features outside the base rom.
Ayee I just dropped my latest single Soulace on all streaming platforms. This is a chill Lofi track that's very personal to me! I hope y'all enjoy!

Youtube: https://www.youtube.com/watch?v=0fT3k2KU1dw
Spotify: https://open.spotify.com/album/0EeJ5hMa8YUDHaZEhmbCqk
Apple Music: https://music.apple.com/in/album/soulace-single/1565986518?ls

8SomaCruz

Trying to be Something

Male
Nowhere
Seen July 23rd, 2021
Posted April 8th, 2021
12 posts
2.6 Years
Ah, excuse me for not checking in recently.

Progress has been made, and the Rocket Hideout is pretty much complete, as is most of Celadon City.
Seems like a glitch is preventing me from posting the screenshots of new stuff, as it thinks they're links.
blank space that I might put links to my projects into later

AGR-001

Lucas21a

Male
Philippines
Seen September 21st, 2020
Posted August 29th, 2020
11 posts
1.2 Years
I have a suggestion for the name: Pokémon RGB DX
Projects:
  • Project PKMN-EB (Pokémon EarthBound Edition a.k.a Pokébound): Need volunteers
  • Pokémon Philippine Edition - Red, Yellow and Blue: In hiatus
Open for testing sometimes hehe

Admin of EmuPilipinas
aaaaaaaaaaagggggggggggrrrrrrrrrrrrrr
Support Project PKMN-EB!



8SomaCruz

Trying to be Something

Male
Nowhere
Seen July 23rd, 2021
Posted April 8th, 2021
12 posts
2.6 Years
Have a small question to ask today. If you're wondering, I'm nearly done with the second demo, which will go up to Sabrina's Gym.
Voltorb and Electrode were given new overworld sprites in G/S/C. How should I handle them in the Power Plant?
blank space that I might put links to my projects into later

8SomaCruz

Trying to be Something

Male
Nowhere
Seen July 23rd, 2021
Posted April 8th, 2021
12 posts
2.6 Years
Just use their GSC overworld sprites. If the other Pokemon have GSC overworld sprites, then why not Voltorb and Electrode?
Well, my fear was that it'd ruin the element of surprise of trying to figure out which item balls were real and which ones were traps.
blank space that I might put links to my projects into later

AGR-001

Lucas21a

Male
Philippines
Seen September 21st, 2020
Posted August 29th, 2020
11 posts
1.2 Years
Suggestions:
  • Can you release a second patch? The second patch is the remake of the Japanese Red and Green (Map layouts, Sprites, and others with exception of Lavender Town music to people who is faint and/or sensitive to creepypastas)
  • The name must be Gen 1 Deluxe or Gen 1 in Gen 2
  • That's it
Projects:
  • Project PKMN-EB (Pokémon EarthBound Edition a.k.a Pokébound): Need volunteers
  • Pokémon Philippine Edition - Red, Yellow and Blue: In hiatus
Open for testing sometimes hehe

Admin of EmuPilipinas
aaaaaaaaaaagggggggggggrrrrrrrrrrrrrr
Support Project PKMN-EB!



8SomaCruz

Trying to be Something

Male
Nowhere
Seen July 23rd, 2021
Posted April 8th, 2021
12 posts
2.6 Years
The second demo is here! Gyms 1-6 are complete, and the hack is nearing completion.

- Some New Bugs -
1. If you can't walk through opened doors in Silph Co., you need to move around before it registers the collision as being possible to walk on.
2. Some dex entries may have some text formatting errors (There shouldn't be any, but it is very possible I missed some.)
3. NPC sprites are wrong in Saffron City when you first enter it from another route. There isn't much I can do about this, but it should correct itself if you enter a building or open a menu (like the Dex or Pack).

And of course new screenshots!

A modified title screen!

Yes, this means Ice Beam is a TM again.



New Trainer Classes!
blank space that I might put links to my projects into later

Inner Rhymes

Hip Hop and Pokemon are all I need.

He/Him
India.
Seen 1 Hour Ago
Posted 1 Hour Ago
1,258 posts
4.5 Years
Do you have plans to at least add the Johto region as post game?
Ayee I just dropped my latest single Soulace on all streaming platforms. This is a chill Lofi track that's very personal to me! I hope y'all enjoy!

