UPDATE:
- 2022-04-20: Added missing Common animations that are used in base Pokémon Essentials + a few Z-moves with an almost finished animation.
- 2021-10-21: Added missing Gen1-7 moves + some fixes.
- 2021-03-09: First release (mostly Gen 8 moves)
Hi everyone.
After the ZUD plugin, I have worked on another kind of resource: move animations. I have to admit, it's way more difficult for me than programming, and I needed long hours to actually be able to use the animation maker.
With the help of four contributors (Ardicoozer, DarryBD99, Riddlemeree, WolfPP + myself), we have made animations for all moves from Pokémon Sword and Shield and I release a full pack containing all move animations from Pokémon Reborn + all new Gen 8 moves.
Here are two videos that show the current state of the project:
(Part 1: Gen 8 moves only - NO AUDIO because I'm stupid)
(Part 2: Missing Gen 1-7 moves only - NO AUDIO because I'm stupid)
Content
See this resource as an augmented version of the animations from Pokémon Reborn. Many new animations were added.
In details, this pack contains:
All the animations for normal moves from Gen 1 to 8 (Gen 1-6 + some Gen 7 moves come from Pokémon Reborn and the rest are custom)
All common animations called in Gen 8 project for v18
Many two-turn moves (Phantom Force, Dig, Fly, and such) were fixed to work with the current way Pokemon Essentials v18.1 handles animations.
What it DOES NOT contain:
This pack DOES NOT contain animations for Z-moves, at least not in a way that ZUD uses them.
This pack DOES NOT contain animations for Max-moves.
This pack DOES NOT contain animations for the new moves from Pokémon Legends Arceus.
Note: I didn't test it so I cannot be sure, but this should work with BOTH Essentials v18 and v19. Apparently it also works with v20.
For EBDX, you need an extra installation:
In "GameFolder\Plugins\Elite Battle DX\[003] Config\Config.rb" you need to edit the line #31 and set it to "true".
Also, you can delete the animation from "GameFolder\Plugins\Elite Battle DX\[002] Animation Code\Move Animations", if you prefer the specific move animation from Gen 8 Animation Project.
I have not tested this last part myself, but it should work.
Back up your PkmnAnimations.rxdata file, especially if you have made your own animations yourself. Download the ZIP file, merge it with your game folder.
Then you have to compile your game. Modify one PBS file and run your game from RPG Maker. This will allow your game to pair up the moves with the animations.
Credits
Spoiler:
Project lead by StCooler.
Contributors: StCooler, DarryBD99, WolfPP, ardicoozer, riddlemeree.
Thanks to the Reborn team for letting people use their resources. You are awesome.
Thanks to BellBlitzKing for his Pokemon Sound Effects Pack: Gen 1 to Gen 7 - All Attacks SFX.
WE WANT YOU.
This project is far from done. As mentioned before, we miss a few animations from Gen 1-7, some Common animations, all Z-moves, all Max-moves. You are free to join us and contribute by posting animations in your post.
The following moves from Gen 1-7 also miss an animation (COMPLETED)
Spoiler:
Celebrate Clanging Scales Copycat Core Enforcer Darkest Lariat Diamond Storm Doom Desire Double Iron Bash Dragon Hammer Eerie Impulse First Impression Fleur Cannon Fusion Bolt
Happy Hour High Jump Kick Hold Back Hold Hands Land's Wrath Light of Ruin Lunge Mirror Move Moongeist Beam Oblivion Wing Parabolic Charge Precipice Blades Psychic Fangs Razor Wind Revelation Dance Roar of Time Solar Blade Sunsteel Strike Zen Headbutt
The following moves from Pokémon Legends: Arceus miss an animation:
Spoiler:
Dire Claw
Psyshield Bash
Power Shift
Stone Axe
Springtide Storm
Mystical Power
Raging Fury
Wave Crash
Chloroblast
Mountain Gale
Victory Dance
Headlong Rush
Barb Barrage
Esper Wing
Bitter Malice
Shelter
Triple Arrows
Infernal Parade
Ceaseless Edge
Bleakwind Storm
Wildbolt Storm
Sandsear Storm
Lunar Blessing
Take Heart
Other TODO-list:
Spoiler:
Rework Pyro-Ball (as suggested here) Fix this Jaw Lock issue Fix this Dig issue Shell-Side Arm needs a rework (as suggested here) Rename Terrain Pulse (as suggested here) Surf needs to be fixed. Explosion leaves the target in black even after the animation is finished.
Some Common animations behave strangely, relative to the position of battlers. It doesn't affect the animation in game though.
Remove the useless or unfinished or Reborn-specific animations.
Rage Powder has a focus error.
Note: this is the list of common animations called in Pokémon Essentials, and they have been gathered by a script. It cannot miss any animation. If you think an animation is missing, then it doesn't appear in Pokémon Essentials in the first place. We can still add this animation in the list, but it will require to add the call to the animation in Essentials by using the line pbCommonAnimation("NewAnimation", battler) in the right place.