Youtube: https://www.youtube.com/watch?v=0fT3k2KU1dw
Spotify: https://open.spotify.com/album/0EeJ5hMa8YUDHaZEhmbCqk
Apple Music: https://music.apple.com/in/album/soulace-single/1565986518?ls

8SomaCruz

Trying to be Something

Male
Nowhere
Seen July 23rd, 2021
Posted April 8th, 2021
12 posts
2.6 Years
I'm trying the second demo and it looks super buggy, prof. Oak doesn't even stop you from going into route 1 so there's no way to pick up the starter, same with the drunk old man. I could even get to Indigo Plateau without being stopped by the guards.
Can you show me? In all my testing, such events like that are fairly consistently working on my end.
Do you have plans to at least add the Johto region as post game?
Post game is... undecided even as of now. I'm mostly finished with everything, just needing to finish up dex entries and whatnot. The only thing that I have set in stone that I want for post game is a means to get a king's rock and metal coat.
blank space that I might put links to my projects into later
Seen December 19th, 2020
Posted December 17th, 2020
1 posts
306 Days
made an account here to request that you not add a bunch of unnecessary new story garbage that may alienate many players. I think a high quality remake in gen 2 is very exciting as it is. while we don't need new story events or dialogue, some small tweaks would be very cool to add like apricorn hunting and gen 2 battle system, new types, moves, and move changes introduced in gen 2, (struggle being neutral type, etc), the battle tower, and pokemon battle animations from Crystal. Also, this is something I desperately wish would be included in every single ROM hack and mainline series entry alike, but PLEASE include a way to catch or evolve every single pokemon in generation 1 and remove trade only evolutions. looking forward to seeing the progress you make over time :)

looneyman1

The Psycho Pokemon

Male
Seen 15 Hours Ago
Posted 1 Week Ago
1,263 posts
8.1 Years
made an account here to request that you not add a bunch of unnecessary new story garbage that may alienate many players. I think a high quality remake in gen 2 is very exciting as it is. while we don't need new story events or dialogue, some small tweaks would be very cool to add like apricorn hunting and gen 2 battle system, new types, moves, and move changes introduced in gen 2, (struggle being neutral type, etc), the battle tower, and pokemon battle animations from Crystal. Also, this is something I desperately wish would be included in every single ROM hack and mainline series entry alike, but PLEASE include a way to catch or evolve every single pokemon in generation 1 and remove trade only evolutions. looking forward to seeing the progress you make over time :)
disagreed, gen 1 is horrendously dated at this point and I recall there WERE story elements that were supposed to be there that never got in. There was supposed to be more information on Mew and Mewtwo, Giovanii was supposedly aware Mewtwo existed as well (which is what inspired the anime's course of events for the character), and due to the both of those things it was supposed to have some more information with regards to Mr. Fuji having once been the cinnibar lab's director. Gen 1 is far too simplistic, even in its various remakes. Heck even gen 2 was lacking to some degree. Gen 3 was where plot was finally being taken serious in pokemon with gen 5 often being the gold standard. We can always do better.

8SomaCruz

Trying to be Something

Male
Nowhere
Seen July 23rd, 2021
Posted April 8th, 2021
12 posts
2.6 Years
It's been a while, hasn't it? Sorry about that. As of right now, all of Kanto is complete and functional, with a few exceptions
- The ghost in Pokemon Tower is a stopper instead of an unwinnable battle.
- If you try hard enough, I'm sure that it's possible to run into a few instances where there's sprite set errors.
- Safari Zone uses the mechanics of the Bug Catching Contest, minus the day of week restrictions and the scoring. As a consequence, while there's no step counter, there is a time limit. Also, you can only catch one Pokemon at a time. Ideally, this is only temporary, but I only know so much about assembly.

Other than that, a few dex entries haven't been updated, and there might be a few small things I missed.

No, rather what's really been keeping me from moving forward is the post game. I'm no map designer, I won't deny it. Much less how to make good fleshed out maps that are interesting while making sense. There's also the fact of what it must contain. I had decided a while ago that the post game content would be where you could get items needed for gen 2 evolutions. But because of things I had to do in order for the game to keep track of you starting in Kanto, I can't have this post-game content have its own map. So, it needs to be compact.

Asides from that, I've really been wanting some better sprites for the roughneck and engineer trainer classes. Of the new trainer classes introduced in the hack, I'm only satisfied with the Tamer's sprite. Ideally, if I had a proper gen 2 styled back sprite for Red, I'd also go ahead and change Gold/Chris/Ethan to Red.

So yeah, that's my status update. See you in another 6 months
blank space that I might put links to my projects into later