I am making this post to ask for help. Animations are very long to make, even more when I need to make sprites for them (e.g. the Behemoth Sword sprites are mine). So I was thinking, maybe other people are working on move animations for their own games and we could make a big pack together, for everyone to use.
I am looking for contributions. If you can use the animation editor from Essentials, you can help this project. If you have "make move animations" in your fangame TODO-list, then you can join this project.
How to help
Choose moves that I haven't made yet, and post your animations in this thread. Please attach them to your post (use the full editor). Include the ANM file + the required Graphics/Sound effect.
If you want to join the project but don't know how to make animations, please read the Essentials docs, make experiments by yourself and discover the tool before asking for help.
I prefer people posting animations, rather than people asking for help.
Please don't ask if I'll make animations for Z-moves and Max-moves. Only when this project is done.
Download
You can download the current ressource here. But keep in mind that this topic is NOT a release, so please, don't spend too much time asking how to install this or solve that bug.
Manual installation
Spoiler:
If you have your own animations and don't want to rewrite your PkmnAnimations with the new ones, you can manually install the animations from the DEV folder.
These animations need graphics and sound effects from the animations of Pokémon Reborn. To install these, see the spoiler.
Follow these steps to get the most complete move animation pack (as far as I know):
1. Download Pokemon Reborn
2. Copy "move2anim.dat" and "PkmnAnimations.rxdata" from the Data folder in their game and replace these same files in the Data folder of your game.
3. Copy everything inside their Graphics/Animations folder and paste these in the same folder for your game (overwriting when prompted)
4. Copy all files in their Audio/SE folder that begin with "PRSFX -" and paste these into your Audio/SE/Anim folder
5. Follow this tutorial to reduce the severe lag accompanied by these animations
6. Remember to give credit to them for using this
There will be some problems with certain specific moves and stuff that will still be left, but that takes a bit more work, and if you see this in your game, check out the code for the move used that is in the Pokebattle_MoveEffects script of their version and make sure the animation part works the same way (moves that come to mind would be all charging moves and Venom Drench, but there are definitely more that I'm not remembering).
Merge the Graphics folder with your own Graphics folder.
Start the game in Debug mode, and import every move one by one. The order doesn't really matter, except for a few of them, that need to be imported in this order:
Move_DRAGONDARTS
Dragon_Darts_hit_2
OppMove_DRAGONDARTS
Opp_Dragon_Darts_hit_2
Dragon Darts Shiny
Dragon Darts Shiny hit 2
Opp Dragon Darts Shiny
Opp Dragon Darts Shiny hit 2
Move_SCALESHOT
Scale Shot hit 2
Scale Shot hit 3
Scale Shot hit 4
Scale Shot hit 5
Move_DOUBLEIRONBASH
Double Iron Bash hit 2
Move_DOOMDESIRE
Doom Desire charging
Move_RAZORWIND
Razor_Wind_charging
Move_SHELLSIDEARM
Shell Side Arm physical
This is because Dragon Darts / Surging Strikes / Triple Axel are multihit moves, and multihit moves need to have the animations of all their hits right after them. (More information here)
Complement for Dragon Darts. Find its class:
class PokeBattle_Move_17C < PokeBattle_Move_0BD
def pbNumHits(user,targets)
return 1 if targets.length > 1
return 2
end
end
between the two "end", paste this:
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true)
hitNum += 4 if user.shiny? # Get the shiny animation.
super(id,user,targets,hitNum,showAnimation)
end
Complement for Shell Side Arm. Find its class:
class PokeBattle_Move_187 < PokeBattle_Move_005
At the end of this class, after the code for:
def pbOnStartUse(user,targets)
# Lots of code here
end
paste this:
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true)
hitNum=1 if @calcCategory==0 # Physical anim
super
end
A common issue that can appear with this installation, is that the right move shows the wrong animation. To solve this, check this topic. If you have any other problem with the Reborn animations, then check this topic instead.
Credits
Thanks to the Reborn team for letting people use their resources. You are awesome.
Project lead by StCooler.
Contributors: StCooler, DarryBD99, WolfPP, ardicoozer, riddlemeree.
Hi , there I am highly interested in this project and I would like to do MaxMoves and ZMoves too, Can I join you ?
First, I prefer that we focus our efforts on Gen 8 moves, because basically everyone needs them.
When all the Gen 8 moves are ready, then we can make animations for Z-moves and Max-moves. Only then, beause not everyone uses the ZUD plugin. Z-moves and Max-moves do not have priority.
If this is clear for you, then you're welcome to join. Just post whatever animation you made :)
um... are you gonna remake the old moves too when gen 8 is completed? i am asking this because moves like dig also need revamping.
and i wanna join too
Nice :)
Please post your animations in this thread (attach them to your post by using the full editor). Include the ANM files + the new Graphics/Sound effects they require.
So... here is the Pyro Ball Animation I have made:
Thanks!
I've reworked it a bit:
- I set the focus of the cels to User and Target (they were in "Screen")
- I deleted the last five frames of both animations (there were 60 frames and the last 5 had nothing in them).
- I renamed the animation sheet to GEN8- Pyroball
Nice :)
Please post your animations in this thread (attach them to your post by using the full editor). Include the ANM files + the new Graphics/Sound effects they require.
Ok, but I need more time for completing dlc 2 pack..
I'll post if the animations finished..
Ok, but I need more time for completing dlc 2 pack..
I'll post if the animations finished..
Sorry for my bad english
Wait, you're making ALL the animations?
Please post the animations progressively instead. When you are done with one animation, post it. This way, I can monitor what you are doing. Otherwise I won't have news from you, and if you take two months to make them all, I'll end up feeling you left the project.
So... here is the Pyro Ball Animation I have made:
Also, I forgot to tell you: please make a ZIP file with everything inside, do not post the files in separate places (you made two attached files + two external links).
After the ZUD plugin, I am currently working on an other kind of resource: move animations. I have to admit, it's way more difficult for me than programming, and I needed long hours to actually be able to use this tool.
Here is a video that shows the current state of the project:
(EDIT: I need to update this video).
WE WANT YOU.
So, why do I call it a project? Because it's far from done. Currently I have only made 24 moves out of 65 (37%) (see the spoiler for details; I will update this post as I make progress).
Spoiler:
Base game Apple Acid
Aura Wheel (I skipped this one because I couldn't make a sprite) Behemoth Bash Behemoth Blade Body Press Bolt Beak Branch Poke Breaking Swipe Clangorous Soul Court Change Decorate Dragon Darts Drum Beating Dynamax Cannon Eternabeam False Surrender # Not in the video Fishious Rend # Not in the video Grav Apple # Not in the video Jaw Lock # Not in the video Life Dew # Not in the video Magic Powder # Not in the video Meteor Assault # Not in the video No Retreat # Not in the video Obstruct # Not in the video
Octolock # RESERVED
Overdrive # RESERVED Pyro Ball # Not in the video
Snap Trap # RESERVED
Snipe Shot
Spirit Break
Steel Beam
Strange Steam
Stuff Cheeks
Tar Shot
Teatime
First DLC
Burning Jealousy
Coaching
Corrosive Gas
Dual Wingbeat
Expanding Force
Flip Turn
Grassy Glide
Jungle Healing
Lash Out
Meteor Beam
Misty Explosion
Poltergeist
Rising Voltage
Scale Shot
Scorching Sands
Shell Side Arm
Skitter Smack
Steel Roller
Surging Strikes
Terrain Pulse
Triple Axel
Wicked Blow
Second DLC
Astral Barrage
Dragon Energy
Eerie Spell
Fiery Wrath
Freezing Glare
Glacial Lance
Thunder Cage
Thunderous Kick
I am making this post to ask for help. Animations are very long to make, even more when I need to make sprites for them (e.g. the Behemoth Sword sprites are mine). So I was thinking, maybe other people are working on move animations for their own games and we could make a big pack together, for everyone to use.
I am looking for contributions. If you can use the animation editor from Essentials, you can help this project. If you have "make move animations" in your fangame TODO-list, then you can join this project.
How to help
Choose moves that I haven't made yet, and post your animations in this thread. Please attach them to your post (use the full editor). Include the ANM file + the required Graphics/Sound effect.
If you want to join the project but don't know how to make animations, please read the Essentials docs, make experiments by yourself and discover the tool before asking for help.
I prefer people posting animations, rather than people asking for help.
Please don't ask if I'll make animations for Z-moves and Max-moves. Only when this project is done.
Download
You can download the current ressource here. But keep in mind that this topic is NOT a release, so please, don't spend too much time asking how to install this or solve that bug.
Installation
Spoiler:
These animations need graphics and sound effects from the animations of Pokémon Reborn. To install these, see the spoiler.
Spoiler:
Merge the Graphics folder with your own Graphics folder.
Start the game in Debug mode, and import every move one by one. The order doesn't really matter, except for four of them, that need to be imported in this order:
This is because Dragon Darts is a 2-hit move, and multihit moves need to have the animations of all their hits right after them. (More information here)
Credits
Thanks to the Reborn team for letting people use their resources. You are awesome.
Project lead by StCooler.
Contributors: StCooler, DarryBD99.
I made sprites for Dreepy about Dragon Darts. Feel free to use them, just give me credits if so:
Also, I forgot to tell you: please make a ZIP file with everything inside, do not post the files in separate places (you made two attached files + two external links).
Wait, you're making ALL the animations?
Please post the animations progressively instead. When you are done with one animation, post it. This way, I can monitor what you are doing. Otherwise I won't have news from you, and if you take two months to make them all, I'll end up feeling you left the project.
Also, I forgot to tell you: please make a ZIP file with everything inside, do not post the files in separate places (you made two attached files + two external links).
I make it one by one....so you can see I make the animation or not..
I make one animation, I'll post it. not one pack.
I made sprites for Dreepy about Dragon Darts. Feel free to use them, just give me credits if so:
Yeah, I forgot to mention, I am learning pixel art as I am making animations, so some of my sprites may look pathetic XD
Thanks, I will soon update Dragon Darts using your sprites.